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Thread: EditSF 1.1 / 1.2 and Warhammer

  1. #41

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Download the program EditSF 1.1.2 and in it update the file EsfLibrary.dll from the SaveParser program . After that start the "new game", save, open the program EditSF 1.1.2, along the path (C:\Users\NAMEUSERS\AppData\Roaming\The Creative Assembly\Warhammer2\save_games) open the save. on (CAMPAING_SAVE_GAME+COMPRESSED_DATA+CAMPAING_ENV+CAMPAING_MODEL) to change the value of the right column 13 (standard 20) and 10 "save As". then load the save and you have the maximum number of units in the army will be 10, and the AI also has the maximum


    Sorry for the bad english. used a google translator

  2. #42

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by RoninX2807 View Post
    TW Warhammer introduced two new EsfTypes, so the EditSF could not load, parse and edit Warhammer savegames.
    To be able to use it again, replace the EsfLibary.dll in your EditSF folder with this new EsfLibary.zip

    Be sure, that if you unzip the downloaded EsfLibary.zip, not to create a new subfolder named "EsfLibary", but to overwrite the existing EsfLibary.dll in its folder directly.
    The EsfLibary.dll must have version 1.2.0.1!

    It can happen that there are more new types, which I haven't found yet.
    Report here if an error pops up.
    The esflibrary.zip link does not take you to that file. It takes you to SaveParser. Where can I find the updated esflibrary.dll, so that I can edit TW Warhammer 2 save games?
    Last edited by marceror; December 02, 2017 at 01:36 AM.

  3. #43

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Okay, I was able to grab the DLL from SaveParser. Seems to be working now.

  4. #44

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Damn, you're my savior, thanks you, I've been struggling with my editsf for years and the saveperser of the steamworshop wasn't working for me. Thanks a lot.
    Last edited by Lifthrasir; May 28, 2018 at 08:08 AM.

  5. #45
    bobbyr's Avatar Semisalis
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Is it possible to edit the Campaign Difficulty in Rome 2 with EditSf ?




  6. #46
    Baltizar's Avatar Civis
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Since the update the other day i can no longer edit saved files....will there be an update to this coming as I am so used now to 40 unit armies

  7. #47

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    same here need this fixed !!

  8. #48

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by Dicer View Post
    same here need this fixed !!
    Who?
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  9. #49

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    the Editesf

  10. #50

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by Dicer View Post
    the Editesf
    Who exactly should fix?
    MB: ASUS PRIME Z390-A
    CPU: Intel Core i7 9700K 3.6Ghz(ОС 5.0Ghz)
    COOLER: Arctic Liquid Freezer II 280
    MEM: Corsair DDR 4 32Gb(8x4) 3600Mhz CL16 Vengance LPX
    VGA: Gigabyte RTX 2080Super GAMING OC
    SSD 1: ADATA XPG SX8200 Pro NVMe M.2 2TB
    SSD 2/3: Samsung 860 EVO 1TB, Samsung 860 QVO 2TB
    PS: Corsair HX850 Series 80+ Platinum 850W
    CASE: Full-Тower Corsair Graphite 780T
    Monitor: ASUS ROG Strix XG32VQ 32" (2560x1440) 144 Hz

  11. #51
    Baltizar's Avatar Civis
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by agnes69 View Post
    Who exactly should fix?
    I think the person who wrote the editSF was originally RoninX2807

  12. #52

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Edit SF isnt working for 3k since the Eight prince update.

    Get an error when trying to open a save

    My Mods
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  13. #53

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    EditSF 1.2.2 isnt working for W2 update 11.09.19. Unable to open save.
    MB: ASUS PRIME Z390-A
    CPU: Intel Core i7 9700K 3.6Ghz(ОС 5.0Ghz)
    COOLER: Arctic Liquid Freezer II 280
    MEM: Corsair DDR 4 32Gb(8x4) 3600Mhz CL16 Vengance LPX
    VGA: Gigabyte RTX 2080Super GAMING OC
    SSD 1: ADATA XPG SX8200 Pro NVMe M.2 2TB
    SSD 2/3: Samsung 860 EVO 1TB, Samsung 860 QVO 2TB
    PS: Corsair HX850 Series 80+ Platinum 850W
    CASE: Full-Тower Corsair Graphite 780T
    Monitor: ASUS ROG Strix XG32VQ 32" (2560x1440) 144 Hz

  14. #54

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    I transferred the esflibrary.dll and don't get the error, but I get an error when opening a save game file and can't see any of the data to edit for TW2

  15. #55

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Any news?

  16. #56

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Looks like the PFM team has come back to updating EditSF, you can find the latest version (currently 1.2.3, updated three days ago) in the "EditSF" folder on their Sourceforge page. It seems to be working fine with WH2.

  17. #57

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    so you can't open a savegame with the Mixu unlocker for Mixu legendary lords
    which is kinda disappointing because I could open savegames using Crynsos' faction unlocker

  18. #58
    MrManFreak's Avatar Libertus
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Hi guys, I've attempted to add more building slots to a region using this tool, I did this by duplicating Region Slot Arrays of said region and then editing Region_Slots id to a higher value than any other region_slot in the game and doing the same for garrison residence.

    This seemed to work, when I loaded the save I had all the building slots at my disposal, however when when I ended the turn and the new turn was about to begin, the game crashed, I'm at a loss for solutions, is there anything I missed?

    Edit: After diminishing the number of slots from 13 to 10, the game works fine, I suppose the game isnt programmed to allow Margritta to have more than 10 slots.
    Edit 2:NVM, it seems the issue lies in building something in one of the new slots, it causes the game to crash.
    Last edited by MrManFreak; June 11, 2020 at 02:32 PM.

  19. #59
    Steph's Avatar Maréchal de France
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    You can add slots to a main city 'easily" using the AssKit. There is a column for that. No need to duplicate regions like this.

    However, it doesn't work for minor settlements. Welll... It works but the UI only show 4 slots so you cannot build anything in the 5th settlement when it becomes available.

  20. #60

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    EditSF doesn't appear to be working with Warhammer 2 files again, InvalidType error. Replied on the PFM thread but realised this was probably a better place, whoops!

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