Hi Everyone! Buff and Shine 2.2 is out with no major additions but addresses many of the annoying bugs from the previous versions.
https://imgur.com/JXikdel
It has been a while and my enthusiasm for modding Total War Games changes like the wind. Though I feel like this is likely the best patch in some time.
General Updates Include:
- Reduction in Silver Surfers
- Addressing UI bugs, missing textures and images
- Streamlining of Formations and Battle AI.
- More Aggressive Diplomatic AI.
- Scripting and Coding improvements
- Tighter and more interactive events
- And Much More.
I will try and address any bugs or problems discovered, but I do not expect to add anything of much significance moving forward.
If you are reporting a problem, could you please attach your error log or be as specific as possible to help with finding and fixing the problem.
What to Find In Buff and Shine
Implemented Some of the Religious Systems of Byzantineboy’s Jizya, Kafirs & Dhimmis
Jizya (Muslim tax on dhimmis – jew, Christians, Zoro, Hindus).
As a new Christian or Muslim ruler, you can choose your religious policy towards infidels during your reign. The governors and generals would follow your religious policy and receive tolerant or intolerant traits if they are loyal or agreed to the new policy. The policy would affect Jizya if the faction is Muslim, troops morale bonus, communities buildings (Jewish, Christian, Zoro, or Muslim quarters), happiness, trade, unrest, and the possibility of having ancillaries from these communities.
Zakat (Muslim), Almsgiving (Christian), Bhiksha (Hindu): Sometimes, your leader has the possibility to give money to the poorest (Christian/Muslim) or the Brahmins (Hindu); This almsgiving might be followed by some of your generals, if they are pious or if they appreciate the Faction Leader. It would also cost some money and develop some charity traits that increase piety and reduce squalor and reduce tax efficiency drastically. So your cities might grow faster, but you will earn a little less money.
Many new religious wonders are now on the map.
Mongols
The Mongols have been overhauled. No longer will they rush you with unlimited free instantly produced units. The Mongols are still a realistic threat, but they are a fun threat. Now they come in waves over a period of around 20 turns. Each time they capture a city, a few more stacks appear both in Persia and the steppe.
Their recruitment has been revised in several ways. Their production times have been increased, and their recruitment of elite troops has been. Thus, making them far more balanced when compared to other factions. In compensation, they can now also produce auxiliary AOR troops.
Late game, if the Mongols conquer sufficient land, they may also convert to Islam, reflecting the historical situation.
UI
The Menu has been overhauled, allowing full faction selection (all factions except Rebels and Mongols) for the grand campaign.
Has made us of Mike Golf's Broken Crescent Portrait Mod which adds many new culture-specific portraits.
Buildings
Implemented an Inspired Rolling_Wave's Feudal recruitment system. No longer build Barracks / Stables / Ranges for units; instead, one building is responsible for all faction-specific units whilst levy, and AOR troops now have their own building trees. To depict. As a result of this, recruitment is not instantaneous. You must develop your faction's cultural infrastructure after every conquest.
As an extension of the feudal system, recruiting troops outside of home regions is now possible. However, they arrive at a far slower rate.
*The recruitment speed and numbers have been reduced compared to previous updates.
Many new buildings.
Streamlined the building tree. All buildings now do something. No longer are their useless buildings.
Combat
I've overhauled the unit stats. Many units hadn't been adapted from previous builds, making some rosters weaker and far less effective in battles and the campaign. These changes are minimal, but you will dramatically notice their effect for the better.
Traits
Implemented the loyalty, supply, raid camp and health systems from Blood, Broads, & Bastards Dearmad & Pnutmaster, adding an extra RPG and strategic element that fits well within Broken Crescent.
Added 50+ new traits that add flavor, RPG aspects and cool game-play elements.
Reworked the title system to be dynamic and effective. Examples include: conquering enough land as a Hindu faction and pushing the Muslims back past the Indus, and you may be declared a Maharaja, or perhaps as Rome, you lose Constantinople be prepared to be stripped of your title of emperor and face rebellions or even civil war.
A handful of new ancillaries have been implemented, some from Stainless Steel amongst many brand new. Enhancing game-play elements and additional RPG flavour. An example is the court system for all factions. You will now be available to nominate the chancellor, steward, treasurer and others throughout your realm.
Introduction of a trophy system if you defeat a different culture group decisively, you will receive a trophy from them that gives unique benefits. A crusader shield, for example, will give you extra command and troop morale, whilst a Turkic bow will give you greater skill in ambushes and authority.
Generals with a dread rating can raid and pillage enemy territory for financial gain but at the cost of reduced movement and range of sight penalty.
Campaign
3 New Factions to battle against!
The Salghurids Atabegs based in Fars came to dominate much of the Arabian Gulf and southern Iran
The Principality of Kyiv is a mere shadow of the once great Kievan Rus state with the right leadership. Perhaps greatness could be great once more.
The Bavanids – a Shiite state surrounded by enemies will you be able to lead them to greatness?
Kerman Seljuks have been reworked to fulfill the role of the Seljuks of Iraq, similar to what they were in BC 2.3.
15+ Optional New events will provide new challenges, including the Trebizond Empire emerging, Dynamic Jihad script and many more.
Historical Battles
Three New Historical Battles
More historically inspired than accurate, they are all fairly well-balanced and work in multiplayer if that is your thing.
Battle of Mamistra 1152: Byzantine Empire attempts to thwart the ambitions of independence for Cilician Armenia
Battle of Indus 1221: The last stand of the Khwarezmid Empire against the Mongols
Battle of Arsuf 1191: the famed battle between Richard and Saladin.
AI
XAI that has been tweaked for Broken Crescent so far has resulted in less passive AI when compared to previous builds
Diplomacy has been improved, bribing is more likely, and agents are used more effectively by both players and AI alike.
Elephants are less likely to stall sieges (at least in India)
Balancing
Credits
Mod assets/ideas that were integrated into this mod in no particular order:
Rolling_Wave's HUB.
MIKE GOLF Broken Crescent Portrait Mod.
Prince of Judah's Tiny Balance Mod.
Blood, Broads, & Bastards Dearmad & Pnutmaster.
Byzantineboy for integration of his JizyaKafirsDimmis.
vsivak for bug fixing and correcting all of the many mistakes
The community of TWC for their enthusiasm, advice and patience
The Rus 2 Total War team for some of their lovely models
XAI team for their AI
- Jurand of Cracow for his advice and insight.
INSTALLATION
Buff and Shine have modified a large portion of vanilla BC 2.4.2. As such, I've found it easy to include all of BC 2.4.2 files into the Buff and Shine download rather than having another separate download.
This means that Buff and Shine is a STANDALONE install. Therefore, if you attempt to install Buff and Shine onto BC 2.4.2, even the vanilla version of Buff and Shine will crash.
1. Download the file
2. Extract into your MTW2 Mods folder
3. Start Mod and enjoy in the Broken Crescent Buff and Shine mod folder.
Buff and Shine 2.2 DOWNLOAD LINK
Link: https://mega.nz/file/ly4UkACa#U8rx43...AZOPkWDlV6zb00
Text file about religious affiliation for the family members of the three new factions:
https://www.twcenter.net/forums/atta...7&d=1587745410
STEAM USERS: using the Steam version and unsure of how to get Mods to work follow Gigantus’s solution here https://steamcommunity.com/sharedfil.../?id=859017394
If you are getting crashes: Thanks Gigantus
Manual: Faq https://drive.google.com/file/d/1ID7...usp=share_link