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Thread: Buff and Shine 2.4: New Factions, Changed Recruitment and more

  1. #721

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    hi everyone,anyone can help me for decrease mercant trade values?its too much for now.30k for city taxes and 45k mercant florin seems wrong for me.Tnx

  2. #722

    Default Re: Mongol invasion that doesn't suck Buff and Shine for Broken Crescent 0.1

    Hey weekend general I'd like to report that Merc latin knights do not have a proper unit card

  3. #723

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Gday! The Bavandids Shepaprdeoslsld thingamajiggy, the Persians dich the chainshrouds and thicc Maces have a Unitcard and Statpic that shows them as chainshroud wearing, heavily armored macebois - BUT the Unit ACKSCHUaLLY looks like reskinned Vanilla Ghulams pre upgrade

  4. #724
    Vortigern's Avatar Foederatus
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    Default Re: Mongol invasion that doesn't suck Buff and Shine for Broken Crescent 0.1

    Quote Originally Posted by Star_destroyer View Post
    Hey weekend general I'd like to report that Merc latin knights do not have a proper unit card
    Same happens to me.

    Btw, i don't know how much research you people have done for this mod, but the music is amazing. Especially the byzzie one. Where did you get it?

  5. #725

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I'd like to report: when I was playing as Abbasids, I had a CTD during Egypt's turn on one of the earliest turns.

  6. #726
    Vortigern's Avatar Foederatus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Also something: Quite a few of my generals got the "Siege Engineer" ancilliary, but i still can't build siege equipment.

  7. #727
    Libertus
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    Default Re: Mongol invasion that doesn't suck Buff and Shine for Broken Crescent 0.1

    how can i put ribault unit into the game?

  8. #728
    isa0005's Avatar Campidoctor
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    The way I fixed the mercenary latin knights icon issue was I went to where I installed Buff&Shine then to "data\ui\units\mercs" and found the file called "#koj_knights_secular_mercs" and then copy and pasted it into every folder in "data\ui\units\" and that seemed to fix the problem. Hope this helps!

  9. #729
    Vortigern's Avatar Foederatus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Didn't fix it for me. Unless i forgot a folder or something....

  10. #730
    isa0005's Avatar Campidoctor
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Don't know what to tell you there buddy
    It worked for me

  11. #731
    isa0005's Avatar Campidoctor
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Also, I would love to see the Byzantine units as seen in SSHIP put into this mod. As much as I love the Byzantine roster, I feel like their units look a bit outdated in comparison to some of the other stuff in Broken Crescent and in Buff and Shine.

  12. #732

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I never get the question in the beginning of the game, whether I want the character scripts, I reinstalled the mod a few times, but strangely when I installed it the same way on other computers, it worked.

  13. #733
    Vortigern's Avatar Foederatus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Quote Originally Posted by isa0005 View Post
    Also, I would love to see the Byzantine units as seen in SSHIP put into this mod. As much as I love the Byzantine roster, I feel like their units look a bit outdated in comparison to some of the other stuff in Broken Crescent and in Buff and Shine.
    That I'd like to. Technically speaking, it wouldn't be that hard to be implemented.

  14. #734

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    I was just wondering, is there a script that causes the Mongols to declare war on the Abbasids as soon as the Khwarezmians are dead? I don't mean they move their armies toward their borders, I mean the game artificially forces them to declare war without besieging or attacking?

  15. #735
    Libertus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Dear developers of Buffand Shine_1.9 , when translating found some bugs.

    In the file imperial_campaign_regions_and_settlement_names.txt

    {Nayasbur_Region}Nayasbur Region
    {Nayasbur}Nayasbur

    and

    {Nayasbur_Region}Nayasbur Region
    {Nishapur}Nishapur

    In the file descr_regions.txt



    Nayasbur_Region
    Nishapur



    Added ancillaries:
    {Piruzabad_amir}
    {Amastris_amir}
    {Lhasa_amir}
    {Khiveh_amir}

    Need to add:
    {bodyguard_yemen_descr_short}
    {georgian_medium_lancers_descr_short}
    {turkish_spearmen_descr_short}
    {Kwarizmian_Cavalry_Mercs_descr_short}
    {levy_md_spearmen_descr}
    {levy_md_spearmen_descr_short}

  16. #736
    Libertus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Added ancillaries:

    {Gurganj_amir} etc.
    {Khiveh_amir} etc.
    {Sada_amir} etc.
    {Bela_amir} etc.

  17. #737
    Libertus
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    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    If in the player's army or in the army AI the unit is rajput_elephant_javelins_mercs - CTDwhen the battle map is loaded.

  18. #738

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Can someone upload buff and shine to Moddb or another platform like mega? I really hate Mediafire

  19. #739

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Keeps crashing after installing.

  20. #740

    Default Re: Buff and Shine 1.9: New Factions, Changed Recruitment and more

    Can't play it. It immediately crashes at the splash screen. I got this to work effortlessly with steam before and I don't think it's been updated since.


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