I recently upped my texture quality to High, and loved the improved quality on the units that came with it. Unfortunately, this created an issue with lag (as it's prone to do...).
The question I have is this: it appears that when you increase texture quality it does so for both units and buildings. The problem I have is seige battles; field battles run fine at about 25-30 fps. When I fight in or near a city, it drop drastically to 2-4 fps.
Is there any way to decrease building textures (everything works fine on medium, I just love the high units textures), without having unit textures decrease in quality as well?
If not, are there any workarounds, or will I just have to get used to medium textures?














