Hi WG,
thanks for the answers. I'm looking forward to your update!
A few thoughts:
- I haven't understood your plan fully, so just to tell you why I do like the current Buff&Shine recruitment system. Namely, I don't like a strict "settlement-size-progression" recruitment system. I mean: the size of a settlement should limit the number of troops you may recruit, but not necessarily the quality (ie type) of the units. In the Stainless Steel (I've played a vanilla game just one time, so I cannot tell on vanilla) the problem for the weaker factions was that they started with a small settlement and were unable to recruit heavy infantry, for instance. This was solved in HURB and in the Buff&Shine: you can have a small settlement but with a high level of feudal l building. I think the level of the political system should be quite independent from the level of the settlement (in the SSHIP its solved through an additional Regional Council building that indeed provides for the feudal units, and can be build quite early).
- If you would care, I'd be happy if you'd fix that problem with Siege system - it was game-breaking for my Vladimir and Volga Bulghar games.
- have a look at my entry on the ideal recruitment system, maybe it would serve you with some ideas - actually many of them were inspired / taken from your modding - thanks!. I've also produced some thoughts on the Loyalty system recently.
take care, don't overwork yourself!
cheers
JoC