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Thread: Ad Mari a Mare general overview and discussion

  1. #141
    Morrowgan's Avatar Centenarius
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    Nov 2010
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    Germany
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    880

    Default Re: Ad Mari a Mare general overview and discussion

    Glad to hear from you mate +rep
    Member of the Beyond Skyrim Project

  2. #142

    Default Re: Ad Mari a Mare general overview and discussion

    Wow...nice good luck..hope never dies.

  3. #143
    Hellvard's Avatar Senator
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    Dec 2012
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    Poland
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    1,145

    Default Re: Ad Mari a Mare general overview and discussion

    As I promised, I was working on my mod every single day since my announcement week ago, even if it was sometimes only 15 minutes per day For now I'm checking units in custom battle - I want to check one faction at the time, fix all bugs and then continue to next one. So for now there's nothing special to show, these are kind of things like "silver surfers" unit, errors in edu file, missing unit cards and so on. I just wanted to share some thoughts with you. It's interesting (and funny) experience, to see some of my works after a long break. For example I created some textures 3+ years ago and I didn't really look upon them since that time. Now, with a little bit of experience more, I see that some of them are ugly as hell Some textures are blurried, the other doesn't really fit to the unit model, some other ones looks like they are made in Paint I would propably redo most things if I could, but lets focus on achievable matters





  4. #144

    Default Re: Ad Mari a Mare general overview and discussion

    Good news. Indeed in my opinion your priority should be to release something. Then people would appreciate it, maybe you will find additionnal motivation for finishing it and people would join you

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  5. #145
    Vladyvid's Avatar Wizard of Turmish
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    Aug 2011
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    Default Re: Ad Mari a Mare general overview and discussion

    You are right Nelduin, and good luck Hellvard.

  6. #146
    bitterhowl's Avatar Campidoctor
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    Feb 2011
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    Russian Feodality
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    1,695

    Default Re: Ad Mari a Mare general overview and discussion

    Hi. Are unit models from this project allowed to use in other mods?

    My sister, do you still recall the blue Hasan and Khalkhin-Gol?
    Russian warship is winning. Proofs needed? Go find yourself!

  7. #147

    Default Re: Ad Mari a Mare general overview and discussion

    So, how work on mod is going?
    I really waiting for opportuinty to play as Silesia or Pomerania, because this factions was never put in any TW mod.

  8. #148
    Jurand of Cracow's Avatar History and gameplay!
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    Oct 2012
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    Default Re: Ad Mari a Mare general overview and discussion

    Quote Originally Posted by doliwaq View Post
    I really waiting for opportuinty to play as Silesia or Pomerania, because this factions was never put in any TW mod.
    iirc, in the MKTW there's an option to play as Silesia (?)

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