If they are still needed, here are the schema parts I updated for land_units and melee_weapons. Only replace the relative table version.
Spoiler Alert, click show to read:
Code:<table table_name='land_units_tables' table_version='43' > <field name='accuracy' type='int' /> <field name='armour' type='string_ascii' /> <field name='campaign_action_points' type='int' /> <field name='category' type='string_ascii' /> <field name='charge_bonus' type='int' /> <field name='class' type='string_ascii' /> <field name='dismounted_charge_bonus' type='int' /> <field name='dismounted_melee_attack' type='int' /> <field name='historical_description_text' type='string_ascii' /> <field name='key' type='string_ascii' pk='true' /> <field name='man_animation' type='optstring_ascii' /> <field name='man_entity' type='string_ascii' /> <field name='melee_attack' type='int' /> <field name='melee_defence' type='int' /> <field name='morale' type='int' /> <field name='bonus_hit_points' type='int' /> <field name='mount' type='optstring_ascii' /> <field name='unknown17' type='boolean' /> <field name='unknown18' type='boolean' /> <field name='unknown19' type='boolean' /> <field name='unknown20' type='boolean' /> <field name='unknown21' type='boolean' /> <field name='num_mounts' type='int' /> <field name='primary_melee_weapon' type='string_ascii' /> <field name='primary_missile_weapon' type='optstring_ascii' /> <field name='rank_depth' type='int' /> <field name='shield' type='string_ascii' /> <field name='short_description_text' type='string_ascii' /> <field name='spacing' type='string_ascii' /> <field name='strenghts_weaknesses_text' type='string_ascii' /> <field name='supports_first_person' type='boolean' /> <field name='training_level' type='string_ascii' /> <field name='officer' type='string_ascii' /> <field name='articulated_record' type='optstring_ascii' /> <field name='engine' type='optstring_ascii' /> <field name='is_male' type='boolean' /> <field name='visibility_spotting_range_min' type='float' /> <field name='visibility_spotting_range_max' type='float' /> <field name='unknown38' type='float' /> <field name='attribute_group' type='optstring_ascii' /> <field name='spot_dist_tree' type='int' /> <field name='spot_dist_scrub' type='int' /> <field name='reload' type='int' /> <field name='unknown43' type='boolean' /> <field name='selected_vo' type='string_ascii' /> <field name='selected_vo_secondary' type='string_ascii' /> <field name='selected_vo_tertiary' type='string_ascii' /> <field name='hiding_scalar' type='float' /> <field name='capture_power' type='float' /> <field name='ground_stat_effect_group' type='optstring_ascii' /> <field name='secondary_ammo' type='int' /> <field name='primary_ammo' type='int' /> <field name='damage_mod_flames' type='int' /> <field name='damage_mod_magic' type='int' /> <field name='num_engines' type='int' /> <field name='damage_mod_physical' type='int' /> <field name='damage_mod_missiles' type='int' /> <field name='unknown57' type='int' /> <field name='ai_usage_group' type='string_ascii' /> <field name='can_skirmish' type='boolean' /> <field name='unknown60' type='boolean' /> <field name='sync_locomotion' type='boolean' /> </table> <table table_name='melee_weapons_tables' table_version='20' > <field name='unknown0' type='int' /> <field name='bonus_v_large' type='int' /> <field name='bonus_v_infantry' type='int' /> <field name='key' type='string_ascii' pk='true' /> <field name='damage' type='int' /> <field name='ap damage' type='int' /> <field name='unknown6' type='float' /> <field name='weapon_length' type='float' /> <field name='melee_weapon_type' type='string_ascii' /> <field name='audio_type' type='string_ascii' /> <field name='splash_attack_target_size' type='optstring_ascii' /> <field name='splash_attack_max_attacks' type='int' /> <field name='splash_attack_power_multiplier' type='float' /> <field name='building_damage' type='int' /> <field name='ignition_amount' type='int' /> <field name='is_magical' type='boolean' /> <field name='contact_phase' type='optstring_ascii' /> <field name='collision_attack_max_targets' type='int' /> <field name='collision_attack_max_targets_cooldown' type='int' /> <field name='melee_attack_interval' type='float' /> </table>