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Thread: Clash of Civilizations Mod v1.0

  1. #1
    blackeyetolga's Avatar Foederatus
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    Default Clash of Civilizations Mod v1.0

    Read me Files:

    Welcome to our minor mod prepared by Total war Turkiye

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    History of the Mod:

    In 1104, 11 years passed from the I. Crusade. Crusaders established in Jerusalem, Anthioch and Edessa and founded Jerusalem Kingdom. In Europea the situation is a bit confused. Holy Roman Empire enlarged his estates against the minor independent kingdoms. There is a traditional conflict between English, Scots and French Monarchy. Spanish and Portugal make another holy war against the Moorish invaders of the North Africa. Al Mohads and Seldjukian Turks are ready to take the holy lands back from Crusaders. But Byzantine Empire considers the crusader invation as a chance to defeat the Seldjukian Turks .On the East Europea, There is a continuous struggle between Poland, Russia, and rising Hungary. Danish Kingdom faces a fatal problem to be or not to be. Sicilians, Venice and Milan have a great rival as Holy Roman Empire and its ambitious emperors. World is into the clash of civilizations.


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    Modifications:

    - Started in 1104
    - Except of Aztecs, Timurids, Golden Horde (Mongols) and Papacy you can play with all nations.
    - 1 turn is 1 year,
    - Historical establishments,
    - Adjustings the capital cities,
    - More inflexible Rebel groups with greater armies and better Economy,
    - New Economic alterations,
    - King purse additional,
    - Population arrangements for all countries,
    - Diplomatic arrangements,
    - Relation arrangements between the nations,
    - Modification in AI,
    - Adjustments of some bugs,
    - Interface screen is adjusted,
    - Loadings screen is modified,
    - Loading bar is changed as a sword,
    - Campaing choosings are arranged in accordance with the emerging fields.
    - Kingdom of Jerusalem is added as (in features of the Frenchs)In next versions it will be replaced with a new nation,
    - In short and the long versions of the game, achieving conditions are altered,
    - Small maps in the achieving sections of the game are changed,
    - Hit point of the generals are increased,
    - Acceleration of Unit production,
    - Mass production for units,
    - New opening video is added,
    - This mod does not contain any contrary elements to main game,

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    Download

    Double click "Clash_of_Cvilizations-Setup.exe". It will open a new file seperated from your original game. You do not need to spare any file…
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    Process:

    You can start from the "Shortcut to Medieval II Total War - totalwarturkiye.lnk"


    Ps : With your downloaded mod you should play only below described games ,if you enter the other sections which are not ready ,you will be out of the game automaticaly

    Ready Sections:
    - Grand Campaign,
    * long campain
    * short campain,
    - Quick Battle,
    - Battle of Hastings in Tutorial section

    Unready sections:
    - Historical Battle,
    - The Norman Conquest,
    - Custom Battle.

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    Producers:

    blackeyetolga

    bozkirsovalyesi

    halife

    Special Thanks; Lupu_Gris, Heretic and totalwar-turkiye fans...

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    www.totalwar-turkiye.com

    wishes enjoyable games for all

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    Clash of Civilization v1.0

    All rights reserved by www.totalwar-turkiye.com



    Pictures:




    Download Link: http://files.filefront.com/Clash_of_.../fileinfo.html

    EDIT: New Descr_Strat Files: http://files.filefront.com/descr_str.../fileinfo.html

    Download text files, and paste this directory...
    "C:\Program Files\SEGA\Medieval II Total War\totalwarturkiye\data\world\maps\campaign\imperial_campaign"
    Last edited by blackeyetolga; December 18, 2006 at 02:54 AM.

  2. #2

    Default Re: Clash of Civilizations Mod v1.0

    Interesting mod , i'll give it a try once.

  3. #3

    Default Re: Clash of Civilizations Mod v1.0

    Looks good, I'll give it a try

  4. #4

    Default Re: Clash of Civilizations Mod v1.0

    Sounds really nice!

    - Acceleration of Unit production,
    - Mass production for units
    how are these points implemented? Have you just increased the recruitment pools? And do the AI handle this well?

  5. #5

    Default Re: Clash of Civilizations Mod v1.0

    i want you

  6. #6
    Fresco's Avatar Semisalis
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    Default Re: Clash of Civilizations Mod v1.0

    It's yet available for download?
    CAMPIONI del MONDO!!!!!

  7. #7
    Taneda Santôka's Avatar Artifex
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    Default Re: Clash of Civilizations Mod v1.0

    Cool! To bad Jerusalem is french, I thought you'd remove another faction and place it there with new name and units (scottland, timurid or so...)
    I'll try it for sur though.

  8. #8
    Methoz's Avatar Senator
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    Default Re: Clash of Civilizations Mod v1.0

    looks great...but you dont have in plan add many provinces?
    TotalWarForum.cz
    Česko-Slovenské fórum o hrách ze série Total War

  9. #9
    blackeyetolga's Avatar Foederatus
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    Default Re: Clash of Civilizations Mod v1.0

    Our Mod released and adding download link.

    wishes enjoyable games for all

  10. #10
    Fresco's Avatar Semisalis
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    Default Re: Clash of Civilizations Mod v1.0

    I'm downloading now!
    However very compliments for your great work!
    CAMPIONI del MONDO!!!!!

  11. #11

    Default Re: Clash of Civilizations Mod v1.0

    everybody look out to intro PERFECT

  12. #12

    Default Re: Clash of Civilizations Mod v1.0

    If i may just say something. The Halych-Volhynia province (just east of Poland) was in fact a Rus principality, so it should be rebel and orthodox, rather than under Polish control.

    Otherwise, everything looks good.

  13. #13
    selenius4tsd's Avatar Happiness Is A Warm Gun
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    Default Re: Clash of Civilizations Mod v1.0

    Great mod, well done!
    Under the patronage of vikrant
    Patron of Ramtha, Alletun, finneys13, SirPaladin and GrnEyedDvl

  14. #14
    Laetus
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    Default Re: Clash of Civilizations Mod v1.0

    its a great mod! thanks twturkiye

  15. #15
    blackeyetolga's Avatar Foederatus
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    Default Re: Clash of Civilizations Mod v1.0

    @Dede_Korkut
    Yes, Intro very nice.

    @ivan_the_terrible
    Okey my friend, new version changed

    @Selenius4tsd and @molla
    Yes, thank you very much.

  16. #16

    Default Re: Clash of Civilizations Mod v1.0

    nice but i think a bit the colour necessary

  17. #17

    Default Re: Clash of Civilizations Mod v1.0

    Great mod.Thanks to everyone.You can feel the Turkish effect on it.

  18. #18

    Default Re: Clash of Civilizations Mod v1.0

    all discussion outside foreign language secion should take place in english only
    posts consisting of only foreign languages will be deleted
    Last edited by vikrant; December 16, 2006 at 02:29 AM.


    Glory Of The OTTOMAN EMPIRES

    ALLAH yolunda CİHAD..!!

  19. #19
    Pavlik the Rus's Avatar Civitate
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    Default Re: Clash of Civilizations Mod v1.0

    Thanks for MOD!
    I have litle advise for you. More correct will be make the Kiev for Russia right from start, may be by remove Vilnius from Russian state back to rebels. Kiev was the main Rus' city. It's strange to see him rebel, like and Galich.
    Last edited by vikrant; December 16, 2006 at 02:19 AM.

    Under patronage of respectable MARCVS
    Надо чаще встречаться
    http://www.twcenter.net/forums/showthread.php?t=58644

  20. #20
    Siddyus's Avatar Biarchus
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    Default Re: Clash of Civilizations Mod v1.0

    Sounds interesting. I do hope the AI here is alot better than the vanilla one.

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