Family:
Karl Manderly, Lord of White Harbor
Harold Manderly,his bastard son
Regional Bonuses :
Wolf's Den : -2 escape rolls for captives in the city
Good Smiths : All weapons and armor cost 10% less to buy
Major Port : One additional trade hub + 1,500 naval points.
Province Stats,Trade,Buildings:
Very rich province : 70.000 income
Minor Castle : +4 to Siege rolls
Huge Levy : 7500 points
TRADE**
*Regional Hub
**Major Port ->15.000 gd per hub
Natural Resource: Fur (5% income,+1 to AI rolls)
Hub 1:GOLD
Hub 2:Armor (House Tarth of Hadlow keep)
Hub 3*:
BUILDINGS:
Tier 1:
-Militia Armory(500 militia points)
-Market Square(10% income)
-Dockyard(10% income+ 500 naval militia points)
Tier 2:
-Town Watch(1000 militia points +5% cheaper professional troop hire)
-Merchant Square(10% income)
-Large Dockyard (5% income,750 naval levy points ,5% cheaper naval mercs)
Tier 3:
Tier 4:
Bannermen:
House Whitehill of Whitehill
House Wells of Ethering
House Locke of Oldcastle
MILITARY:
Levy:
7500 (regional bonus)
1500 (Vassals) [750 Militia]
Militia:
1500 militia points (buildings)
750 vassal militia points
1250 sea militia points (buildings)





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