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Thread: Ad Mari a Mare general overview and discussion

  1. #21

    Default Re: Ad Mari a Mare general overview and discussion

    I believe this won't have a very small map where settlements are super close to each other, atleast there should be spacing and distance between them.

  2. #22
    Hellvard's Avatar Senator
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    Default Re: Ad Mari a Mare general overview and discussion

    Don't worry, my map is big enough In fact, it have a maximum size allowed by M2 engine Even in more densly populated areas there is enough space, see all balkans and rus factions previews if you haven't already





  3. #23
    Hellvard's Avatar Senator
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    Default Re: Ad Mari a Mare general overview and discussion

    Knights of Order of Saint Lazarus

    Spoiler Alert, click show to read: 
    [IMG][/IMG]
    [IMG][/IMG]
    [IMG][/IMG]
    [IMG][/IMG]





  4. #24

    Default Re: Ad Mari a Mare general overview and discussion

    Sweet Where can they be recruited?

  5. #25
    Hellvard's Avatar Senator
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    Default Re: Ad Mari a Mare general overview and discussion

    They can be recruited by most of the catholic factions, just like hospitallers or templars in vanilla M2





  6. #26

    Default Re: Ad Mari a Mare general overview and discussion

    I see. Are there other knights such as these? As in, recruitable only through chapter houses.

    Enviado de meu GT-I9192 usando Tapatalk

  7. #27
    Hellvard's Avatar Senator
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    Default Re: Ad Mari a Mare general overview and discussion

    There will be of course templars and hospitallers too, and only one chapter house per province There will be also non-military orders, like dominicanes or benedictines.





  8. #28
    SerbianWOLF's Avatar Semisalis
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    Default Re: Ad Mari a Mare general overview and discussion

    Awesome ! Just some faces are missing proper texture.
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  9. #29
    Hellvard's Avatar Senator
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    Default Re: Ad Mari a Mare general overview and discussion

    No my friend, faces are correct If you look closer, you'll see that they have bandages and cloth masks, because many lazarus knights were suffering from leprosy.





  10. #30
    SerbianWOLF's Avatar Semisalis
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    Default Re: Ad Mari a Mare general overview and discussion

    Oh sorry, my mistake.
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  11. #31

    Default Re: Ad Mari a Mare general overview and discussion

    Are you going to include the HRE? I would suggest making them an really interesting faction and give such events as crusades in the baltic, since Teutonic knights were part of the HRE since they were german.

  12. #32
    Hellvard's Avatar Senator
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    Default Re: Ad Mari a Mare general overview and discussion

    Have you not seen factions list my friend? HRE is divided into 5 factions, you can check it on first page of this thread. Teutonic Order will be able to recruit crusading knights from Western Europe
    Last edited by Hellvard; August 06, 2016 at 04:37 AM.





  13. #33

    Default Re: Ad Mari a Mare general overview and discussion

    Well sorry my bad, i just skipped the page it seems

  14. #34
    Hellvard's Avatar Senator
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    Default Re: Ad Mari a Mare general overview and discussion

    Noble lords and ladies, let me introduce to you a Jedi Teutonic Order preview





  15. #35
    Wallachian's Avatar Citizen
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    Default Re: Ad Mari a Mare general overview and discussion

    Hey hellvard great job. Unfortunately I spoke to jurcek and he said he didn't know what you mean about animations. He said he knows how to unpack them and implement them but not create new ones. Is that what you needed? If not maybe get in touch with him directlyu.

  16. #36

    Default Re: Ad Mari a Mare general overview and discussion

    Brutal looking Lazarus knights!

  17. #37
    Jurand of Cracow's Avatar History and gameplay!
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    Default Re: Ad Mari a Mare general overview and discussion

    Hello,
    Do you plan to implement / have you implemented the RBAI 5.7, the RR/RC and the BGR submods ?
    After years of playing different submods of the Stainless Steel, I have just tried the famous Broken Crescent, and I've found that the BAI behaviour combined with units' stats is essential for having fun with M2TW games. (i.e. I felt odd in the BC environment...).
    I keep my fingers crossed for the project (as I do for Tsardoms and also SSHIP and Titanium :-)
    JoC

  18. #38
    Hellvard's Avatar Senator
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    Default Re: Ad Mari a Mare general overview and discussion

    Yes, I'm planning on implement these systems Thanks for the support!
    I can see a lot of visitors, but almost no one is posting comments, come on guys, don't be shy!





  19. #39

    Default Re: Ad Mari a Mare general overview and discussion

    Keeping fingers crossed is tiring, so we don't have much power to writing So come on, autumn is coming, we just want to play!

  20. #40

    Default Re: Ad Mari a Mare general overview and discussion

    Do the factions already start at war with each other(Prussians and Teutonic Knights, Lithuanians and Teutonic Knights), or are they neutral from the beginning, like in vanilla or Stainless Steel?

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