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Thread: EditSF 1.1 / 1.2 and Warhammer

  1. #81

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    That isn't something I plan to try to implement since esf files don't have a data structure that distinguishes them as for a certain game (though there may be patterns in the save file identifiers (that I expect to change with updates)) and I know there isn't anything in them that relates parts of the file to other parts of the file. That means anything I did would be arbitrary and, as soon as CA change the layout of their data again, would cause new problems since it would be entirely based on the assumption that CA wouldn't make changes to their formatting (which they do every game).

  2. #82

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by Genreless View Post
    That isn't something I plan to try to implement since esf files don't have a data structure that distinguishes them as for a certain game (though there may be patterns in the save file identifiers (that I expect to change with updates)) and I know there isn't anything in them that relates parts of the file to other parts of the file. That means anything I did would be arbitrary and, as soon as CA change the layout of their data again, would cause new problems since it would be entirely based on the assumption that CA wouldn't make changes to their formatting (which they do every game).
    I see.. thanks for the reply. I hope they would rollback the changes on save file data structure, or at least keep it viable to be opened by EditSF.

  3. #83
    alhoon's Avatar Comes Rei Militaris
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Does this work with Three Kingdoms? I am getting errors the moment I load a save.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
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