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Thread: Buff and Shine 1.9: New Factions, Changed Recruitment and more

  1. #201
    Julio85's Avatar Decanus
    Join Date
    Dec 2009
    Location
    Torino, Italy
    Posts
    599

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Hello, I notice that UI card missing for: Faris Atabeg, the ships and the Dilaq lancers....when one of the general join the rebels, also the bodygards didn't have a ui card.
    sorry for that, I will look around to other factions in the next days

  2. #202
    Libertus
    Join Date
    Jan 2015
    Location
    Russia
    Posts
    65

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Hi WeekendGeneral, I noticed the following errors:

    (GreatImam_gain_desc)This man's knowledge of legal codes and piety have elevated him to this position.

    no line : {bodyguard_yemen_descr_short}

    repeats:

    {stone_keep_to_small_town_mesoamerican}Convert to Town
    {stone_keep_to_small_town_mesoamerican}Convert to Town

    {village_to_wooden_castle_mesoamerican}Convert to Motte and Bailey
    {village_to_wooden_castle_mesoamerican}Convert to Motte and Bailey

  3. #203

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by ZSV View Post
    Hi WeekendGeneral, I noticed the following errors:

    (GreatImam_gain_desc)This man's knowledge of legal codes and piety have elevated him to this position.

    no line : {bodyguard_yemen_descr_short}

    repeats:

    {stone_keep_to_small_town_mesoamerican}Convert to Town
    {stone_keep_to_small_town_mesoamerican}Convert to Town

    {village_to_wooden_castle_mesoamerican}Convert to Motte and Bailey
    {village_to_wooden_castle_mesoamerican}Convert to Motte and Bailey
    Hi ZSV,

    The first bug is fixed in the latest version with hotfix.

    EDIT: And I think it would be a good idea to make a separate recruitment building chain for Salghurids consisting of Seljuk, Khwarezm and some other units, not just Seljuk like it is now.
    EDIT2: And I am also for nerfing the stats of Russian units because they are overpowered in comparision with the units stats of the neighboring nations.
    Last edited by vsivak; December 21, 2016 at 12:56 AM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  4. #204

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    I've fixed some of the errors mentioned so far and tweaked recruitment/campaign a little in this hotfix: https://www.mediafire.com/?xs50dv86pi8hb6v

    I will upload the UI updates among other things in a patch sometime after Christmas.

    Both Kyiv and Fars need a great deal of improvement they are currently more or less placeholders and are meant to be ai controlled until some adjustments are made. For example they have very limited AOR native recruitment which will need to be expanded and neither have their own recruitment buildings. I'd like to give fars some of the other atabeg units and AOR restricted Omani or Uyniud troops in an effort to reflect their ambitions in dominating the Persian gulf and their occupation of Bahrein.

    Cheers

  5. #205

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    The same bug that concerned the orthodox church also concerns building temple_shia, building temple_shia_castle, building madrassa_shia, building c_madrassa_shia, building buddhistmon and building c_buddhistmon.

    Your code:
    Code:
    small_masjid_shia city requires factions { mongols, hungary, yemen, normans, }   and event_counter sindh_shia 1
    Correct code:
    Code:
    small_masjid_shia city requires factions { mongols, yemen, normans, } or factions { hungary, } and event_counter sindh_shia 1
    Your code:
    Code:
    buddhistmon1 city requires factions { mongols, saxons, }  and event_counter khitan_buddhist 1
    Correct code:
    Code:
    buddhistmon1 city requires factions { mongols, } or factions { saxons, } and event_counter khitan_buddhist 1
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  6. #206

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by vsivak View Post
    The same bug that concerned the orthodox church also concerns building temple_shia, building temple_shia_castle, building madrassa_shia, building c_madrassa_shia, building buddhistmon and building c_buddhistmon.

    Your code:
    Code:
    small_masjid_shia city requires factions { mongols, hungary, yemen, normans, }   and event_counter sindh_shia 1
    Correct code:
    Code:
    small_masjid_shia city requires factions { mongols, yemen, normans, } or factions { hungary, } and event_counter sindh_shia 1
    Your code:
    Code:
    buddhistmon1 city requires factions { mongols, saxons, }  and event_counter khitan_buddhist 1
    Correct code:
    Code:
    buddhistmon1 city requires factions { mongols, } or factions { saxons, } and event_counter khitan_buddhist 1
    All of this is Vanilla Broken Crescent 2.4 I haven't touched most of the core building chains. Frankly I find it a bit weird that the mongols can build Buddhist temples as they were predominately pagan or Muslim in area that the campaign covers.

    Good find regardless there's a whole heaps of little bugs and errors that need some buff and shine in BC 2.42.

  7. #207

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    I compared your code with the code of BC 2.4.2 and these bugs do not appear in 2.4.2. Have you based your files on 2.4? There were some bugs fixed in 2.4.2.

    And as I know Mongols were very religiously tolerant so I think they should be able to build different temples (including Buddhist).
    Last edited by vsivak; December 23, 2016 at 06:38 AM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  8. #208

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by vsivak View Post
    I compared your code with the code of BC 2.4.2 and these bugs do not appear in 2.4.2. Have you based your files on 2.4? There were some bugs fixed in 2.4.2.

    And as I know Mongols were very religiously tolerant so I think they should be able to build different temples (including Buddhist).
    Huh, that is a real possibility I lost most of my files awhile ago and scraped together what I had on a usb. Its probably a mixture then of 2.4 and 2.42.

    Whilst the mongols were very tolerant of differing faiths they didn't actively promote Buddhism rather letting the community function unhindered. In fact Buddhism in the area depicted in Broken crescent in the time frame had been in steady decline in face of the popularity of islam and for the most part was treated a dhimmi community. A great representation of the mongol religious tolerance would be allowing them to build all of the possible religious temples is that even possible in the engine.

  9. #209

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Ok I checked it. You based your EDA, EDCT and EDB on version 2.4. But the changes in EDA and EDCT between 2.4 and 2.4.2 are mostly cosmetic, no bugfixing. And in EDB the most imporant difference is the bugfix I mentioned in post above. So nothing game breaking.

    EDIT: One correction "and not hidden_resource" is working in the recruit pools but not in the building conditions. Sorry for the mistake
    Last edited by vsivak; December 23, 2016 at 01:45 PM.
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  10. #210

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    I'm having crashes with the latest 1.0 and hotfix. I'm using bc 2.4.2 and the game crashes when I select any country in campaign. the loading screen appears, but it crashes when the loading is over. Also, when I select custom battle screen and switch to campaign screen, the game crashes. Attaching log file.


    PS. I deleted some of the unnecessary contents in log file to reduce the size.
    Attached Files Attached Files

  11. #211

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    im having crash too. When i start a campaign

  12. #212

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Are you playing Steam or CD version?
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  13. #213

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    im using cd version

  14. #214

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Try to delete file map.rwm file which is in Broken crescent folder data/world/maps/base
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  15. #215
    Laetus
    Join Date
    Feb 2013
    Location
    Porto Alegre
    Posts
    16

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Hi all, Well, I don't know if here is the right place to report this situation.
    Why when I start a campaign game with the Zengids or other Islamic faction the game crash in 10 - 20 turns?
    Thanks in advance, happy new year folks!

  16. #216

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    I'm using the Steam version, but original BC and other mods are working fine because I created kingdoms.exe file from original medieval.exe. Also, deleting map.rwm did not work for me...

  17. #217

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    I'm having the same campaign crash issue.

  18. #218

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Ok, guys. Try this quick patch. Install overr hotfix. I have fixed some syntax errors in EDB and missing strings in historic events.
    Attached Files Attached Files
    Rus 2 Total War 2.01 - Unofficial English translation released
    http://www.twcenter.net/forums/showt...ation-released
    Buff and Shine submod for Broken Crescent
    http://www.twcenter.net/forums/showt...tment-and-more
    My submod for Baltic Campaign - Battle for the Baltic
    http://www.twcenter.net/forums/showt...altic-Campaign

  19. #219
    Laetus
    Join Date
    Feb 2013
    Location
    Porto Alegre
    Posts
    16

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    Quote Originally Posted by vsivak View Post
    Ok, guys. Try this quick patch. Install overr hotfix. I have fixed some syntax errors in EDB and missing strings in historic events.
    Thanks for the help.

  20. #220

    Default Re: Buff and Shine 1.0: Better Mongols, Improved AOR and more

    I don't know if this was going to be addressed by the mod, but for some reason Crusades don't do anything. I get the Crusades event scroll, as well as "Crusaders have landed" scroll, but then nothing appears. For context I'm playing as the Zengids, i destroyed the KoJ a long time ago as well as the Ayyubids. So I have complete control of the Holy Land, and I've played watch towers everywhere, so I would've seen it. I even used toggle_fow to find some boats or anything and there's nothing.

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