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Thread: EditSF 1.1 / 1.2 and Warhammer

  1. #1
    RoninX2807's Avatar Senator
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    Default EditSF 1.1 / 1.2 and Warhammer

    TW Warhammer introduced two new EsfTypes, so the EditSF could not load, parse and edit Warhammer savegames.
    To be able to use it again, replace the EsfLibary.dll in your EditSF folder with this new EsfLibary.zip

    Be sure, that if you unzip the downloaded EsfLibary.zip, not to create a new subfolder named "EsfLibary", but to overwrite the existing EsfLibary.dll in its folder directly.
    The EsfLibary.dll must have version 1.2.0.1!


    It can happen that there are more new types, which I haven't found yet.
    Report here if an error pops up.
    Last edited by RoninX2807; May 25, 2016 at 07:08 AM.

  2. #2

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Thank you! 40 unit armies happened

  3. #3
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    new Version 1.2.0.1!
    Another new type was found.

  4. #4

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Why editing starpos file doesnt make any difference to the actual campaign? I've tried to make it 40 unit per stack but it only works if I edit a save file, not starpos

  5. #5
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by Mr.Freud View Post
    Why editing starpos file doesnt make any difference to the actual campaign? I've tried to make it 40 unit per stack but it only works if I edit a save file, not starpos
    Sorry I am not the creater of EditSF thats Daniu, I just fixed the EsfLibary.dll, the main program is his courtesy.

  6. #6

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    oh ok thx anyway

  7. #7
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by Mr.Freud View Post
    oh ok thx anyway
    welcome!

  8. #8
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by Mr.Freud View Post
    Thank you! 40 unit armies happened

    By the way, do you know what the 2nd value (blue box) means?
    Red one is max units (maybe player only?) and the blue AI?

    Last edited by RoninX2807; May 26, 2016 at 02:51 PM.

  9. #9
    Miles
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Blue one isn't for AI. If you change the red one it will also apply to the AI as well as yourself (tried it).

  10. #10
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by apw2 View Post
    Blue one isn't for AI. If you change the red one it will also apply to the AI as well as yourself (tried it).
    Thanx for info and for testing!

  11. #11

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Thanks for this!

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  12. #12

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by RoninX2807 View Post
    By the way, do you know what the 2nd value (blue box) means?
    Red one is max units (maybe player only?) and the blue AI?

    Usually the second line is for Navy size (at least it has been since Empire TW)
    both lines apply for both Human and AI

  13. #13
    kamikazee786's Avatar Senator
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Can someone please send me the link to Danius new Editsf,

    I cant find it anywhere !
    If you work to earn a living, why then do you work yourself to death?

  14. #14
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    if you use SaveParser there is a EditSf embedded.
    e.g. Open a savegame parse table faction right-click a faction row.... works for all tables.

    There is no new EditSF.
    Last edited by RoninX2807; May 27, 2016 at 08:01 AM.

  15. #15

    Icon14 Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by RoninX2807 View Post
    Sorry I am not the creater of EditSF thats Daniu, I just fixed the EsfLibary.dll, the main program is his courtesy.
    Ronin, you and Daniu are awesome. I created this account just to say thank you to you both. I use this program a lot and it saves me time (I still play the game to its full enjoyment, as well as maintaining a challenge, but this program just adds so much to the game).

    Again, thank you.

  16. #16
    RoninX2807's Avatar Senator
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by Cevda360 View Post
    Ronin, you and Daniu are awesome. I created this account just to say thank you to you both. I use this program a lot and it saves me time (I still play the game to its full enjoyment, as well as maintaining a challenge, but this program just adds so much to the game).

    Again, thank you.
    Welcome!
    a) for what do you use EditSF?
    b) do you use the SaveParser as well?
    Last edited by RoninX2807; May 30, 2016 at 08:36 AM.

  17. #17

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    For Rome 2 & Attila, I did the following:
    Edited the Age of my generals so they wouldn't die off so fast
    Treasury mods across the factions
    Calendar/Turn Modification to break free from a multiplayer desync (this one took some trial and error, but I was able to "repair" a turn 100+ game that I was playing with a friend online with, but I was able to pull it away from a nasty game-breaking desync, the one where it doesn't give you the option to resync!).


    I tried using SaveParser, but I was in "get it done" mode, so I didn't bother too much with the settings of routing the program to my game files. I somewhat routed Warhammer to the gamefile, but it came up with the "game is running" error, even after a computer restart.

    I assume SaveParser is a focus for you all? Although it seems user-friendly, I was able to navigate ESF Editor fairly well. In summary:

    ESF Editor = easy to find file to edit, but to most people more difficult to apply edits (not my case for the things I do!)
    SaveParser = harder to "ground" the program to find files, but easy to apply edits

    I chose ESF Editor for those reasons.

  18. #18

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    I also uploaded a new EditSF version containing the changes supplied by RoninX2807 (gave it version 1.2.0).
    Tools: PFM 4.1 - EditSF 1.2.0
    (Download PFM - Download EditSF)
    Warscape Modding Guide
    Join the PFM User Group on Steam to receive PackFileManager update notifications.

    Respecto Patronum

  19. #19
    Mooncabbage's Avatar Ducenarius
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    Default Re: EditSF 1.1 / 1.2 and Warhammer

    Quote Originally Posted by daniu View Post
    I also uploaded a new EditSF version containing the changes supplied by RoninX2807 (gave it version 1.2.0).
    Both your signature and the EditSF thread seem to still be pointing to EditSF 1.1.1.
    Not actually on the moon.

    Empire: Tactical Warfare Mod v1.0

  20. #20

    Default Re: EditSF 1.1 / 1.2 and Warhammer

    any way to edit the banner strength on campaign map?

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