building tolerance
{
levels tolerance
{
tolerance requires factions { turks, yemen, bavandid, cumans, kievan_rus, kyiv, byzantium, poland, england, france, moors, denmark, russia, fars, milan, sicily, venice, portugal, egypt, spain, scotland, hungary, aztecs, slave, mongols, normans, saxons, hre, timurids, } and event_counter ai_boost 0 and building_present_min_level castle_settlements walled_town or building_present_min_level core_building wooden_wall
{
capability
{
religion_level bonus -3
trade_base_income_bonus 3
; income_bonus bonus 100
law_bonus bonus -2
; Changes for new system
; orthodox
income_bonus bonus 50 requires region_religion orthodox 10 and not event_counter IsOrthodox 1
income_bonus bonus 50 requires region_religion orthodox 20 and not event_counter IsOrthodox 1
income_bonus bonus 50 requires region_religion orthodox 30 and not event_counter IsOrthodox 1
; catholic
income_bonus bonus 50 requires region_religion catholic 10 and not event_counter IsCatholic 1
income_bonus bonus 50 requires region_religion catholic 20 and not event_counter IsCatholic 1
income_bonus bonus 50 requires region_religion catholic 30 and not event_counter IsCatholic 1
; sunni
income_bonus bonus 50 requires region_religion islam 10 and not event_counter IsIslam 1
income_bonus bonus 50 requires region_religion islam 20 and not event_counter IsIslam 1
income_bonus bonus 50 requires region_religion islam 30 and not event_counter IsIslam 1
; shia
income_bonus bonus 50 requires region_religion shiism 10 and not event_counter IsShiism 1
income_bonus bonus 50 requires region_religion shiism 20 and not event_counter IsShiism 1
income_bonus bonus 50 requires region_religion shiism 30 and not event_counter IsShiism 1
; ibadism
income_bonus bonus 50 requires region_religion ibadism 10 and not event_counter IsIbadism 1
income_bonus bonus 50 requires region_religion ibadism 20 and not event_counter IsIbadism 1
income_bonus bonus 50 requires region_religion ibadism 30 and not event_counter IsIbadism 1
; eastern
income_bonus bonus 50 requires region_religion eastern 10 and not event_counter IsEastern 1
income_bonus bonus 50 requires region_religion eastern 20 and not event_counter IsEastern 1
income_bonus bonus 50 requires region_religion eastern 30 and not event_counter IsEastern 1
; pagan
income_bonus bonus 50 requires region_religion pagan 10 and not event_counter IsPagan 1
income_bonus bonus 50 requires region_religion pagan 20 and not event_counter IsPagan 1
income_bonus bonus 50 requires region_religion pagan 30 and not event_counter IsPagan 1
; hindu
income_bonus bonus 50 requires region_religion hindu 10 and not event_counter IsHindu 1
income_bonus bonus 50 requires region_religion hindu 20 and not event_counter IsHindu 1
income_bonus bonus 50 requires region_religion hindu 30 and not event_counter IsHindu 1
; Judaism
income_bonus bonus 50 requires region_religion judaism 10 and not event_counter IsJudaism 1
income_bonus bonus 50 requires region_religion judaism 20 and not event_counter IsJudaism 1
income_bonus bonus 50 requires region_religion judaism 30 and not event_counter IsJudaism 1
; Heretric
income_bonus bonus 50 requires region_religion heretic 10
income_bonus bonus 50 requires region_religion heretic 20
income_bonus bonus 50 requires region_religion heretic 30
}
material wooden
construction 2
cost 500
settlement_min large_town
upgrades
{
}
}
}
plugins
{
}
}