Page 12 of 45 FirstFirst ... 234567891011121314151617181920212237 ... LastLast
Results 221 to 240 of 885

Thread: Buff and Shine 2.4: New Factions, Changed Recruitment and more

  1. #221

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by AnOriginalName View Post
    I don't know if this was going to be addressed by the mod, but for some reason Crusades don't do anything. I get the Crusades event scroll, as well as "Crusaders have landed" scroll, but then nothing appears. For context I'm playing as the Zengids, i destroyed the KoJ a long time ago as well as the Ayyubids. So I have complete control of the Holy Land, and I've played watch towers everywhere, so I would've seen it. I even used toggle_fow to find some boats or anything and there's nothing.
    Are you playing the latest version? Can you upload your save before the crusades message?
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  2. #222

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by vsivak View Post
    Are you playing the latest version? Can you upload your save before the crusades message?
    It definately is an issue. I think it happened in the recent flurry of patches. My apologies will be fixed in next patch

  3. #223

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    If I wanted to remove/disable the supply system, how would I go about doing that?

    Otherwise I'm really interested in this submod.

    ~Regards RCOG

  4. #224

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by RCOG View Post
    If I wanted to remove/disable the supply system, how would I go about doing that?

    Otherwise I'm really interested in this submod.

    ~Regards RCOG
    You would have to delete related traits in EDCT. If you have at least basic modding skills it is nothing difficult.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  5. #225

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by RCOG View Post
    If I wanted to remove/disable the supply system, how would I go about doing that?

    Otherwise I'm really interested in this submod.

    ~Regards RCOG
    Just delete the relevant lines in Character traits.

    Though the only effect of supply is some minor buff/de-buffs to morale. Lowering the battle difficulty below Very Hard and you will be hard pressed to notice the change.

    EDIT: Also vsivak's Campaign Crash hotfix has now been included into the hotfix on the main page.
    Last edited by WeekendGeneral; January 11, 2017 at 07:52 AM.

  6. #226

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Cool, thanks for the reply, btw I assume none of this submod would conflict with a basic 12TPY script?.

    Edit : installing said files results in my game crashing on campaign start, as reported on page 11 by other people, any info on that?.

    ~Regards RCOG.
    Last edited by RCOG; January 11, 2017 at 12:47 AM.

  7. #227

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by RCOG View Post
    Cool, thanks for the reply, btw I assume none of this submod would conflict with a basic 12TPY script?.

    Edit : installing said files results in my game crashing on campaign start, as reported on page 11 by other people, any info on that?.

    ~Regards RCOG.
    Have you installed my HOTFIX PATCH?
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  8. #228

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by AnOriginalName View Post
    I don't know if this was going to be addressed by the mod, but for some reason Crusades don't do anything. I get the Crusades event scroll, as well as "Crusaders have landed" scroll, but then nothing appears. For context I'm playing as the Zengids, i destroyed the KoJ a long time ago as well as the Ayyubids. So I have complete control of the Holy Land, and I've played watch towers everywhere, so I would've seen it. I even used toggle_fow to find some boats or anything and there's nothing.
    Known bug will be fixed in next patch

  9. #229

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Hard at work on new update:

    Fars and Kyiv will be cleaned up giving access to a new roster, aor units and other cool stuff.
    Streamlined Recruitment
    Thanks to byzantineboy added tolerance, alms and important cultural building from Jizya Kafirs Dimmis submod.
    Bunch of other cool things.

    I go on holidays next week for 7 days for the first time in 2 years so its unlikely this will be released unit the last week of January.

  10. #230

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Hi,
    Is there a possibility to add custom architecture for the Indian Settlements?
    Th

  11. #231

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by Juandragon6 View Post
    Hi,
    Is there a possibility to add custom architecture for the Indian Settlements?
    Th
    If you can make it I'll include it with full credits.

    Personally I lack the skill/means to do so.

  12. #232
    Julio85's Avatar Biarchus
    Join Date
    Dec 2009
    Location
    Torino, Italy
    Posts
    660

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by WeekendGeneral View Post
    Hard at work on new update:

    Fars and Kyiv will be cleaned up giving access to a new roster, aor units and other cool stuff.
    Streamlined Recruitment
    Thanks to byzantineboy added tolerance, alms and important cultural building from Jizya Kafirs Dimmis submod.
    Bunch of other cool things.

    I go on holidays next week for 7 days for the first time in 2 years so its unlikely this will be released unit the last week of January.
    Great News!

    Have a nice Vacation!
    I really want to see your next release for the sub mod

  13. #233

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by vsivak View Post
    Have you installed my HOTFIX PATCH?
    That seems to have fixed it, and so far its working, thanks a lot.

    ~Regards RCOG.

  14. #234

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Hi again,

    I'd like to report an issue. I just started a campaign with the Paramara Rajputs and as soon as I attacked a settlement nearby, I got a CTD while on the loading screen. I then tested a custom battle with the settings "city" and culture "indian". Every time i tried to do so, the same thing would happen. I got a CTD on loading screen. This only happens with this type of settlement as far as I'm aware. Also this didn't happen without the submod.

    I tried reinstalling completely Broken crescent and the submod but the CTD keeps happening.

    Thanks

  15. #235
    Laetus
    Join Date
    Feb 2013
    Location
    Porto Alegre
    Posts
    18

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Hi, I have the mod installed at version 2.4.2 and the game dosn't start, even with the hotfix installed.

    How can i solve this problem?

    Thank you in advance

  16. #236
    Julio85's Avatar Biarchus
    Join Date
    Dec 2009
    Location
    Torino, Italy
    Posts
    660

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    let's try without the hotfix....I had the same problem

  17. #237

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by Juandragon6 View Post
    Hi again,

    I'd like to report an issue. I just started a campaign with the Paramara Rajputs and as soon as I attacked a settlement nearby, I got a CTD while on the loading screen. I then tested a custom battle with the settings "city" and culture "indian". Every time i tried to do so, the same thing would happen. I got a CTD on loading screen. This only happens with this type of settlement as far as I'm aware. Also this didn't happen without the submod.

    I tried reinstalling completely Broken crescent and the submod but the CTD keeps happening.

    Thanks
    The aztec settlements were dud. Been fixed now should be working

  18. #238

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Posted an update, Changelog will come tomorrow as its late and I'm tired.

    Basically Fars and Kyiv now are pretty much fully functional
    Egypt start is less brutal
    Recruitment better
    included byzantineboys tolerance, alms and wonders mostly

    Cheers

  19. #239
    Libertus
    Join Date
    Jan 2015
    Location
    Russia
    Posts
    65

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by WeekendGeneral View Post
    Posted an update, Changelog will come tomorrow as its late and I'm tired.

    Basically Fars and Kyiv now are pretty much fully functional
    Egypt start is less brutal
    Recruitment better
    included byzantineboys tolerance, alms and wonders mostly

    Cheers
    Thank you for your continued work on the mod.

  20. #240

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by WeekendGeneral View Post
    Posted an update, Changelog will come tomorrow as its late and I'm tired.

    Basically Fars and Kyiv now are pretty much fully functional
    Egypt start is less brutal
    Recruitment better
    included byzantineboys tolerance, alms and wonders mostly

    Cheers
    I think your new update has some problems,when I install it in clean BC2.42,the game is crashed at the begaining.
    Last edited by HuoShan; January 26, 2017 at 11:31 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •