are those date number ingame turn number?The second building of the templar line has the following entry in the edb:
Spoiler Alert, click show to read:bc_templar2 castle requires factions { france, }
{
capability
{
;! recruit_start bc_templar 2
recruit_pool "koj knights dismounted templar" 1 0.05 5 0 requires factions { france, } and hidden_resource recruit_koj and not event_counter templar 1 and event_counter mongol_em 1
recruit_pool "koj knights templar" 1 0.05 5 0 requires factions { france, } and hidden_resource recruit_koj and not event_counter templar 1 and event_counter mongol_em 1
recruit_pool "koj templar brothers" 1 0.05 5 0 requires factions { france, } and hidden_resource recruit_koj and not event_counter templar 1
recruit_pool "koj dismounted templar" 1 0.05 5 0 requires factions { france, } and hidden_resource recruit_koj and not event_counter mongol_em 1
recruit_pool "koj templars" 1 0.05 5 0 requires factions { france, } and hidden_resource recruit_koj and not event_counter mongol_em 1
trade_base_income_bonus bonus 2
law_bonus bonus 2
religion_level bonus 2
population_health_bonus bonus 2
religion_level bonus 2
happiness_bonus bonus 2
}
material wooden
construction 5
cost 7200
settlement_min city
upgrades
{
}
}
The recruitment is conditioned to event_counter "mongol_em" and "templar" which is triggered at the "date 43", "date 133" respectively. There might be problems with mixing "and" and "not" with more than one condition.