Page 1 of 2 12 LastLast
Results 1 to 20 of 35

Thread: Legendary Lord Unique Starting Position

  1. #1
    Magnar's Avatar Artifex
    Join Date
    Jul 2013
    Location
    The last place you look
    Posts
    4,370

    Default Legendary Lord Unique Starting Position

    Legendary Lord Unique Starting Locations


    Download


    This mod places one of each race's legendary lords into another faciton of that race so that you can play coop as the same race.

    Empire: Balthazar Gent -> Stirland

    Greenskins: Azhag the Slaughterer -> Black Venom

    Dwarfs: Ungrim Ironfist -> Karak Kadrin

    Vampires: Heinrich Kemmler -> Schwarzhafen

    This doesn't include the chaos lords alternative starting positions.

    If you have more lore appropriate suggestions for where these characters should be placed, please post
    Attached Thumbnails Attached Thumbnails LL_big.jpg  

  2. #2

    Default Re: Legendary Lord Unique Starting Position

    So, would you make a divided Chaos mod too?

  3. #3
    Magnar's Avatar Artifex
    Join Date
    Jul 2013
    Location
    The last place you look
    Posts
    4,370

    Default Re: Legendary Lord Unique Starting Position

    no i wont be doing it for chaos as it would require me to unlock the chaos dlc and I dont think it would go down to well with CA. Id also need to make new factions from scratch which might not even be possible.

  4. #4
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Legendary Lord Unique Starting Position

    Magnar, I am not sure if Gelt is best place at Stirland, maybe it would be better for him to start out in Marianburg.
    Since he originally grew up there in that city, but not sure if he becomes to overpowered at the start?

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  5. #5
    Magnar's Avatar Artifex
    Join Date
    Jul 2013
    Location
    The last place you look
    Posts
    4,370

    Default Re: Legendary Lord Unique Starting Position

    I'll let you guys more familiar with the lore decide taht stuff. Regardless of where they go, the faction they are assigned to will only get 1 region and all their other regions will be given to neighbouring facitons.

  6. #6
    Karnil Vark Khaitan's Avatar Praepositus
    Join Date
    Jan 2010
    Location
    DaneMark
    Posts
    5,031

    Default Re: Legendary Lord Unique Starting Position

    http://whfb.lexicanum.com/wiki/Balthasar_Gelt

    Okey misspoke about him growing up in Marianburg, I hope it helps aleast ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  7. #7

    Default Re: Legendary Lord Unique Starting Position

    Could you make it so we can choose what faction the LL's start in? So if I wanted to play as ostland or mousillon for instance?

  8. #8

    Default Re: Legendary Lord Unique Starting Position

    I love this and it practically doubles factions too. awesome!

  9. #9
    Christonikos's Avatar Centenarius
    Join Date
    May 2011
    Location
    Nafpaktos, Greece
    Posts
    812

    Default Re: Legendary Lord Unique Starting Position

    Thanks for the mod, since it was absoluteley necessary for the CO-OP. However, please do find a way to do the same with chaos.

  10. #10

    Default Re: Legendary Lord Unique Starting Position

    Can you please tell me how did you open startpos and other tables that are needed for this? When I go to PFM most of the tables are red and I can't even open them. Same thing when I go to startpos in your mod, a number of things can't be opened and an error occurs.

    I would really appreciate your help. I want to make the minor fations playable mod, at least for myself. I know how to do it as I already did it a lot for shogun, but I can't even start for some reason

    And for the missions, since so many people are complaining, you will have to do some coding in script I believe. I found I under script/campaign/main_warhammer/wh_quests.lua. I myself don't know how to write code, but I might try it one day. I hope this helps, and good luck
    Last edited by Collateral_dmg; May 25, 2016 at 06:43 AM.
    Wanna play as minor clans from expanded Japan by unamie5? Now you can: http://steamcommunity.com/sharedfile.../?id=428505886

    Shogun 2 in a new light - Historical Shogun 2 Mod

  11. #11

    Default Re: Legendary Lord Unique Starting Position

    Will this work with singleplayer?

    Also, Azhag should be starting near Troll Country, which would also make more sense as the first part of his quest starts there.
    Last edited by Lugo; May 25, 2016 at 12:15 PM.

  12. #12

    Default Re: Legendary Lord Unique Starting Position

    Quote Originally Posted by Magnar View Post
    no i wont be doing it for chaos as it would require me to unlock the chaos dlc and I dont think it would go down to well with CA. Id also need to make new factions from scratch which might not even be possible.
    What if you set the two other Chaos LLs as the leaders of the Skaeling/Varg factions? Then you don't have to create new factions.

    That would have to be a seperate mod though that only works for chaos dlc owners.

  13. #13

    Default Re: Legendary Lord Unique Starting Position

    Quote Originally Posted by Collateral_dmg View Post
    Can you please tell me how did you open startpos and other tables that are needed for this? When I go to PFM most of the tables are red and I can't even open them. Same thing when I go to startpos in your mod, a number of things can't be opened and an error occurs.

    I would really appreciate your help. I want to make the minor fations playable mod, at least for myself. I know how to do it as I already did it a lot for shogun, but I can't even start for some reason

    And for the missions, since so many people are complaining, you will have to do some coding in script I believe. I found I under script/campaign/main_warhammer/wh_quests.lua. I myself don't know how to write code, but I might try it one day. I hope this helps, and good luck
    Actually, because of CA's official backing of this mod I'm pretty sure Magnar did everything in the Assembly Kit. PFM didn't even work with Warhammer until launch day.

  14. #14

    Default Re: Legendary Lord Unique Starting Position

    Thank you so much for this mod, brilliant work.

    Yesterday i started with my friend orks campaign, BUT if we check the faction "objectives", the conditions of victory, the panel is empty! Basically we do not have objectives to follow for win the campaing, it's complete free game.

    Is this supposed to be like that or it's a problem of the mod?

    Thank you.

  15. #15
    Magnar's Avatar Artifex
    Join Date
    Jul 2013
    Location
    The last place you look
    Posts
    4,370

    Default Re: Legendary Lord Unique Starting Position

    Victory conditions were added yesterday

    I made the mod mostly with the assembly kit but also used pfm for some things such as adding non db /startpos files

  16. #16

    Default Re: Legendary Lord Unique Starting Position

    Thank you!

    Is it save compatible or we need to restart the campaign to see them?

  17. #17
    joedreck's Avatar Artifex
    Join Date
    Jan 2007
    Location
    Frankfurt am Main
    Posts
    2,009

    Default Re: Legendary Lord Unique Starting Position

    Great mod dear! A must have for playing with friends.

    1. Do have the changed Start Position also quests!?

    2. How to handle chaos? We would also like play twice.
    Edictum mod adds new edicts to Rome II. http://www.twcenter.net / YouTube: Edictum Mod / Click here for Edictum Mod on steam
    Vote Brain Slug for president.

  18. #18
    Magnar's Avatar Artifex
    Join Date
    Jul 2013
    Location
    The last place you look
    Posts
    4,370

    Default Re: Legendary Lord Unique Starting Position

    victory conditions require a new campaign

    quests and missions and grudges dont

  19. #19

    Default Re: Legendary Lord Unique Starting Position

    If you use this mod in a head to head campaign would the quests function correctly (I.e could the other person drop in to fight as the AI?)

    Also I realise you are not changing the LLs for Chaos, but will the quests work for them if we should choose to play Chaos?

    Cheers

  20. #20

    Default Re: Legendary Lord Unique Starting Position

    Magnar, i have had a crash a few turns after i confederated with Karak Kadrin

    I wrote on the steam forums as beachedwalrus, save file is in the below link.

    http://s000.tinyupload.com/index.php...04347380756086

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •