Results 1 to 13 of 13

Thread: Agents?

  1. #1

    Default Agents?

    I'm playing a dwarf campaign and am mighty confused by the roles of the different agent types. Any words of wisdom would be appreciated.

    Thanks.
    "oooh a gypsy wind is blowing warm tonight, sky is starlit and the time is right. Now you're telling me you have to go...before you do there's something you should know." - Bob Seger

    Freedom is the distance between church and state.

  2. #2

    Default Re: Agents?

    Mods

    Sent from my SM-G900F using Tapatalk


  3. #3
    romanlegion13th's Avatar Semisalis
    Join Date
    Feb 2011
    Location
    roman province of britannia
    Posts
    454

    Default Re: Agents?

    Quote Originally Posted by drillmaster View Post
    Mods

    Sent from my SM-G900F using Tapatalk
    help full .... not

    Just takes a while to figure out what they do.. you can use them in battles as units also

  4. #4

    Default Re: Agents?

    is there a way to get more than 1 agent pet type?

  5. #5

    Default Re: Agents?

    More buildings for the agent type for example for wizards more arcane schools or w/e they are called for more priests/witch hunters more temples, not sure about other races as i've only played empire so far.

  6. #6

    Default Re: Agents?

    Quote Originally Posted by drillmaster View Post
    Mods
    What mod is this you speak of?
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  7. #7

    Default Re: Agents?

    I was talking about mods that cancel the stupid agents campaign abilities and therefore the AI spam. They can only be used in battle.

    Sent from my SM-G900F using Tapatalk


  8. #8

    Default Re: Agents?

    Well I might agree with the offensive abilities, I didn't like them before and I don't like them now but the deployable abilities are important to the game mechanics, like boosting public order or cleansing the land from enemy race/faction effects which works like religion/culture in previous totalwar games to some extent.

  9. #9

    Default Re: Agents?

    Quote Originally Posted by drillmaster View Post
    I was talking about mods that cancel the stupid agents campaign abilities and therefore the AI spam. They can only be used in battle.
    Well, that wasn't really his issue. I thought you meant there was a mod for an agent tutorial or something.
    Last edited by Markas; May 28, 2016 at 09:23 AM.
    'When people stop believing in God, they don’t believe in nothing — they believe in anything. '

    -Emile Cammaerts' book The Laughing Prophets (1937)

    Under the patronage of Nihil. So there.

  10. #10

    Default Re: Agents?

    i think he's getting at what I'm also experiencing. WTF do our agents actually do? Clicking on a settlement with my agent the only option I see is "destory walls" then a message "this settlement has no walls". Unlike other TW games where you have several options whenever your controlling your agent and hover your mouse cursor over a different faction's city or army, you see nothing in WH TW when you first get your agents.

    So I'm assuming the strat is put your agent in your Army and level him up until he can start actually doing something useful?

  11. #11

    Default Re: Agents?

    Quote Originally Posted by drillmaster View Post
    I was talking about mods that cancel the stupid agents campaign abilities and therefore the AI spam. They can only be used in battle.

    Sent from my SM-G900F using Tapatalk

    at least if they would use them less

    its quite annoying when two goblin heros are killing or wounding your new general every turn, and turn and turn while your heros are to weak to kill those gobos...

    shouldn't placing heros into an army reduce the enemey change to assassinate?
    i think that would be a good idea

  12. #12

    Default Re: Agents?

    Agents (or Heroes) serve in two roles: they can be a hero unit in combat or they can serve as agents. This means that they will be more useful depending how you level them up. You can make them into spies, assassins, so-to-speak clerics (to cleanse corruption), etc.

    More specifically:

    - Thane is more of a warrior-unit in battle. That's it. On the campaign map he can either target enemy armies and garrisons OR increase experience of your own units (in recruitment), cheapen their cost (in recruitment) and boost provice's happiness. So he can be used to either weaken enemy forces or act as an officer who makes your forces stronger my making them cheaper and better right off the bat. However - in terms of recruitment - I don't know if bonuses provided by a Hero unit stacks with bonuses provided by technology.

    - Master Enginner is more about siege-related stuff: he can bring down walls, reduce ammo of enemy's siege equimpent in the province, reduce enemy army's movement points or increase your own army's movement points. He can also reduce construction costs of buildings. In armies he boosts capabilites of siege weapons and missile troops, and forts (can make city last longer, make towers reload faster, etc.). So on the defense he's good if you want a certain city to hold out longer. On the offense he works well with siege/missile-heavy armies that are designed to storm cities.

    - Thane in combat serves as a caster of sorts. On campaign map he is an anti-caster who reduces enemy's magical capabilities. He also seems to be the best "cleric" and anti-agent Hero.

  13. #13

    Default Re: Agents?

    Agents can unlock other actions via their skill tree (usually the bottom blue skill tree), and can also 'deploy' when not inside an army. Deploying (there's a little button bottom middle) causes them to take an action in the province they are in on the campaign map, usually messing with public order in some sense.

    By default all agents (that i'm aware of) can take offensive hostile actions (damaging units/buildings/assassinating), and have to level up a bit to access their specialised abilities (such as spreading chaos).

    Don't forget that heroes can also equip followers and items, and also that they don't show up when tabbing between characters when embedded in an army (you'll have to manually click on them to manage their skills/items).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •