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Thread: [RELEASED] UI Unit Markers

  1. #1
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default [RELEASED] UI Unit Markers

    Ohhhhhhhhhhhhhhhhhhhhhhhhh yeaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh!

    This mod won 3rd best Visual/Unit mod of 2016.


    This mod aims to make the little UI markers underneath units a bit more visible, as the vanilla UI markers are practically invisible on some terrains.
    The mod was tested on a 1920x1080 monitor.
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    Download Links:
    Steam - http://steamcommunity.com/sharedfile.../?id=691730691
    MEGA - https://mega.nz/#!nx9UDSjD!n-o1lP1Ec...u6f1-9KRAngrWY

    To install:
    Extract the mod using 7zip or winrar and then move the .pack to your data folder in Total War Warhammer's install location eg C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER\data
    Last edited by Commissar Caligula_; September 06, 2017 at 07:06 PM.




  2. #2
    khazukan Kazak's Avatar Foederatus
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    Default Re: [RELEASED] UI Unit Markers

    Could you make them green? Like in Rome 1 and Medieval 2.

  3. #3
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [RELEASED] UI Unit Markers

    I made them black and yellow since I figured those would be the colours that would show up best on nearly all of the terrain in the game, including in shadow or sunlight.
    If you have the Pack File Manager to extract the files and a picture editing program like Photoshop or even paint.net, you could change it to green.




  4. #4

    Default Re: [RELEASED] UI Unit Markers

    brilliant work calligula, do these work on those vampire count shallow swamp maps?>

  5. #5
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [RELEASED] UI Unit Markers

    In custom battles they work fine on water, but for some reason in campaign battles they go invisible under water as we've seen in quite a few official Creative Assembly videos. I've got no idea how to fix it, sorry.




  6. #6

    Default Re: [RELEASED] UI Unit Markers

    thats alright, at least I'll be able to see in snow battles /everything else!
    I don't suppose you could high contrast map borders if you are so inclined? they are incredibly hard to see as well!

  7. #7
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [RELEASED] UI Unit Markers

    I doubled the height of the map borders, and I think I increased the intensity of the colours but I don't know how to change the colour of them.
    I think its done in data.pack - materials - ui - deployment_zone_generic.xml but I have 0 idea how to script or whatever.




  8. #8
    valky's Avatar Ducenarius
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    Default Re: [RELEASED] UI Unit Markers

    Yeah, in some areas the color is hardly visible - like the mod. Thanks!
    I'm Commander Shepard and this is my favourite store on the Citadel!
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  9. #9

    Default Re: [RELEASED] UI Unit Markers

    that works quite well caligula, grand work

  10. #10
    Flinn's Avatar oh man.. I did it again!
    Patrician Citizen Content Emeritus Gaming Director Modding Staff

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    Default Re: [RELEASED] UI Unit Markers

    It's with great pleasure that the Modding Awards Committee informs you that this mod has been awarded in the recent 2016 Modding Awards, as seen here! Please feel free to stop by and check the list of all the winners.

    Also, don't forget to check
    here for more details about how to promote the victory of your mod.

    If any question about please feel free to use the
    Discussion thread
    .

    Flinn,
    On behalf of the Modding Awards Committee
    Under the patronage of Finlander, patron of Lugotorix & Lifthrasir & joerock22& Socrates1984; of the Imperial House of Hader

  11. #11
    Commissar Caligula_'s Avatar The Ecstasy of Potatoes
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    Default Re: [RELEASED] UI Unit Markers

    Seems my MEGA account was wiped or something. Here's the latest download (I updated the mod today).
    https://mega.nz/#!nx9UDSjD!n-o1lP1Ec...u6f1-9KRAngrWY




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