As the title says... I've tried looking under the variants.pack, gone under the datacore database melee weapon settings and unchecked magical, tried to get the model to use the weapon from the Knights of the Realm, ect... nothing seems to remove the flame. I'm sure there is a graphical effect somewhere that is causing it, and I'm hoping someone more familiar with these files can show me where and how to edit it.
Thanks for any and all help.




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