See main thread at:
Thread for SaveParser
Please report bugs or post questions on that other thread, too.
See main thread at:
Thread for SaveParser
Please report bugs or post questions on that other thread, too.
Last edited by RoninX2807; May 25, 2016 at 09:10 AM.
yaaaaaaassssss
please.
Version 1.16.0.0 ("Warhammer initial") published.
1.16.0.0
- Warhammer: initial version. (Distingiushing between active and destroyed faction is not properly working yet)
- new NoGameDataPack.zip
- new master_schema.xml
- EsfLibary: new libary for EditSF, SaveParser and SaveViewer to parse and edit Warhammer savegames. If you use EditSF as stand-alone, copy this libary into its folder.
- BugFix: Empire savegame file name extension fix for saving. (does not solve corrupt savegame for Empire)
Yes, a little bug for Warhammer is game is already running: you cannot use NoGameDataPack. it is already fixed, but not yet published, wait for next release, since error is easy to avoid.
Workaround: Start tool first, then game.
Version v1.17.0.0 published.
1.17.0.0
- Warhammer: "Edit" and "Edit-Global" tabs enabled
- Warhammer: character table: displaying custom names
- Warhammer: character table: dignitaries added in filter
- Warhammer: character table: character type-based row coloring
- character table: tooltip for columns "traits" with list of traits as content
- province table: rebels will also displayed
- BugFix: parse province table with Faction Array Index > -1 and at least one region is occupied by rebels
- BugFix: game switch from Warhammer -> any other -> Warhammer
- BugFix: Warhammer: using NoGameDataPack if game is already running.
- SaveViewer: new column "Code" added in node result
- new NoGameDataPack.zip
Last edited by RoninX2807; May 26, 2016 at 05:05 PM.
Version v1.17.0.0 published. (This time for real!)
Version v1.18.0.0 published.
1.18.0.0
- Warhammer: diplomacy table enabled
- Warhammer: army table enabled
- Warhammer: unit table enabled
- Warhammer: region table garrisonId added
- Warhammer: faction table enhanced
- Warhammer: "Edit" tab panel: "Complete Construction" also works for hordes
- Bugfix: Warhammer: character table: character type-based row coloring after sorting
Version v1.19.0.0 published.
1.19.0.0
- Warhammer: character table: government posts
- Warhammer: character table: background skill (displayed as trait in game)
- Warhammer: Faction Editor dialog enabled
- Warhammer: Army Editor dialog enabled
- Warhammer: Unit Editor dialog enabled
- Warhammer: Region Editor dialog enabled
- Warhammer: Province Editor dialog enabled
- new NoGameDataPack.zip
- Bugfix: Warhammer: army table: unit link
- Bugfix: army table: double click opened always character dialog for general since v.1.18.0.0
Hey Ronin! Trying out your tool with TW Warhammer, when I click "Switch to StartPos" button in the menu, the program crashes with the following error:
Spoiler Alert, click show to read:
Could be I'm running it in a funny folder? EditSF runs fine with your library update.
Last edited by RoninX2807; June 01, 2016 at 11:15 AM.
Bug (maybe)
v1.19.0.0
Parse tab, Units table
Changing the maximum unit strength does nothing, when loading the edited save up the maximum number of troops in the unit stays at default. Current unit strength will decrease to the ratio difference between modified total strength and current strength. i.e. if a unit is 100/100 by default and it is modified to 150/100, when loading the game the unit will be 100/66.
Shameless RADIOUS fanatic. Was/is Rob-a-Dogg
Oh, unfort not really a bug, but a feature of the tools that is not working anymore:
As against Attila or Rome2, the game "corrects" the max-value to the original one when loading if the value is higher as the original.
This means the changeMax-Function for units does not work in Warhammer and i will disable that feature,
<dislike>
Last edited by RoninX2807; June 03, 2016 at 02:23 AM.
<saddest face>
Shameless RADIOUS fanatic. Was/is Rob-a-Dogg
Version v1.19.1.0 published.
1.19.1.0
- configuration check modified, using also registry for games bought at Steam
- Warhammer: character table: subtype added
- Warhammer: setMaxSite for units function disabled. Warhammer resets the max-value to the original one when loading.
- Bugfix: Warhammer: switching to startpos files
I edited unit numbers using PFM, interestingly changing the values in the tables changes the size of existing units.
Where as in previous TW games if you change the table values, only newly build units after the edit come with the updated unit size.
Shameless RADIOUS fanatic. Was/is Rob-a-Dogg
Yes if you edit the game data table files it works of course, you create a little mod so to say.
Version v1.20.0.0 published.
1.20.0.0
- Warhammer: Character Editor dialog enabled (ancillaries not yet)
- Bugfix: Empire and Napoloen menu items enabled again.
- new NoGameDataPack.zip
1.20.1.0
- Warhammer: Character Editor dialog: Ancillaries (just displaying so far)
- Bugfix: Warhammer: Character Editor dialog: background skill
- Bugfix: Warhammer: Character Editor dialog: edited trait will be saved now
- new NoGameDataPack.zip
Thanks for your work, Ronin.