Editing EDU corrupts savegames?

Thread: Editing EDU corrupts savegames?

  1. Maltacus said:

    Default Editing EDU corrupts savegames?

    This is not a bug that affects the gameplay as such but I wanted to bring it up since I have never experienced it in any other mod.

    Normally you can make many changes in the EDU and EDB for example, which are compatible with saved games. Those are "minor" changes, code-wise, like altering a number as opposed to removing or adding a unit. In my case I tried editing the attack for a unit and upon loading the campaign the game crashes. I was however perfectly able to start a new campaign so it's clearly not osmething that broke the game, just incompatible with the save.

    Can anyone shed some light on why this is the case with EB II? Or have you had a different experience?
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  2. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Editing EDU corrupts savegames?

    Validation settings are enabled in EBII, you can't change fundamental files without starting a new campaign (after deleting map.rwm).
     
  3. Maltacus said:

    Default Re: Editing EDU corrupts savegames?

    Is that a setting in the configuration file? Like these lines;

    validate_data = 1 ## ensure game data files used in previous save match current campaign data files
    allow_validation_failures = 0 ## prevent game to load if savegame or data validations fail
    The Misadventures of Diabolical Amazons - Completed.
    An Orcs Tale, a Third Age AAR - Completed.
    Reviewed by Alwyn in the Critics Quill
    My Dread Lady, a Warcraft Total War AAR - A few chapters done.
    Home to Midgard, a Third Age AAR about two dwarves, a spy and a diplomat - Completed (pictures remade up to chapter 19).
    Reviewed by Boustrophedon in The Critics Quill
     
  4. QuintusSertorius's Avatar

    QuintusSertorius said:

    Default Re: Editing EDU corrupts savegames?

    Quote Originally Posted by Maltacus View Post
    Is that a setting in the configuration file? Like these lines;

    validate_data = 1 ## ensure game data files used in previous save match current campaign data files
    allow_validation_failures = 0 ## prevent game to load if savegame or data validations fail
    Yes, those are the ones. Change that setting at your peril, there's a good reason it's used.