Hello, so what I am doing right now is trying to make the repeater gun fire a burst of 6 shots then have a 10 second re lode and so far have been able to achieve this with the Volley attribute (which displays the changes in stats but dose not change the amount of shots fired). While i am looking at projectile number, I am not looking to fire 6 shots at once but in rapid succession, and I dont think this variable can handle that. My gut is telling me that the burst fire of the volley gun and the pistolier is tied either in another attribute or the animation, if so which file is it located in so i can attempt to make the edits.
Secondly i am attempting to make a bayonet like function for the repeater gun, while the animation for the spear dose work, i have yet to find a way to link that with the animation for firing. Any assistance on this secondary issue would be appreciated.
Lastly i am looking into maybe implementing a fire by rank feature, would it be possible to port said function from say shogun 2 or Napoleon? If not o well, this one is a long shot at best.
Currently I have an armored hand-gunner unit which uses the repeater rifle and i am looking for ways to spike it up and give it a unique niche.




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