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Thread: Spell damage: where is it located?

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  1. #1

    Default Spell damage: where is it located?

    Please, help is needed. I've searched all over DB, but weren't able to find table with spell damage. Does anybody knows where is it?

  2. #2

    Default Re: Spell damage: where is it located?

    projectiles_tables ??

  3. #3

    Default Re: Spell damage: where is it located?

    Random47.mt

    Spell damage is listed in the special_ability_phases and other important spell stats are located in unit_special_abilities tables.


    if you are making a custom spell there are A TON of other files to tweak and I have not yet found them all. However, if all you are doing is tweaking an existing spell, the above are what you need.

    Cheers!
    -Rov

  4. #4

    Default Re: Spell damage: where is it located?

    Quote Originally Posted by Random47.mt View Post
    Please, help is needed. I've searched all over DB, but weren't able to find table with spell damage. Does anybody knows where is it?
    There are a number of different tables with spell damages

    For bombardment spells like searing doom: You want to look at both projectile_bombardments and projectiles. The first has the number of projectiles and the second has the effect of each projectile.

    For projectile spells like fireball you want to look in projectiles

    For vortexes like foot of gork you want to look in battle_votrexs

    For targeted and effect spells you want to look in special_ability_phases as mentioned in a prior post.

    An easy way to find these is to use the global search function in DAVE to search for the spell name in question(the most unique part of the spell name). Which will pull up all of the references to that and let you find what you're looking for.

  5. #5

    Default Re: Spell damage: where is it located?

    Can't figure out how to edit: But you can also find portions of spells and spell damage for projectile spells and projectile bombardment spells in projectiles_explosions. This houses the explosion component of projectiles (so you can see fireballs direct hit damage in projectiles and its explosion damage/radius in projectiles_explosions )

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