Missile Command
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Recap:
Missiles are an amazing way to kill people in Roma Surrectum, because they:
- Always ignore Defense skill, which for elite units especially can be very high
- Can avoid shield value, depending on placement
- Slingers are armor-piercing
- Kill from a distance, meaning these units rack up experience, which additionally increases their missile attack stat
- Kill from a distance, meaning these units don't have to take losses, meaning you maximize the benefit of kill-experience
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Let's start by reviewing "recent" history:
RS2
- Slingers** are short-range (most are range 80) armor-piercing killers. Just about any unit will melt when shot in the back with these.
- Archers have the range advantage (from 200-250) and are very effective against unshielded units (needs some upgrades to hit armored ones though). Will do decent work from behind an enemy.
**The Rhodian Slinger is the best killing unit, with a base attack of 12 (most slingers have 10) and an improved range of 100 (most have 80). Balerics are similar but for a much higher cost.
RSIII, initial beta release
The Greek and Scythohellenic slingers are the best ranged unit. With the highest ranges (360, beating everything including artillery), their really low cost means you can use a lot of these.
At any "decent" range they will allow you to eliminate enemy unshielded/small-shield units.
They are good against armor from behind, and just a few upgrades (Economic-and-Fortified for XP and large foundry for +missile) and they will melt anyone from behind.
RSIII, beta patch
All slingers now use videogame scatterguns. Currently this terrible accuracy means that you need to use them point-blank, making their range basically useless**.
Archers (Athens has the Scythian Archers) are now the unit of choice. While early on they struggle against heavily armored units, they improve dramatically (more on this later).
Rhodian slingers might be useful still, however they pretty much still have to be used point-blank, at even a little range archers will probably out-perform.
**One useful thing if you have the AI on the defensive is to just use a unit of pikemen or something like Theurophoroi (large shield: 10 and decent armor: 14+) to absorb all their missiles, which neutralizes anything the AI might do, like shoot your archers/slingers...
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So numbers: take a new (no upgrades) Greek Slinger and Greek Archer
- GS: 10 damage, AP
- GA: 12 damage
If we're shooting a Theurophoroi (14 armor), the slinger basically does 10 vs 7, for a +3. This is good, but the accuracy cuts down on the kills a lot.
The archer does 12 vs 14 for a -2. This isn't very good, but acceptable. Point-blank the archer might not do as well as the slinger, but at even a little bit of distance this gap narrows.
Now, compare a moderately-experienced (+5 XP) and upgraded (+3 missile) unit. We'll compare Rhodian Slingers and Scythian Archers since that's what I'm using.
- RS: 12+5+3 damage, AP
- SA: 14+5+3 damage
Now take a serious target, an upgraded hoplite with 16+2 armor.... (I think Romans might be 14+2).
Slinger: 20 vs 9, for +11. This is crushing**, but... accuracy again seriously cuts into their power, even pointblank
Archer: 22 vs 18 for +4. This is actually pretty good.
**The problem is that at some point (like past +4 or so) any extra is just overkill. While the archer improves greatly with upgrades, the slinger just gets a more overkill attack but retains the horrible accuracy.
At any range beyond point-blank, or any target with only moderate or less armor, the scythian archer pretty much beats the slinger. In fact, it's probably one of the best units to use. They also make excellent garrisn units, you should spam them a lot, bring them in as reinforcements when you can get good rotation.
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These battles are in the RS3 Beta patch.
The slingers did pretty well, using up all their ammo, but see that hippotoxoi really cutting into the less armored targets.
Even crazier is the Scythian Medium Horse archer, that gets 200 kills with only 1/3 of its ammo.
This fight is against a decent mix of armored with some less armored targets. As I did not keep my slingers at pointblank, their ability to kill drops off sharply.








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