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Thread: The Elder Scrolls IH, Take II - World/Lore-Building Thread

  1. #21

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Quote Originally Posted by Bastard Feudalism View Post
    I'll vote for the Cyrodiil-only RP-IH, but I'll play and mod either.

    Ditto.
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  2. #22
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Updated again.

  3. #23

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Well, here's what I've been doing with my potential faction claims, besides Markarth while waiting for the vote to end. Making an internal composition map to represent the various vassals of each faction. It's mostly only for rp. I used Dominion for the Ayleid lands as I'm not sure what titles each one would have. Just means what land is controlled by each Ayleid city-state/kingdom/etc. as a vassal to Niryastare or Anutwyll/Nenalata. Used this for a source on the Ayleid location names.
    Spoiler Alert, click show to read: 


    Shornhelm
    Dark Purple - Duchy of Shornhelm/Royal Lands
    Gold - County of Meir Thorvale/Dawnguard
    Lavender - Duchy of White Harbor
    Beige - Earldom of the Ykalon Forest
    Green - The Ykalon Baronies
    Pink - The Ykalon Marches
    Orange - Wrothgarian Marches
    Red - Earldom of Old Gate

    Solitude
    Dark Red - Jarldom of Solitude
    Blue - Jarldom of Morthal
    Rest - Various Thanes of Haafingar or Hjaalmarch

    Ayleids of the Niben Bay (lead faction will probably be Anutwyll/Bravil or Nenalata.)
    Purple : Dominion of Anutwyll
    Orange : Dominion of Sardavar Leed
    Gold : Dominion of Wenyandawik
    Yellow : Dominion of Nenalata
    Light Turquoise : Dominion of Morahame
    Pink : Dominion of Bawn
    Lavender : Dominion of Atatar
    Blue : Dominion of Telepe
    Brown : Dominion of Arpenia
    Light Green : Dominion of Veyond

    Empire of Niryastare
    Red - Dominion of Niryastare/Royal Lands
    Purple - Dominion of Beldaburo
    Blue - Dominion of Varonda
    Green - Dominion of Garlas Agea
    Light Green - Dominion of Mal Falas
    Brown - Abacean Nede tribal vassals
    Beige - Deathlands Nede tribal vassals
    Pink - Yokudan vassals
    Orange - Dominion of proto-Taneth
    Yellow - Warden of the Brena/Dominion of proto-Rihad

  4. #24
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Quite a bit of radio silence here As Xion just demonstrated, us being in the middle of a poll shouldn't get in the way of you starting developing the lore & relationships (both domestic & foreign) of your faction(s), guys. And as I have said, even if we go with the Cyrodiil-only setting your non-Cyrodiilic factions can still have a presence in the game via an events/'News of Men & Mer' thread.

    I'll conclude the poll once we have enough players for a viable game and to ensure that there's no tie, say 7 people. (1 less than the number of active players at the conclusion of the Diadochi game) Please do invite anyone you think would be interested guys, especially those who had played the first TES game.

  5. #25
    Kip's Avatar Idea missing.
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Thanks Xion for honoring our efforts in the last game and preserving our old factions!

    I won't vote as I'm unsure if I'll participate, but I've told Barry I'll probably be able to step in if you guys ever just need an impartial die/dice rolled.

  6. #26

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    I've made a map for the Alessian idea, representing the lands of the various Ayleid city states/kingdoms. I used this as a source. Probably isn't 100% accurate.

    Map
    Spoiler Alert, click show to read: 



    Rose - Beldaburo (Gold Coast)
    Dark Purple - Niryastare
    Lime - Garlas Agea
    Orange - Trumbe
    Dark Green - Varonda
    Dark Teal - Nonungalo
    Turquoise - Talwinque
    Brown - Miscarcand
    Lavender - Lipsand Tarn
    Green - Hrotanda Vale
    Aqua- Wendir
    Plum - Elenglynn
    Pink - Ninendava
    Light Turquoise - Moranda
    Dark Red - Lindai
    Yellow - Narfinsel
    Light Gray - Ceyatatar
    Dark Yellow - Silorn
    Light Green - Nornalhorst
    Indigo - Rielle
    Crimson - Piukanda
    Mint - Fanacasecul (near the Temple of the Ancestors)
    Bisque - Windasel
    Orchid -Nenyond Twyll
    Beige - Anga
    Cobalt - Sercen
    Olive - Vilverin
    Silver - Sardavar Leed
    Cyan - Wenyandawik
    Salmon - Anutwyll
    Goldenrod - Sedor
    Magenta - Beldaburo
    Red - Nagastani
    Sienna - Nornal
    Thistle - Culotte
    Chartreuse - Bawn
    Emerald - Telepe
    Dark Orange - Fanacasecul (on the border with Morrowind)
    Tomato - Kemen
    Yellow Green - Mackamentain
    Navy - Nenalata
    Slate Gray - Morahame
    Aquamarine - Atatar
    Indian Red - Arpenia
    Purple - Veyond
    Banana - Hame
    Cadium Yellow - Ondo
    Tan - Wendelbek
    Slate Blue - Welke
    Dark Turquoise - Malada
    Gold - Temple of the Ancestors/Umaril the Unfeathered
    Last edited by Xion; June 04, 2016 at 11:48 PM.

  7. #27
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Thanks Xion, great map, I think we should use it, for sure.

    Since we have all this time, we might take a moment to discuss how Ayleid structure might work..
    I think they're basically city-states right? And they're called the "wild" elves primarily because they didn't really develop Cyrodiil beyond building their sprawling cities beneath the surface.. Or at least, that's always been my impression.

    When writing briefly about Niryastare in the older IH for my Abecean humans who were rebelled slaves, I kind of pictured the Indochinese "mandala" system, with influence and power among the Ayleids being a matter of hegemony and prestige. Different cities rise and fall in power and influence with their monarchs and their victories and defeats. They probably quarrel quite endlessly, with little wars over just about anything.

    The humans are most definitely sorted into tribes, as I think the lore seems to suggest; Somewhere in text about Alessia, it says "slave tribes", and others (I think something by Morihaus?) talk about how their own ethnic names were essentially stripped from them or just lost over time, and they became simple, nameless swathes of humans, with first names even given to them by their Elven masters. They called men captured from beyond the Jerall Mountains as literally "men-of-'kreath".

    And on men, I'm thinking the best way to picture the Nibeneans at this point and during the early Alessian period would be like... well, jungle Mycenaeans. They're primitive slave tribes in a jungle, but they have to become Romans pretty quickly so..



    --------------------------------------------------------

    On that note, I couldn't contain myself, and started a bio/thingy for Alessia

    Spoiler Alert, click show to read: 

    Illustration by Michael Kirkbride

    AL'ESH

    She is not was she once was. Those who are touched by the gods, are changed forever. She departed from that free tribe at a mountain stream in the high northern reaches of that land.. wandered off alone, and came back alien, estranged. They did not know the woman who returned, and wondered where the girl had went.

    They thought her mad, at first. Such as it is for all those touched by the et'ada. She could've been left to wander, to become another pariah witch. No, that was not her destiny. Her soul is no longer hers. The stars have touched her eyes, kissed her lips, and have spoken to her ears in tongues in lilting grace.

    She will be called many things. She has seen it, just as she has seen many things. Al'Esh, Her Highness, is the foremost of these, which in the great fullness of time will become Alessia. She is also now Paravania, the Perif, the Paravant; the First. The name given her by the mer of Cyrod is long forgotten, for that tortured girl is gone, and now stands in her place, the daughter of the Aka-Tos.

    They will say that she arose upon a hill, without tree cover, arising golden as if in summer out of a wintry highland. The peaks of Jer-Al rose high above, seeking to scratch the stars like stone daggers. The girl knelt in the flowing grass of that hill and cried out to the names of the et'ada who once all mer prayed to. She prayed to those gods of men, whom the northern warriors kept faith in. The girl became the Paravant when she heard the tongue of the dragon. She later would liken it to the sound of a battlehorn, echoing in the deep sky.

    Promises were made, as a father to an adopted daughter. The slave queen has seen as much as Aka-Tos has let her see. The cruelty of the Cyrodiils will end. Men will take their place, led by the sons and daughters of the divine ones. There will be many after her, and the dragon's children will reign over the Nibeneans for ages, a shining civilization to mimic the starlight above. Hers will be the stars, like jewels on a crown, says the dragon to his daughter.

    The daughter of the dragon is afraid, at first, averting her eyes and ears into the tall grass. But then she is pulled to her feet by the unseen, and relief falls over her, as the mysteries of the aurora flow into her. She swears, at that moment, that by all her power and every breath, her people will never betray the divines, and devote their entire beings to the fulfillment of these promises, the terms of this covenant.

    They call her Al'Esh, a corruption of a title that elven queens in their white cities use, meaning "high highness". They flock to her in straggling, starving numbers, bearing torn fetters and broken chains. Wolves are among them, eager to bite in the flesh of the foe. Others are wretched things, souls broken, hope lost.. They fall to their knees before their mother, their empress. There are those who cry, as if laying eyes upon an avatar of Mara.

    The warriors swell. They keep to the jungles. She has seen what to do. The dragon's daughter knows where to strike. The slavers are decadent, the chain is weak. It will break under the strike of the righteous. The cults of the dark gods will be slaughtered, and the idols dashed against the marble, stone floors of their temple-cities. The Paravant prepares to lead her followers south, back to a place where she was raised as a child for breeding... beaten, raped, and sold. They will start there. They will free their brothers and sisters, her children, one by one. She has seen it happen. It will be done.

    Paravania's fate is not her own, her soul is to the dragon. Her life will change the great course of time, as bade by the one who rules it. The King of the Underworld has made alliance with his killer, and the rule of the elf-kings will end.

    Kinda cheesy?
    Last edited by Dirty Chai; June 05, 2016 at 12:53 PM.

  8. #28
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Looking good so far, guys. The map of Ayleid petty kingdoms & statelets will certainly save me quite a bit of work Good call of the 'jungle Mycenaean' idea as well BF, originally I was going to propose something akin to the Etruscans (who after all were Italians along with the first Romans/Latins, AKA the future Imperials' obvious influence) but then decided they may well look too advanced for the time period. I'd imagine the Nedic slaves of Cyrodiil to look like a composite of the various Copper to Bronze Age Mediterranean peoples with their own little regional variations & quirks (accounting for whatever Ayleid influence might be left on them) - as you mentioned they're still divided into tribes, are far from being a unified race, and even if their individual tribal roots & traditions have been completely torched by the Ayleids they'd likely at least partially reflect the customs of their regional Ayleid masters, who are similarly politically and geographically fragmented - though finding images of anyone from Etruscans to Mycenaeans to Minoans hanging out in anything resembling a jungle (Cyrodiil has yet to be terraformed from a tropical jungle into a temperate 'European' land by Septim, after all) is proving to be quite the challenge.

    And @BF naw, Al-Esh is looking fine so far IMO. As the leader of the rebellion and one touched by the Divines she'd need a suitably epic write-up Speaking of which, that 'high king/nominal sovereign' system I talked about will apply to her if we do the Alessian setting: all other players will start out as vassals or allies of Alessia, though they can of course break away from her later.
    Last edited by Barry Goldwater; June 05, 2016 at 02:09 PM.

  9. #29
    Adamat's Avatar Invertebrate
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    I need to polish my TES lore but this looks interesting.
    #JusticeForCookie #JusticeForCal #JusticeForAkar #JusticeForAthelchan

  10. #30
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    @Barry,
    Well, let's keep in mind that as a largely enslaved populace (there are however probably pockets of defying tribes that are either too far into the Nibenean jungle or the Colovian jungle [great forest in Oblivion] that are created from escaped slaves or originally tribes that were just never subdued), they won't have much in the way of finery, and the Ayleids most definitely don't let them keep weapons or armor. So to be honest, you'd be hard pressed to find pictures of them at all, because it's basically "Romans who originate as jungle slaves". That said, I think the idea is that as they get independent, they'll probably take a lot from the Ayleids, and much of any finery they might craft will be highly Ayleid influenced, at the very least. Same for weapons they create themselves, and so forth.

    They clearly had their own language(s) still though, as the Ayleid language has been shown to be most similar to Tolkien's elvish languages (worth noting that the other Mer peoples do not speak anything like that), while the later Imperials have Romanesque names and European medieval names (from cross-pollination with Skyrim and High Rock and Colovia?).

    @Adamat,
    Welcome aboard, please do stay
    Last edited by Dirty Chai; June 05, 2016 at 02:38 PM.

  11. #31
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    @Adamat Welcome! I echo BF's sentiments, please do stay around.

    @BF Yep, that's what I meant - as the human slave masses begin to rebel one by one, they'd take on influences from their regional Ayleid overlords (who I'm guessing will also at least slightly differ from kingdom to kingdom, there was no single unified Ayleid state to my knowledge & it stands to reason that they wouldn't be exactly the same, just as Athens & Sparta & Pherae were all distinct despite all being Greek) and if any of them are serving the Ayleids as smiths, weavers etc. they've probably already internalized knowledge on how to do their craft in the Ayleid style, which as you've said is sure to influence anything they make for the rebellion.

    Also: as it stands now nobody has claimed the role of Alessia for either the faction-based or the mixed games, and the latter is still ahead in the tally. If nobody else steps up to contest it, BF can have the role no matter the game.

  12. #32

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    I do call Morihaus as well btw. A winged minotaur is just too good to pass up.
    Impossible is a word to be found only in the dictionary of fools.
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  13. #33
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    I dunno how to implement Morihaus & Pelinal in the game, tbh, though I do think there are several options. IIRC these two were demigods & basically 'I Win' buttons for Alessia so ensuring that they don't end up becoming the focus of the game & doing everything is a concern. I had originally planned to make them ancillaries for the Alessia player, but especially in an Alessian Rebellion-only game I think they might work as playable characters in their own right: either solely as individual characters (in essence you would only be controlling Morihaus or Pelinal themselves, not a faction led by them that can build armies or collect income - that kind of stuff would be left to Alessia, your 'host', who could assign you to lead armies or go on quests - or IOW, these two are basically RPG characters) or leaders of small sub-factions of sorts, which are permanently bound to Alessia.

    Either way though, I don't think that there can be any question about their power on the battlefield: as I said above, they're both pretty much walking, talking nukes. Being able to take on Ayleid regiments on their lonesome and winning or at least tying would probably be the minimum of their capabilities: Pelinal canonically ripped through Ayleid petty-kings like an agitated, starved pitbull through wet steaks (not to mention he killed Umaril even after the latter cheated) & essentially committed genocide without breaking a sweat when he became so pissed off that he was overtaken by 'Madness', and while Morihaus' feats aren't as well-recorded he was said to be just as much of a BAMF as Pelinal, only less insane.

  14. #34

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Probably separate characters, but I don't see a need for armies when you're a demi god. Maybe Alessia can send troops if she sees fit, but that's about it lol.
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  15. #35

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    I will probably play as the ruler of a Ayleid city-state or a leader of Nord forces if allowed.

  16. #36
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    That's probably the way to go, Barry, with Morihaus and Pelinal as characters reliant on their host.

    As for actually depicting them physically and characteristically, well, I suppose that's up to the players.
    If I was Morihaus, I'd probably depict him as an very hirsute, tall Nordic warrior who wears large bull horns on a helmet. Otherwise, Alessia was really into minotaurs..
    Last edited by Dirty Chai; June 05, 2016 at 08:17 PM.

  17. #37

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Quote Originally Posted by Bastard Feudalism View Post
    That's probably the way to go, Barry, with Morihaus and Pelinal as characters reliant on their host.

    As for actually depicting them physically and characteristically, well, I suppose that's up to the players.
    If I was Morihaus, I'd probably depict him as an very hirsute, tall Nordic warrior who wears large bull horns on a helmet. Otherwise, Alessia was laying with a beastman

    Well he's literally a demi god. It's said that he was the father of minotaurs through Alessia. So I would be playing him as what he is. A winged minotaur demi god lol,
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  18. #38
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Yes, Belharza the "man bull" was Alessia's successor

    Cringey, but alright, Alessia, if that's what you're into..

  19. #39

    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Aha, yes peculiar tastes for your character BF.
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  20. #40
    Barry Goldwater's Avatar Mr. Conservative
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    Default Re: The Elder Scrolls IH, Take II - World/Lore-Building Thread

    Righto, the players who pick up Pelinal/Morihaus are free to depict them however they wish, so long as their interpretation is reasonably grounded in canon so we don't get silliness like Morihaus being a levitating gerbil in a horned helmet. Besides Morihaus, Pelinal was also said to be a time-traveling cyborg by Kirkbride (his creator & writer for a ton of ES lore, in addition to Morrowind & Oblivion/Knights of the Nine). Whether you decide to cast Pelinal as 'merely' a magical knightly Shezzarine or the Terminator though, please do try to couch it in terms the average Nede would understand: he probably shouldn't start babbling about how he's got living tissue over his metal endoskeleton around Alessia or w/e unless he intends to clear up any confusion he may have caused using terms & analogies that a Bronze Age human would understand very soon afterwards

    @Xion Yeah, playing as an Ayleid or Nord ally of Alessia's will be allowed.

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