I like that it goes some way to showing that sieging was mostly achieved through starvation rather than assault and the current intsa assualt as being the norm of medieval warfare (all warfare) is more fantasy than historical.
I personally don’t enjoy just using siege engines in assaults I find it a tad boring. It is also equally unhistorical that an army of 2000 troops would be unable to build a ram/ladder/tower in 8 years. Assaults happened they just were usually not very effective Total War is not good at portraying this which I totally agree with.
I am definitely going to do one of these two things:
Have the current siege point system as it currently is in the game.
Or
Have the current system as an optional download on the front page (I plan eventually making it super jazzy and nice eventually) for the “ironman experience”. Whilst including a modified or tweaked version of the system.
A) Use the current points but also introduce traits that increase a general’s ability to generate siege points. Attending builder’s guild, siege workshop, university, commander traits also give bonuses. This would be my preferred system.
B) Reduce points to a level where it affects armies too small to construct siege equipment armies under 10-12 units.
I think I might also edit siege equipment and its effectiveness so that it performs less effectively (though at the moment I find BC’s rams are pleasantly frailer than many other MTW2 versions). I’ve playing around for awhile with reintroducing cannon towers but changing their name and sound to catapult towers.