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Thread: Buff and Shine 2.4: New Factions, Changed Recruitment and more

  1. #121

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    And if I remember correctly the problem with fourth crusade spawning also affected older versions of BC before 2.4.

    EDIT: Ok guys, I found the bug. This trait trigger is causing the fatal error after crusaders from fourth crusade capture Constantinople. After I deleted it I had no fatal crash.

    Trigger royal_career_RomanPrince_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
    and CharFactionType byzantium
    and not I_SettlementOwner Constantinople = byzantium

    Affects Prince 1 Chance 100
    Last edited by vsivak; November 03, 2016 at 04:24 PM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  2. #122

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by vsivak View Post
    And if I remember correctly the problem with fourth crusade spawning also affected older versions of BC before 2.4.

    EDIT: Ok guys, I found the bug. This trait trigger is causing the fatal error after crusaders from fourth crusade capture Constantinople. After I deleted it I had no fatal crash.

    Trigger royal_career_RomanPrince_trigger
    WhenToTest CharacterTurnStart
    Condition IsFactionLeader
    and CharFactionType byzantium
    and not I_SettlementOwner Constantinople = byzantium

    Affects Prince 1 Chance 100
    Thanks dude, you don't need to delete this if you change Affects Prince 1 Chance 100 to Affects RomanPrince1 Chance 100 it will fix it. Will upload a patch hopefully tomorrow.

  3. #123

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by WeekendGeneral View Post
    Thanks dude, you don't need to delete this if you change Affects Prince 1 Chance 100 to Affects RomanPrince1 Chance 100 it will fix it. Will upload a patch hopefully tomorrow.
    Great!Wait for your patch today.

  4. #124

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Patch, is uploaded should be heaps more stable. Tweaked the script, added a few more events, slight tweaking of buildings and units and some cosmetic changes. Enjoy https://www.mediafire.com/?r5o9vnof2aqqsgo

  5. #125

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Thank you! Have a nice weekend, General!

  6. #126

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Rep+. Thank you, I'm gonna try it and search for the bugs.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  7. #127

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by WeekendGeneral View Post
    Patch, is uploaded should be heaps more stable. Tweaked the script, added a few more events, slight tweaking of buildings and units and some cosmetic changes. Enjoy https://www.mediafire.com/?r5o9vnof2aqqsgo
    Is this patch going to be pasted on the Buff and shine 90?

  8. #128

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Hmmm, the base download is 5 GB now. Does that mean you have basically uploaded the entire Broken Crescent with Buff and Shine installed?

    Also, have you noticed if the bug regarding AI attacking some cities from Broken Crescent is still present in Buff and Shine?

  9. #129
    Julio85's Avatar Biarchus
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    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    which is the city that you speak about? can you please tell me the name?
    until now I didn't get the CTD or not long turn.

  10. #130

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    My game crashed with the new patch on turn 8 playing as the ayyubids

  11. #131

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    You have to post your log file otherwise there is no chance how to find what is causing it.

    EDIT: I play as Ayyubids, so far no crash, turn number 15.

    WeekendGeneral,

    You still haven't fixed all the bugs, you can download my log from mediafire.

    http://www.mediafire.com/file/j2w9dk...0rd/bc_log.zip
    Last edited by vsivak; November 08, 2016 at 10:59 AM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  12. #132

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by vsivak View Post
    You have to post your log file otherwise there is no chance how to find what is causing it.

    EDIT: I play as Ayyubids, so far no crash, turn number 15.

    WeekendGeneral,

    You still haven't fixed all the bugs, you can download my log from mediafire.

    http://www.mediafire.com/file/j2w9dk...0rd/bc_log.zip
    Hi vsivak,

    Thanks for getting on top of this

    As far as I can tell these bugs are in the base Broken Crescent. Many of which would require more work than I have the time to fix . However any that you can fix please do and I will give full credit to your contributions.

    I haven't run into any crashes either turn 63 as Ayyubids.

    KingTutEgy could you upload your save we'll see if that helps.

    nvm I've fixed a heap of unfinished campaign scripts that I think may have resolved the AI hanging not had that problem.

  13. #133

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    I will re download the mod again and see if the crash persists. I was wondering if I need to download all the patches with the main Buff and shine or just download the latest patch?

  14. #134

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Hi WeekendGeneral,

    Ok, I will look for the bugs and post the fixes but my time possibilities are also limited so I cannot promise when I will do it. I also plan to add several scripts I made to this submod, I will post them later.
    Do you plan to further enhance this submod or is this the final version.

    Best regards



    Quote Originally Posted by WeekendGeneral View Post
    Hi vsivak,

    Thanks for getting on top of this

    As far as I can tell these bugs are in the base Broken Crescent. Many of which would require more work than I have the time to fix . However any that you can fix please do and I will give full credit to your contributions.

    I haven't run into any crashes either turn 63 as Ayyubids.

    KingTutEgy could you upload your save we'll see if that helps.

    nvm I've fixed a heap of unfinished campaign scripts that I think may have resolved the AI hanging not had that problem.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  15. #135

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by vsivak View Post
    Hi WeekendGeneral,

    Ok, I will look for the bugs and post the fixes but my time possibilities are also limited so I cannot promise when I will do it. I also plan to add several scripts I made to this submod, I will post them later.
    Do you plan to further enhance this submod or is this the final version.

    Best regards
    When will release your finished scripts?

  16. #136

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by vsivak View Post
    Hi WeekendGeneral,

    Ok, I will look for the bugs and post the fixes but my time possibilities are also limited so I cannot promise when I will do it. I also plan to add several scripts I made to this submod, I will post them later.
    Do you plan to further enhance this submod or is this the final version.

    Best regards
    Thanks vsivak, that sounds perfect

  17. #137

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Yes I am still working away at this sub-mod. I have plans for further embellishments on the campaign and are planning on doing a through editing of all the text. As there is significant grammatical and spelling errors.

    If any member of the community would like to support me in this process it would be very much appreciated.

    However I would love for this to be a collaborative venture as I'm currently working with many difficult cases in my real world job and am frequently coming home utterly exhausted and as such unable to work.

  18. #138

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Guys, this question is stupid I guess, but better get it right the first time rather than pick up the pieces of a mistake, no? To play this submod, one has to have a "vanilla" or clean installation of broken crescent 2.4.2, then add the 5gb worth of Buff and Shine files into it, AND then put the latest patch over it? The part where I got hesitant with the whole thing was the fact the submod itself is worth 5gb. That's a hell lot of files this submod replaces then? Some people commented here that "Buff and Shine" was basically the whole broken crescent already, so does it qualify as a "standalone"? I posted this to clear this matter up. Hopefully someone would be obliged to respond?
    Last edited by Pooploop; November 20, 2016 at 08:21 PM.

  19. #139

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Quote Originally Posted by Pooploop View Post
    Guys, this question is stupid I guess, but better get it right the first time rather than pick up the pieces of a mistake, no? To play this submod, one has to have a "vanilla" or clean installation of broken crescent 2.4.2, then add the 5gb worth of Buff and Shine files into it, AND then put the latest patch over it? The part where I got hesitant with the whole thing was the fact the submod itself is worth 5gb. That's a hell lot of files this submod replaces then? Some people commented here that "Buff and Shine" was basically the whole broken crescent already, so does it qualify as a "standalone"? I posted this to clear this matter up. Hopefully someone would be obliged to respond?
    Yes.I also find It's so big.

  20. #140

    Default Re: NEW Buff and Shine: Better Mongols, Improved AOR and more 0.9

    Guys, followed the instructions, so just going to ask: are there any clear indications within the game that you've installed Buff and Shine successfully? Like a new loading screen or something? What details should I look out for to confirm that I've managed to incorporate this submod into broken crescent?

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