Page 45 of 45 FirstFirst ... 203536373839404142434445
Results 881 to 890 of 890

Thread: Buff and Shine 2.4: New Factions, Changed Recruitment and more

  1. #881

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Bavandid start with a Sunni heir while it's religion is Shia. What happened should he inherit? I know if i pick persecute his loyalty set to 0 because his beliefs are persecuted

    I have only play Abbasid extensively so i don't kbow if there is Mamluk rebellion

  2. #882

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Okay who thought making a secret shiite belief traits is a good idea? My entire family and general has become shiite that might as well just make my faction shia islam.

  3. #883
    Campidoctor
    Join Date
    Dec 2009
    Location
    São Paulo, SP, Brasil
    Posts
    1,832

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    This looks great. Say, the last time I played Vanilla BC a couple of years ago, my Byzantine run got interrupted by a CTD related to the Fourth Crusade. Something went wrong which caused my game to crash constantly at the end of the turn in 1203 or 1204, I don't remember. Does Buff & Shine fix whatever is wrong with the Fourth Crusade script? I was really enjoying my playthrough before that, and I'm unwilling to invest that much time and energy into the campaign if it will just get arbitrarily interrupted again. Thanks.

  4. #884
    Antiokhos Euergetes's Avatar Protector Domesticus
    Join Date
    Sep 2011
    Location
    Antiokheia
    Posts
    4,178

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    I have got through the fourth crusade without a problem, so I would say yes

  5. #885

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Quote Originally Posted by ByzantineCaesar View Post
    This looks great. Say, the last time I played Vanilla BC a couple of years ago, my Byzantine run got interrupted by a CTD related to the Fourth Crusade. Something went wrong which caused my game to crash constantly at the end of the turn in 1203 or 1204, I don't remember. Does Buff & Shine fix whatever is wrong with the Fourth Crusade script? I was really enjoying my playthrough before that, and I'm unwilling to invest that much time and energy into the campaign if it will just get arbitrarily interrupted again. Thanks.
    I haven't had any CTDs for a fair stretch and in general the sub mod is stable if you find anything wonky or missing please let me know and I'll try and fix it.
    Buff and Shine: Submod for Broken Crescent - New Factions, New Mechanics and more. http://www.twcenter.net/forums/showt...tment-and-more

  6. #886
    Campidoctor
    Join Date
    Dec 2009
    Location
    São Paulo, SP, Brasil
    Posts
    1,832

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Thank you, I'm eager to give it a try! This mod is standalone, correct?

  7. #887

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Will you guys incorporate the Unit Model Improvement Project by Dolen?

  8. #888

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Can you please make some various regional mid tier Islamic units available to all Muslim factions or at least the Abbasids? For example the Khurasani soldiers and Persian infantry.

    Earlier I was playing a game as the Abbasids and I had restored control of Jibal (Qazwin, Kermanshah, and Rayy) then I needed to transfer troops to the western front. I thought this was the perfect opportunity to use some new Persian troops, but all I could recruit was the Afghani tribesman skirmishers, levy archers and the Dhiqans, which was really immersion breaking. I really want to use some of the Khurasani and Persian heavy infantry and spearmen.

    Historically speaking most of the dynasties who ruled Persia usually used Persian troops not just tribal levies. I think they would fit good as regional troops.

    Other units which I would also add is the Askeri and Arab infantry and archers which are available to the Omanis, Zengids and Ayyubids. It's feasible that the Abbasids would use them as well, and also the Maghriba troops which the Ayyubids and Omanis can recruit. The Magharibah were originally a core part of the Abbasid army as well.

  9. #889
    BesoC's Avatar Libertus
    Join Date
    Mar 2010
    Location
    Tbilisi
    Posts
    60

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Can anybody please upload the latest version to some free file hosting? 4.05 GB exceeds free transfer quota on Mega

    EDIT: Nevermind, downloaded
    Last edited by BesoC; July 25, 2023 at 12:36 PM.

  10. #890

    Default Re: Buff and Shine 2.4: New Factions, Changed Recruitment and more

    Hmm, Adhath Spearmen and Archers should be recruitable in the Iraqi Cities. Afghan Troops should be concentrated in Khorasan and Pashtunistan unless you consider them as part of Greater Iran. Movement distances need to be tweaked so the Ghurids can actually move their armies to engage and AI needs to be more aggressive in breaking sieges, and actually adhere to a budget without spamming unlimited soldiers.
    Well look at this here, a brewing free-for-all in Western Horn of Africa. What could possibly go wrong...

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •