I am really hoping for a patch that would "complete" this great submod.
I am really hoping for a patch that would "complete" this great submod.
WeedendGeneral has only been away since September 24th, not too long. I don't think this sub-mod is dead (yet), give him some time.
First of all thanks for this great mod. I try it today for first time. I play a lot Europa Barbarorum II and SSHIP mod and this mod is definitely on the same level But i have great problem with end turn times. 9-10 minutes :/ Any solution or its normal?
(ryzen 5 2600, gtx 1650 super, 16gb ram, ssd)
Hello pxfofo,
I previously recommended this change in the campaign_script:
I reduced the turn time by commenting the lines in the campaign_script with "monitor_event UnitDisbanded" and "monitor_event UnitTrained" by setting a semicolon ";" in front of every line. In Notepadd++ you can do this with the "Shift + Alt" selection mode of lines.
If I counted right the amount of monitors is 1860 and implements the system that if units are trained, disbanded population numbers are reduced, respectively increased for the used settlement.
If you want to implement it make a backup first.
Best regards
Thanks for reply, i try it I have also problem with very laggy character movement on campaign map :/ Something is just wrong on my side :/ I dont have this problems with another script heavy mods.
Are the character lags occurring only if you move the agent to an unexplored area or always?
You can make the map explored by changing the color values in map_fog from black (0,0,0) to white (255,255,255).
Some time ago I felt that this helped.
Best regards
Hello!
I would like to play this submod but the loyalty script makes it unplayable for me. Is there someway to remove it or in general how do people deal with the loyalty script?
Hello Khwarezmianxx,
which loyalty script are you exactly referring to?
Do you mean:
having many generals with low loyalty values,
cities having high unrest,
religious scripts which can cause generals to loose loyalty,
or something else.
Best regards
Little update about ai turn time problem. I switch from my old cd version to the steam version, and turns time drops from 10min to 3min.
Steam version maybe runs better on modern hardware.
Hi!
If I remember correctly it is the feature or script where all your generals exept your faction leader ofc gets the trait "you are not my king" or "rebel" and they cause cities to rebel and dont move at all. It happens when your faction leaders authority is low or when he has 0 or little dread and chivalry. Or then it was both of mentioned above together that make the event/script happen.
Hello Khwarezmianxx,
When you start a new campaign you are asked if you want accept or decline the "Civil War Mechanics?" scroll . If you decline it, you shouldnt have these loyalty traits.
Best regards
Oh.. well it seems like i miscliked it or i didnt pay attention lol. Well thanks for the help. Definitely a fantastic sub mod and i hope the work on it continues.
Hi!
I dont seem to get the civil war mechanics scroll at the start of a new campaign. So i havent got the option for disabling the rebellion/civil war script. Have i downloaded the mod wrong or something?
first of all thanks for the mod, its great, I downloaded it yesterday but can not get some things.
1. generals script. does it work for AI also? or only me.
2. black fog of war, is there any way for me to change it to normal?
3. sieges, is there any way to tech generals how to assault walls? I could not find any.
Hello metsikhovne,
1. Works only for player. It closes the battle window, if a captain is leading the army.Spoiler Alert, click show to read:
2.You can make the map explored by changing the color values in map_fog from black (0,0,0) to white (255,255,255).
3. It gives generals a negative SiegeEngineering value by hidden traits. So you need at least a certain amount of units in an army to start a siege.
Spoiler Alert, click show to read:
There are many traits which increase SiegeEngineering, you can search after "SiegeEngineering" through the export_descr_charachter_traits.txt file and check the to the traits corresponding triggers.
Spoiler Alert, click show to read:
For example here having a general sit in a settlement with a siege workshop and besieging a settlement has a chance to increase the generals skill.
Best regards
Thank you, + Rep
Yes i did, i had done something wrong with the installation but now all works. Though after i fixed the installation, suddenly my turn speed in the mod is very long and units take long time to get available in the recruiment scroll. Also when i move any character on the campaign map the characters move slow and lag little bit, especially if i press space to make them move fast.