Veni, Vidi, Vici means in Latin; I came, I saw, I conquered, it was famously written by Gaius Julius Caesar in a letter to the Roman Senate in 47 BC after achieving a quick victory against Pharnacles II of Pontus at the battle of Zela. This mod will be a standalone expansion of my friend, Aleksi Mizaro's balance mod; Igni Ferroque; it will use files from Belisarius' Historical Immersion mod that is yet to be released.
evelopers
Lead Developer: Jeremy (KingXDestroyer)
Balance and Art Developer: Aleksi Mizaro
Co-Developer: Belisarius
ampaign Map
This map was created by AleksiMizaro for the purposes of this mod. This is map includes terrain details, de-facto rulership of lands and flags. Flag legend and description are in the Factions tab.
hanges from vanilla
Changes in Campaign
Spoiler for Campaign Changes:
*As of now*
-Low Upkeep -High Payment
-Start to End 1330-1453-1576 (246 years)
-Long Campaign; long time to go through it
-1 turn = half year or 1 turn = quarter year
-Little skirmishes early on
-Shorter turn time
-Slow start; encourages trade and development, makes merchants more valuable; makes more income (cost more to recruit)
-Spies and Assassins are more expensive but low upkeep
-Spies and Assassins need training; they are valuable assets
-Cities and Castles more expensive to upgrade; buildings more cheaper
-Rebellions and unique faction events
-Possibility of improved diplomatic AI
-Event created non visible colonies that have to be paid money to protect and provide with another source of income
-Remove the Americas in favour of larger map
-More free upkeep slots
-Low tier units attacking after a siege will lose men due to running of into town, getting drunk, fights and chaos
-Every turn during a siege low tier peasants and archers are conscripted into defender's garrison
-recruit clergymen from churches
-uses map files from Belisarius' Historical Immersion mod (unreleased as of now); makes map 50% bigger
-Much more minor cities villages and small towns
-Cities will be surrounded by small villages and towns that can be upgraded to large towns or to castles that can be used as strategically to protect cities and the country; some forts are there from the start: forts along the alps and some across French-Spanish mountain borders etc.
-Constantinople is the only city that starts off as a huge one which makes it VERY valuable. London, Paris, Roma, Frankfurt and Stockholm are the only large cities off the start of the game. Normal sized are somewhat common and minor cities are common.
-New realistic traits, deformities and skills for general's traits.
-Towns, and castles cannot upgrade to each other, ie; towns cant upgrade to castles, castles can't upgrade to towns (also after adding this, I realized this completely fixed the fast citadel glitch).
-Large Towns and Citadels cannot upgrade to cities (whatever is a city by the start of the game is a city; this also encourages eastern faction expansion westward as some dont have cities)
-If you own a city you control the city's region (ie; if you own london, you own the region of south-east england)
-Coop and hotseat like campaign, without the use of file transfers, and can be played on the spot.
Faction Changes
Spoiler for Factions Changes:
(new/imported factions will be given new units)
* The Turks are renamed Turkish States, given new flag and can become the Ottoman Empire if they gain Constantinople (new flag and name after they become the Ottomans)
* HRE is split into three spheres (HRE is too damn complex with individual counties, etc); they are the countries historically who dominated each area along with a buffer state: The Austrian Sphere, The Brandenburg Sphere, The Central Sphere. If one of these factions conquers the whole of the HRE, it becomes The Holy Roman Empire.
*Byzantines are renamed The Eastern Roman Empire; if they lose Constantinople, they become Greek City States until Constantinople is regained.
*Russia's land is split into three; The Republic of Novgorod, which is from the teutonic expansion, Russian States which is based of vanilla Russia and Kiev which will be a fresh factions with some russian units and some new ones. If united by either faction it becomes The Russian Tsardom.
*Kingdom of Lithuania and Teutonic Order are transferred over from teutonic.
*Moorish land is split into two; North Africa becomes rebels and Iberian land becomes The Emirate of Granada.
*Milan is replaced with The Republic of Genoa as it's land is part of the HRE except in Genoa; most Milanese units will be ported over.
*Kingdom of Norway is imported from teutonic and Kingdom of Sweden will be a new faction.
*Aragon becomes a new faction; Spain is renamed and reflagged as Kingdom of Castile.
*Egypt becomes The Mamluk Sultanate
*Sicily is renamed Kingdom of Naples and it's capital is in Napoli; island of Sicily is given to Aragon
*Mongols and Timurids are mixed into the Golden Horde while Ilkhanate will be a mix of new units and Mongol units.
*Bulgaria and Georgia are added as new fresh factions (new units and flags).
*Bohemia is added and will be an important center during the reformation event chain.
Factions
Spoiler for Factions:
England - This chivalrous nation rules most of Britannia. But it is slowly decaying it's grasp on the isles. Ireland is slowly being lost to uncivil Irishmen through the loss of villages, towns and now are mobilizing against cities. Wales has mostly accepted English rule and are now loyal subjects, but there are some who think the Britons of old should rule themselves and even the whole of their old motherland. Scotland bravely resist the English in the north and will not give up without a fight to remember. France is bitter about the loss of french territories and claims the English throne as William the Conqueror was a de-jure vassal to the king of France. Only one can rule Britannia. And whoever rules Britannia.. Rule the waves!
William "the Bastard", now known as "The Conqueror" may have crushed other claimants to the Kingdom of England, but he must still deal with the resistant Gaels in the Kingdom of Scotland should he wish to extend his rule to cover the whole of Britannia, it will however prove difficult as the Scots have experience at pushing back foreign invaders, first the Romans, then the Angles, Jutes and Saxons, and now the Normans. The Scots in fact have pushed into England's northern counties in Northumbria. If the Celtic lords in the north can push back these french speaking invaders, they might be able to unite Britannia under Celtic rule which had existed almost a millennia ago and if successful; a millennia more.
France - The French are the descendants of the Franks of Old and will reclaim all for the glory of Charlemagne and Pepin the Younger. But first they must deal with the German pretenders who claim to be the heirs of Charlemagne, Caesar of Rome and Augustus of the Romans. The French will not let he mountains of the Alps and Switzerland stop them in reclaiming what is there's. They must also retake England which would greatly help them and also puts down a challenge to their rule. For the Glory of Charlemange. Montjoie! Saint Denis!
Northern Holy Roman Empire - For too long the Germans of the North were ruled by the weak Southern Kaisers in their Mountain keeps. For too long The title Emperor of the Romans were held under sway of the weak. But they are now crumbling and once again, the strong North will rule the south once more. The crown of the Romans will be placed upon a true and strong Emperor, with Honor and Justice, rather than deceitfulness, treachery, and arbitration. For the Glory of Caesar!
Central Holy Roman Empire - While the Northern and Southern rulers tore each other up, this empire and it's people, they allowed Heathen, Heretic and Foreigners to take grabs at the Empire. While the people of central part of the empire, defended against the false Franks to the west and the deceptive Slavs to the East. It is up to the righteous, the defenders of the empire to unite the empire and reconquer the borders of the old Romans. Aquila Elegit lovis Omnia Vincit!
The Southern Holy Roman Empire - The south had always administered and protected their aggressive counterparts in North and while they do not directly challenge the Kaiser's claim, they will try to usurp this Empire. While this faction has the support of the Pope and the law, the North has the support of Imperial Guard. We must show these blood thirsty brutes who rules on behalf of god as the Holy Roman Emperor. Deus Vult!
The Republic of Genoa - Genoa serves as the coastal gateway to the Mediterranean and beyond. This city is booming with riches, possibility and culture. While not militarily strong, they are able to source mercenaries from Milan to protect the city and it's colonies. The renaissance is dawning and it's ideas will spread from Italy to the Genoan colonies. Perhaps new trade routes could be explored and the ideas of the republic and renaissance be showed to the heathens from the Near and Far East while Venice would be clueless in Greece. From there Genoa will perhaps be able to take the spotlight from the other Italian powers, and build a new Roman State. A new Res Publica.
The Most Serene Republic of Venice - Venice, a city of beauty, a city of wealth, a city of the trade. These are the things that define Venice, the ever growing Mechant Republic in the Mediterranean. The Greeks have somewhat recovered after the crusaders sacked their city of the world's desire. Their islands and coastal cities are ripe for conquest now that the turks have reforged their old hatred for one another. The Turks may be open to trade and may be a valuable ally. Perhaps Greek and Roman knowledge may return to Italia and the Venicians look to be the ones who do just that. Let the gold flow!
The Papal States - His holiness the Pope is rather troubled. In the east, Islam is on the rise, and orthodoxy is drifting even more away from Rome, making reunion harder, the north is plagued with heresy and witchcraft and in the west, Christians are fight each other more than they are against the Muslims. But he has hope from the heavens above. The Turks and Mongolians have weakened the Romans in the East, making it easier for the west to help them, thus making it easier to mend the schism and making the east accept the Pope's authority. Then an organized crusade would be easier to finally drive Islam from whence it came. But something is happening in the Western Roman Empire, something that could change the path of Christianity. Does god favour his believers, or is this his way of punishing them for their sins? In nomine Patris, et Filii, et Spiritus Sancti, Amen!
Kingdom of Naples - Although Sicily's proximity to Rome has given the island a rich history, it now stands as a true fledgling among the European powers. While having lost the island to the Aragonese, it still has a legacy left over in Naples. Naples has a healthy relation ship with the Papal States and could use their friendship to reconquer the Italian islands from Aragon, and perhaps buy territory from the Pope so as to conquer Northern Italy. Or the Southern Italians can return to their dynastic Norman roots and invade Mediterranean cities, such as reconquering Carthage. Both plans of action can work, but it's whether they will work. Only time can tell.
Additional Things
Link to Main Mod: http://www.twcenter.net/forums/showt...8#post14879478
Poll regarding # of turns per year: http://www.strawpoll.me/10340657