http://imgur.com/hdQfkOU Edit: (The picture is lying a bit, up til just the turns before I had everyone in military alliances, the map went to a red blob as I at the very end confederated two big factions and resettled a destroyed nordland as well as took the middlepart of the empire back from the vc-counts but the campaign was essentially won by alliances and only confederated for the fun of it (Wasn't even that fun as all those provinces were close to rebelling in the end))
Truer picture:
Spoiler Alert, click show to read:
139 turns in I finally mopped up Sylvania to complete both the short and long victory at the same time.
Campaign presets: No mods Diplomatic route Karl Franz Legendary No savescumming of anysort (I did however need to restart the campaign 3-4 times early on learning the basics of the campaign)
I had a great time with this playthrough, one of my best total war experiences. I decided for this campaign to try to unite the Empire solely or largely by diplomacy. I confederated very little, and regreted those I did. While a confederation with any usually gives you the x/x province occupy/raze/sack goal to get a large cash influx. Mostly it is just trouble, especially on legendary where you need a level 3 inn just to offset the negative public order.
But I regress, I had a blast.
Uniting the Empire
My campaign started out uniting the first province, snabbing the quest to get a battle wizard for the chapter bonus. I then progressed to gift and coddle up all elector counts. Going to war with marienburg and averland who everyone hated. A MASSIVE skaeling invasion wiped nearly half the empire out, with 5 stacks roaming, nearly wiping out nordland, hochland, marienburg, and me. It was a great midgame experience and challenge. This going back to forth, not just quite having the elector counts side, while infighting (especially from ostland and hochland) just made fighting off the skaelings and vargs very difficult while expanding.
All of that changed when I went south to fight for the Ghal Maraz by fighting Greenskins. I had so much epic fun in the badlands, fighting and sacking for the hell of it. Curbing the greenskins with my Karl Franz led army. As I couldn't hold on to anything I just sacked and pillaged, getting huge cash influxes to upgrade heavily back home. Soon tough the greenskins army came together with azhag and ironhide ganging up on me. By hiding with ambush stance I evaded them for a while. However soon I was caught between them, It was azagh and a garrison or ironhide. I picked ironhide, just needing one more win for continuing the questline for the elusive warhammer. The fight was full stack vs full stack with elite units finely sprinkled in both. The fight was massive, karl franz was level 27, ironhide 22. The greenskins army was just about better than mine, however if I could take down ironhide it would easily be my victory.
So it was Franz against ironhide. It was actually very epic, two decked out heroes, franz on deathclaw, ironhide fully upgraded with his quest gear. It came down to a final hit, but alas it was grimgor who fell the swing. Wounding Franz. The army soon disentigrated. My army in the badlands lost, my battlewizard retreating.
Fighting in the badlands
Spoiler Alert, click show to read:
However back home everything had changed
All the elector counts and dwarf holds loved me. I could finally get the vaunted defensive and military alliances. Soon forming a web of too powerful empire alliance for any elector count to go up against it, so peace finally reigned between the elector counts. The final few who resisted in time joined up with gifts. This also meant the dwarfs prospered, taking over their home capital, and pushing the greenskins over the steps and further into the corner of the map as you can see in the first picture of the later turns.
During all of this, chaos never were a threat because funnily enough with the empire being so stable and at peace, as soon as chaos arrived they got smashed, absolutely smashed by my empire allies. I didn't have time to face a single chaos army the whole game. Even archaon and the legendary chaos generals got smashed almost instantly. Was hysterical albeit anticlimatic.
The real challenge was the vampire counts, whoever made the corruption spreading mechanic is a genius. The vampire had claimed the southeast corner of the empire, but spreading influence far and wide. Making cities rebel and hard to attack them due to corruption. But with everything else dealt with it was time to attack the formidable stacks of vc counts. The mopping up was the first time ever actually quite fun for a total war series. Mostly due to my first armies, while elite, got smashed due to them all focusing on armor pierceing. And most vc units I faced where anti infantry graveguards who smash halberdiers and to a good extent greatswords. As well as my mortars and handgunners did really little to the skeletons. But with new armies and the inclusion of steamtanks it was time to roll them up. Franz smashing vampire hero after vampire hero.
Finally sylvania was mopped up, and the victory, was Sigmars.
Notes for the campaign:
- Very very fun campaign, very varied, the diplomatic house rule was very very fun. Just going around killing everyone that everyone else hated really made you felt like Franz, playing the elector counts hate for each other and fear for destruction against them. In the end shrewdly uniting them.
- LOVE TO BUILD TALL, staying in one province just building up was great, I felt the relief of not having the feeling to need conquer everything.
- Autoresolve is a bit strong, heroes and large units gets stomped in them. Maybe calculate them as a numbered unit behind the scenes in the code while autoresolve is in play? Or make them take procentual loss of their health depending if it is desicive, phyrric, heroic, devastating, crushing - win/loss?
- Sacking is mighty fun and rewarding. Lots of money gained.
- Friendly AI felt competent, very much so. Allies were incredibly helpful and made logical decisions.
- Enemy AI felt competent, very much so. It was aggressive, didn't let unguarded and weak garrisons just sit there if they could take them. They were competent in battle, in only one battle where they a bit weird standing semi still. But all in all they attacked and defended competently. The large units definitely helped as the game is no longer two phalanxes whit the player always winning the flanks and crushing with an anvil. With large units you instead have the need of prioritizing units as they can just brake through your line. So there is much going on and a lot that needed done.
- Heroes are incredible. I decked out my Franz in personal combat and campaign, obviously the middle path is much better than campaign in many aspects, but much of it is stat buffs and army improvement and I just wanted a fun campaign so I wasn't so bothered and the vampiric and upkeep reduction were too enticing.
- Heroes vs Heroes is awesome, with their large hp damaging attacks each swing feels genuinely have weight behind them.
- The map was great, in every aspect. Maps had really nice elevations and specs. So pretty is the campaign map and the battlemap.
- Building is great, straight forward, logical, the minmaxing is not tedious in rome instead it is fun and rewarding getting those building chains up.
- Provinces finally feel just about right. With the province capital and the small settlements importance felt balanced. Not like in Empire where they can be disregarded if raided, and not like in attila where a little settlement could throw the whole settlement in chaos due to food, sanitation or other superimportant buildings where in it etc etc. Each settlement felt like a good addition, but also weren't a total loss if raided. I enjoyed it.
- Global recruitment is great, the costs to doing it felt like it was balanced neatly.
- Underground battles are great, really different both in style and how they play.
- SIEGES are finally awesome. One can actually lose sieges in this game. The last bit of me nostalging over med 2 sieges is finally gone. Holy
the camping at the gate is finally GONE.
Magical ladders was genius, finally the whole city battlemap is under attack rather then a small narrow area. because of the whole wall being assaulted you also win certain sections of the wall but also lose some.
THIS then becomes that those segments try to get back to the center either intercepting or intercepted by the enemy on the way. Or just getting to the center for a final last stand.
The FOCUSED and intensive experience of sieges are incredibly fun. I am loving them, they never felt contrived or like I could game them. (I heard cavalry can do that but I personally had hard time doing that, maybe because my cavalry was always the slowest so I couldn't test the ai) Sieges were fun, spectacular and costly events. It felt like they took not just lessons from shogun 2, but from all total wars and made the first iteration of a siege experience that is new and fresh.
- Agents and agent spam was not as many other claimed bad, at least in my campaign. My agents had low (25ish percent) success change but I also noticed they only have about 1-3 percent chance in dying. Once I learned that I started spamming back to the enemy agents and soon it was even match.
Agents were actually a fun part of the campaign, noticeably corrupting my provinces. They were real agents of chaos and disorder, needing to be dealt with. Of course much is hidden at the get go for the player. I knew with hunter was the assasin due to having a bit of lore knowledge. But a new player might just think it is the military captain or the priest. Witch hunters take a long time to get and even more so getting the assassin perk up.
However once you figured out the agents mechanics it all became an enjoyable experience. Certain heroes reduce enemy heroes chances, certain heroes interact differently with each other, etc etc. I actually liked that high level agents didn't dominate all the time, so you didn't have a factions agents just wiping everyone elses. Agents mostly became more useful, rather then just more powerful.
In the end Agents in this game felt like a little game in itself, rather then an aggravating tacked on mechanic in other games. The hunt between the witch hunter and the vampire who stalks the countryside is real. Agents are finally interacting with the campaign in a meaningful way rather then just with generals.
Also don't forget to boost up your agents with relevant entourage, a fully decked out military captain with 6 burghers/coal burners giving 1+ happiness each goes a long way.
- Game progression was great. At least for me. I always felt like I was on the edge. But also with the focus on the capital never felt like I was out of the picture. With a legendary hero who always come back you finally have a progression even through losses. It wasn't like my WRE attila experience where after two faction leaders died I didn't care anymore. You always gain something even from a loss with a legendary hero. You always come a bit further in the story.
- Quests, love them, love everything with them. Some felt a bit easy, but where a great addition to the game and I hope more of them, many more.
- Missions, where really nice, many felt rewarding and they felt nice.
- Art and style, everything looks great, love the artstyle of the popups.
- Music and sound, love it, was long since great music came along and for me it was a great experience. Karl Franz lonely on the steps in the badlands. Soft music echoing. Mmmmmm
- Optimization, shieses christ, I have a 440 nividia card and everything ran so smoothly. Wow everything.
Complaints
- While lackluster in my campaign I loved CHAOS. The invasions, the corruption, the everything. I wish they were better in autoresolve as their units would have wrecked the empire armies they faced if it was real time.
- Certain things not explained good enough, like what agents do what, quest teleportation. Etc. However I have to say the advisor felt very nice, felt natural and I was genuinely interested in him.
- No variance or uniqueness to the different imperial factions. So had a hard time developing a relation to the different factions.
TLR
Warhammer succeeded in creating a focused and tight gaming experience of Shogun, as well as the grandeur and scope of Rome, a experience I loved and love dearly. I really enjoy playing the game, it had finally some feeling of continual progression in character rather then progression through ever more total war and more conquest.
It felt polished, enjoyable, and most of all it really felt nice that from the get go to get a competent experience fro CA and I will greatly enjoy playing the greenskins next, for sigm.. WAAAGGHHHHHH
Crossposted from Reddit
https://www.reddit.com/r/totalwar/co...long_campaign/





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