Sp I have tried this mod as Tosa, and I am quite satisfied with it's performance. I only have a few constructive critiques:
1. Agent spam, or rather Ichin Shinchi (spelling?) spam.
From what I can deduct, this comes as a consequence of police stations giving the possibility to recruit the agent aswell as it being possible to build three of them in one province (one in city, one in farm and one in harbour), and the ai does love it's police stations.
Solution: Making a seperate police building tree for suburban regions (farms and harbour) that has much the same effects but without adding an agent slot would solve the issue.
2. Time scale
One of my main gripes with FOTS vanilla was that it was always too easy to modernise. As technologies awarded modernisation points on their own, one was able to rely on them for the two forst levels. This also meant that the modernisation process didn't feel like a process at all since you didn't actually have to do anything but just click the end turn button. So the more effort that has to be put into modernising I really like, but it this brings a whole issue with time scale:
- It takes far longer to modernise, a modernisation process that wasn't set to fit the vanilla turn limit.
- There are x3 regions to conquer, and it also takes longer to defeat factions since there are more sieges. The current number of provinces and the longer conquest times were not designed for the vanilla turn limit.
We basically have a conflict before us, we have a slow paced mod shoved into a fast paced game mode.
Solution: Use 24 turns per year instead of 12.
3. Tutorials: Right now there are alot of resources that you need, but you don't know how to get. A simple chart that explains what building produces x resource would go along way.