building capital_building
{
levels capital_building
{
capital_building requires factions { , }
{
capability
{
agent merchant 0 requires factions { timurids, hre, normans, turks, yemen, cumans, kievan_rus, kyiv, saxons, byzantium, poland, england, france, moors, denmark, russia, fars, milan, sicily, venice, portugal, egypt, spain, bavandid, scotland, hungary, aztecs, slave, mongols, }
agent_limit merchant 2
agent spy 0 requires factions { timurids, hre, normans, turks, yemen, cumans, kievan_rus, kyiv, saxons, byzantium, poland, england, france, moors, denmark, russia, fars, milan, sicily, venice, portugal, egypt, spain, bavandid, scotland, hungary, aztecs, slave, mongols, }
agent_limit spy 2
agent assassin 0 requires factions { timurids, hre, normans, turks, yemen, cumans, kievan_rus, kyiv, saxons, byzantium, poland, england, france, moors, denmark, russia, fars, milan, sicily, venice, portugal, egypt, spain, bavandid, scotland, hungary, aztecs, slave, mongols, }
agent_limit assassin 1
agent diplomat 0 requires factions { timurids, hre, normans, turks, yemen, cumans, kievan_rus, kyiv, saxons, byzantium, poland, england, france, moors, denmark, russia, fars, milan, sicily, venice, portugal, egypt, spain, bavandid, scotland, hungary, aztecs, slave, mongols, }
agent_limit diplomat 4
happiness_bonus bonus 4
population_growth_bonus bonus 2
recruitment_slots bonus 1