Originally Posted by
Lord Shadowscar
Hey Hey CA,
While I'm enjoying Warhammer--and will enjoy it more when blood and gore is released--I'm still hoping you guys bend an ear concerning reload animations for gunpowder units.
I'm going to skip all the known fluff about realism, and get down to the pragmatic.
Namely, reload animations help us armchair generals gauge when it's time to fight or fly with a unit of musketeers.
I have a tendency to place my ranged troops out in front, and in the face of an angry Orc charge, I choose to weigh whether or not I can break the charge with just one more sharp volley or take off for Allied lines. This game is already busy enough, but having to wait and see when my hand gunners feel like firing again seems only a disservice and doesn't do much to aid in the immersion.
Plus, and we all know it, reload animations look cool. They show a desperation of a few fragile companies frantically jamming cartridge and ball in hopes of staying the hordes of evil.
In the event that animations stay right out, can we at least get an explanation for this decision? I can't imagine it decisively saves on frames, or that it turns out players prefer magic reloads.