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Thread: Buff and Shine 2.4: New Factions, Changed Recruitment and more

  1. #241

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by WeekendGeneral View Post
    Posted an update, Changelog will come tomorrow as its late and I'm tired.

    Basically Fars and Kyiv now are pretty much fully functional
    Egypt start is less brutal
    Recruitment better
    included byzantineboys tolerance, alms and wonders mostly

    Cheers
    WeekendGeneral, there are a lot of syntax errors in EDB and a lot of missing or wrong (Muslim/muslim) text entries regarding buildings and historic events so the game is unplayable in this stage as it leads to CTD. And also you still haven't fixed the bugs I posted in post number 205. And you copied several folders from folder data to folder menu so now the BC folder is about 1 gb bigger but it doesn't have any effect.
    Last edited by vsivak; January 27, 2017 at 03:05 AM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  2. #242
    bigdaddy1204's Avatar Campidoctor
    Join Date
    Mar 2007
    Location
    Dar al-Islam
    Posts
    1,896

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Hi, I just downloaded the mod using the link in the OP. I unzipped the files into my Broken Crescent folder. When I launch the game, I get the buff and shine screen, but before anything else happens, the game crashes to desktop. Any idea what might be causing this and how to fix it? Am playing on Windows 8, 64 bit. Thanks
    Quote Originally Posted by Adar View Post
    I am quite impressed by the fact that you managed to make such a rant but still manage to phrase it in such a way that it is neither relevant to the thread nor to the topic you are trying to introduce to the thread.

  3. #243

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    DON'T DOWNLOAD THE MOD

    Until new release, I uploaded the wrong files as I am a fool.

    Will correct files when I get a chance with work

  4. #244

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by vsivak View Post
    WeekendGeneral, there are a lot of syntax errors in EDB and a lot of missing or wrong (Muslim/muslim) text entries regarding buildings and historic events so the game is unplayable in this stage as it leads to CTD. And also you still haven't fixed the bugs I posted in post number 205. And you copied several folders from folder data to folder menu so now the BC folder is about 1 gb bigger but it doesn't have any effect.
    The CTD's are a primary result of me uploading all the old incorrect TEXT files.
    So there's no info for the new events some of which you fixed!
    No description of new buildings!
    No description of new ancillaries!

    AAAARRRRRGHHHHHH stupid mistake!

  5. #245

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Ok guys, here is the hotfix that makes this version playable

    EDIT: I fixed few more issues so I have uploaded the new hotfix. It should be save game compatible with the hotfix I released yesterday (29.01.2017)

    New link: https://www.mediafire.com/?e6q8xyf53r059y1
    Last edited by vsivak; January 30, 2017 at 02:48 PM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  6. #246
    Marplatense's Avatar Libertus
    Join Date
    Mar 2013
    Location
    Argentina
    Posts
    56

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Thanks.

  7. #247

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Uploaded vsivak's hotfix with some minor changes.

    Everything works now

  8. #248

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Super mod. I play on version 1.2 + fix. Very good ai. A difficult game. Good balance. Interesting events. But I ctd 54 round Georgia.






    08:16:07.483 [system.rpt] [always] CPU: SSE2
    08:16:07.483 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    08:16:07.483 [system.io] [trace] exists: 1: caching directory: packs
    08:16:07.483 [system.io] [trace] exists: 1: caching file: packs/data_0.pack (1164343114)
    08:16:07.483 [system.io] [trace] exists: 2: caching file: packs/data_1.pack (1164343288)
    08:16:07.483 [system.io] [trace] exists: 3: caching file: packs/data_2.pack (1164343462)
    08:16:07.483 [system.io] [trace] exists: 4: caching file: packs/data_3.pack (1164343726)
    08:16:07.483 [system.io] [trace] exists: 5: caching file: packs/data_4.pack (1164343862)
    08:16:07.483 [system.io] [trace] exists: 6: caching file: packs/localized.pack (1164345590)
    08:16:07.530 [system.io] [always] mounted pack packs/data_0.pack
    08:16:07.546 [system.io] [always] mounted pack packs/data_1.pack
    08:16:07.581 [system.io] [always] mounted pack packs/data_2.pack
    08:16:07.613 [system.io] [always] mounted pack packs/data_3.pack
    08:16:07.628 [system.io] [always] mounted pack packs/data_4.pack
    08:16:07.644 [system.io] [always] mounted pack packs/localized.pack
    08:16:07.644 [system.io] [info] mounting: packs/localized.pack
    08:16:07.644 [system.io] [info] mounting: packs/data_4.pack
    08:16:07.644 [system.io] [info] mounting: packs/data_3.pack
    08:16:07.644 [system.io] [info] mounting: packs/data_2.pack
    08:16:07.644 [system.io] [info] mounting: packs/data_1.pack
    08:16:07.644 [system.io] [info] mounting: packs/data_0.pack
    08:16:07.644 [system.io] [trace] exists: 2: caching directory: mods/broken_crescent_kingdoms2.4/packs
    08:16:07.675 [system.io] [info] exists: found mods/Broken_Crescent_kingdoms2.4/data/text/shared.txt (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.675 [system.io] [info] exists: found mods/Broken_Crescent_kingdoms2.4/data/text/shared.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.675 [system.io] [trace] file open,,092BBDD0,13654
    08:16:07.691 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/shared.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.691 [system.io] [info] exists: found mods/Broken_Crescent_kingdoms2.4/data/text/tooltips.txt (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.691 [system.io] [info] exists: found mods/Broken_Crescent_kingdoms2.4/data/text/tooltips.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.691 [system.io] [trace] file open,,092BBD38,39712
    08:16:07.691 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/tooltips.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.706 [system.io] [info] exists: found mods/Broken_Crescent_kingdoms2.4/data/text/battle.txt (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.722 [system.io] [info] exists: found mods/Broken_Crescent_kingdoms2.4/data/text/battle.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.722 [system.io] [trace] file open,,092BBC08,18388
    08:16:07.722 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/battle.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.722 [system.io] [info] exists: found mods/Broken_Crescent_kingdoms2.4/data/text/strat.txt (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.722 [system.io] [info] exists: found mods/Broken_Crescent_kingdoms2.4/data/text/strat.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.722 [system.io] [trace] file open,,092BB7E0,114666
    08:16:07.722 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/strat.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.722 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms2.4/data/text/battle_ed.txt
    08:16:07.722 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms2.4/data/text/battle_ed.txt.strings.bin
    08:16:07.722 [system.io] [trace] file open,,08D5F5C8,,not found
    08:16:07.722 [system.io] [trace] pack open,packs/localized.pack,data/text/battle_ed.txt.strings.bin,27206
    08:16:07.722 [system.io] [info] open: found data/text/battle_ed.txt.strings.bin (from: packs/localized.pack)
    08:16:07.722 [system.io] [trace] pack data(),,data/text/battle_ed.txt.strings.bin,,,27206
    08:16:07.722 [system.io] [trace] pack close,,data/text/battle_ed.txt.strings.bin,,,-27206
    08:16:07.738 [system.io] [trace] file open,,092BBF00,123786
    08:16:07.738 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/menu_english.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.754 [system.io] [trace] file open,,092BBCA0,146944
    08:16:07.754 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/expanded.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.769 [system.io] [trace] file open,,092BB910,116536
    08:16:07.801 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/diplomacy.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.816 [system.io] [trace] file open,,08D74E90,259330
    08:16:07.816 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/diplomacy_speech.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.926 [system.io] [trace] file open,,092BB0C0,80078
    08:16:07.926 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/missions.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.926 [system.io] [trace] file open,,092A8D98,,not found
    08:16:07.926 [system.io] [trace] pack open,packs/localized.pack,data/text/date_format.txt,682
    08:16:07.926 [system.io] [info] open: found data/text/date_format.txt (from: packs/localized.pack)
    08:16:07.926 [system.io] [trace] pack close,,data/text/date_format.txt,,,-682
    08:16:07.926 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms2.4/data/shortcuts_lookup.txt
    08:16:07.926 [system.io] [trace] file open,,092BBF00,17896
    08:16:07.926 [system.io] [info] open: found mods/Broken_Crescent_kingdoms2.4/data/text/shortcut.txt.strings.bin (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.926 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms2.4/preferences/player.txt
    08:16:07.972 [system.io] [trace] file open,,preferences/player.txt,18
    08:16:07.972 [system.io] [info] open: found preferences/player.txt (from: G:\Gry\SEGA\Medieval II Total War)
    08:16:07.972 [system.io] [info] exists: missing mods/Broken_Crescent_kingdoms2.4/preferences/player.txt
    08:16:07.972 [system.io] [info] exists: missing preferences.rxr
    08:16:08.004 [system.io] [trace] file open,,0931C5F8,27724

  9. #249

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Could you upload your savefile?
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  10. #250

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more


  11. #251

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    My game crashed 54-55 rounds. Probably the same mistake. I have a request. The map is very flat and irregular. The mountains are very small. The map "Stainless Stell 6.4" is very nice. Can you do it like that? Thank you.

  12. #252

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Quote Originally Posted by Araven View Post
    Here is the fix. Save game compatible. Copy these 2 files to BC text folder and overwrite the original. Enjoy the game.
    And post all the bugs you find. Thank you.

    Quote Originally Posted by Berk View Post
    My game crashed 54-55 rounds. Probably the same mistake. I have a request. The map is very flat and irregular. The mountains are very small. The map "Stainless Stell 6.4" is very nice. Can you do it like that? Thank you.
    Try the attached fix. Regarding the map I don't think the WeekendGeneral plans to change it. It would be a lot of work and I personally think the map looks very good. But if you want to change it you can post your changed files.
    Attached Files Attached Files
    Last edited by vsivak; February 05, 2017 at 11:32 AM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  13. #253

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Thank you very much. The campaign really sucked me. Mod is really great.

  14. #254

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    The error resolved. Thank you. Are you going to add Re-emergent faction script?

  15. #255

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Quote Originally Posted by Berk View Post
    The error resolved. Thank you. Are you going to add Re-emergent faction script?
    I am working on it so yes.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  16. #256
    Marplatense's Avatar Libertus
    Join Date
    Mar 2013
    Location
    Argentina
    Posts
    56

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Quote Originally Posted by vsivak View Post
    I am working on it so yes.
    Great news.

  17. #257

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Awesome Mod really appreciate all the work you put into this just one thing I'm finding battles to be very easy I'm playing Ayyubid campaign on VH VH and haven't lost any battles even when I'm heavily out numberd.

  18. #258

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Hi, After I installed 1.2 some indian settlements started giving me CTD's again. As far as I know it's the minor cities that are crashing my game.

  19. #259

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Wait... I'm very confused, which files do I download for this mini-mod to work ?

  20. #260
    Julio85's Avatar Biarchus
    Join Date
    Dec 2009
    Location
    Torino, Italy
    Posts
    662

    Default Re: Buff and Shine 1.2: New Factions, Changed Recruitment and more

    Hello!! small report:

    I noticed that the general in the battle when I play as Faris has a wrong skin.

    just to let you know

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