Re: Official Unit Gameplay Balance Thread
1. The date of the mod version when released.
Date of the mod:5/9/16
2. The unit(s) that is to be changed, and it's faction(s).
The Shield-Wall ability found on many sword and spear units.
3. What is the proposed change to the unit(s)?
Remove bonus vs infantry on shield wall ability. Possibly even include a debuff on attack damage for using it.
4. Explain why the change of the unit will benefit and improve gameplay.
Shield wall as it is now is overpowered, especially on high-era units with low attack damage. The shield wall is so powerful that it is always preferable to use it whenever possible granting both a massive defense boost and a big attack boost vs infantry. The result of this is that it is always better to shield wall and walk into an opponents units than charging the unit. It makes no sense that a unit should cause more damage in shield wall than it does when charging.
The mod will benefit by removing the offensive bonus on the shield wall so that players have to make a choice if they should use it or not, sacrificing offensive power for more defense. For now, and especially in siege battles it is a no brainer to use as its drawbacks are not proportional to the benefits. I believe this is caused due to the Attila values does not play well with the increased defense and lower attack in this mod. Shield wall was overpowered back in vanilla as well but it was not as apparent.
5. Describe the situation. Describe the environment settings if possible. How can somebody else besides you recreate the scenario that resulted in your appeal to change the unit(s)?
I just had a siege battle where a unit of sergeants (high) in shield wall got 700+ kills vs elite infantry including men at arms and late polearms. Sergeants are not a particularly powerful unit but in shield wall it can outlast the best infantry in the game despite being surrounded and outnumbered 7-1. This is because with the increased defense it also get massively improved offense. Another unit which benefits massively from shield wall is pavisiers. In shield wall they will stand and fight for a long time with few casualties despite being surrounded and rear charged by heavy shock cav, which is fine for a super-defensive unit if they did not dish out more damage than they are getting back thanks to the 10+ damage.
Last edited by Påsan; July 25, 2016 at 07:39 PM.