If anyone knows, or thinks they could figure out, how special abilities such as augments work could you please help me?
This mod is supposed to depict lore friendly Necromancy. If your Legendary Lords or Lords fall in combat, their entire army will immediately start disintergrating because the one thing holding them to this realm was the power of the necromancer.
The way I was trying to do this was give a special ability augment called "Dark Bond - Master" to Mannfred von Carstein, Heinrich Kemmler, Master Necromancers and Vampire Lords. This trait was meant to give +100 leadership to all units except themselves. This trait was meant to go away when the lord died or broke/shattered.
In return, every single Vampire Count's unit receives a -100 leadership trait. This is called "Dark Bond - Slave".
Thus, when the lord is alive the -100 and +100 leadership traits negate each other, but if the Lord dies a -100 leadership trait suddenly applies to all units with "Dark Bond - Slave".
If possible I was going to make it so Necromancers, Vampires, Varghulfs and Vargheists are exempt from this debuff because they are humans/vampires, and thus do not rely on the general's necromancy to stay alive.
The problem with the mod appears to be that the +100 buff is NOT removed when the Lord dies, so the units stay on vanilla leadership levels despite their Lord dying. I can't seem to get the trait to disable itself.
Any help with fixing the special ability, and making it disable itself would be appreciated.
I've tried applying disable flags but they didn't seem to work.
Download link: https://mega.nz/#!SkcFVChD!SBb5udLP6...C8PEMzOjzPHo0Q







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