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Thread: Mod pack is not working unless i set it to "movie" type - any clue why?

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  1. #1

    Default Mod pack is not working unless i set it to "movie" type - any clue why?

    Hi everyone

    I have a pack file that is not working unless i switch it to the movie type. Has anyone else experienced this?
    Last edited by Tarsus999; May 26, 2016 at 07:37 PM.

  2. #2

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Movie auto loads and can cause issues with other mods, its usually used for graphics mods.

    If you are having issues with mod loading, rename the table fragments.

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  3. #3
    Civis
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    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Dresden, no matter what I do...Some of the table just doesn't load at all. How to properly rename the table fragments to make it load?

  4. #4

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    I suspect that this is also happening to some of my steam workshop mods. What im doing (in frustration) is to manually change my steam mods to movie type so they autoload. Anyone else experience this problem?

  5. #5

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Yes, I have the same issue right now (haven't tried setting the packs to movie type, but I can't get Radious mod to load for me).

    If someone finds out how to fix it, drop me a note.
    Tools: PFM 4.1 - EditSF 1.2.0
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    Warscape Modding Guide
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  6. #6
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    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Ok, if even daniu asks, I should keep my mouth shut. But what do you mean with "not working" or "load"? Does the game crash or are parts of the changes not in game? If, then which tables are unchangeable? I changed different db tables and all work fine. Also some variantmeshdefinition changes work.

  7. #7

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Quote Originally Posted by geala View Post
    Ok, if even daniu asks, I should keep my mouth shut.
    Hehe... didn't have time for a lot of debugging, and tbh I don't really know where to start either.
    What I did is pretty straightforward: subscribe to Radious Mod from Workshop, start game, his main menu change doesn't show up.

    But what do you mean with "not working" or "load"? Does the game crash or are parts of the changes not in game? If, then which tables are unchangeable? I changed different db tables and all work fine. Also some variantmeshdefinition changes work.
    I didn't check if the db changes themselves (stats or anything), just the main menu.
    Game does not crash on load, it does say "(modded)" though.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
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    Join the PFM User Group on Steam to receive PackFileManager update notifications.

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  8. #8

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Quote Originally Posted by geala View Post
    But what do you mean with "not working" or "load"?
    Variant mods (like chaos warriors with helmets) work fine for me. What isnt working are mods that change stuff like recruitment cost and unit combat stats (bonus hit points, melee attack).

  9. #9

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Okay so for me it seems to be an issue of whether I start Steam as a normal user (which I usually do).

    When starting as Administrator, the change is applied.
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

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  10. #10
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    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    I cannot understand this difficulty. At least if you did what Dresden recommended, renaming the tables. You need (at least, I needed) to rename every single db table in your separate mod pack, even if you don't change it at all, to another name than the original table has. Otherwise my game did not start. I renamed f.e. the land_units_table file "data_core" to "xy_data_core" in my mod pack and all is fine with stats changes. If that is not your problem than I don't know what's going on, must be a different one.
    Last edited by geala; June 01, 2016 at 05:35 AM.

  11. #11

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    Quote Originally Posted by geala View Post
    I cannot understand this difficulty. At least if you did what Dresden recommended, renaming the tables. You need (at least, I needed) to rename every single db table in your separate mod pack, even if you don't change it at all, to another name than the original table has. Otherwise my game did not start. I renamed f.e. the land_units_table file "data_core" to "xy_data_core" in my mod pack and all is fine with stats changes. If that is not your problem than I don't know what's going on, must be a different one.
    Yeah mine is a different issue as i have the data core changed and i still have problem with the changes taking effect.
    ~My Rome 2 Mods~
    No Moral, Land and Naval
    ---------------------------
    ~My Shogun 2 Mods~
    1 Turn Buildings all campaigns
    ---------------------------
    No unit moral, Land and Naval

  12. #12

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    As daniu suggested, starting in steam in adminstrator mode fixes the issue (at least for me)

  13. #13

    Default Re: Mod pack is not working unless i set it to "movie" type - any clue why?

    yeah didnt work for me that way.. no idea whats going on XD
    ~My Rome 2 Mods~
    No Moral, Land and Naval
    ---------------------------
    ~My Shogun 2 Mods~
    1 Turn Buildings all campaigns
    ---------------------------
    No unit moral, Land and Naval

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