Description Overlooking the border between the Trident and the Bay of Crabs lies Darry, a small humble castle owned by on the Riverlands' mighty houses. It has a number of villages around it and is passed by when traversing the Kingsroad from the North to King's Landing. Lying in the middle of the Vale, Crownland and Riverland border region, the castle has faced many assaults.
Household
Lady Margaery Darry née Grafton
Age: 31 (231 AL)
+2 Wealth
+3 Charisma
+3 Survival
Lady Darry is the widow of the former lord and current ruler of the Trident Mouth, under the advise of a council consisting of ser Gregor Mooton, ser Tybald Grafton and Maester Jaime.
Ser Gregor Mooton, master-at-arms
Age 39 (223 AL)
+2 Battles
+2 Duels
+3 Survival
+1 Scout
+1 Capture
Ser Gregor is the thin lanky knight of Maidenpool, serving as a household guard of Darry and the castle's master-at-arms, bleak and bitter man with a stoic attitude to life.
Ser Tybald Grafton, household knight of Darry
Age: 27 (235 AL)
+3 Duel
+3 Battle
+1 Survival
Ser Tybald is the lover of lady Darry and her distant cousin from Gulltown. Having an affair for the last five years they spent together in the castle since the death of the lord.
Lord Patrek Darry
Age 10 (252 AL)
+2 Survival
+1 Duel
+1 Wealth
Young lord Patrek spends his days pretending to be heroes of old in the small castle of Darry, playfully forcing the other children into his weird games with unclear rules.
Other members of the household consist of knights, squires and maidens from the neighboring families and allied relatives of the Darrys, containing many Valesmen from Gulltown who followed lady Darry to her new home.
Income and Trade
Prosperous: 50,000
+10% Ruler trait (Lady Margaery Darry)
= 55,000 GD
Trade routes (resource - Grain +1200 Militia Points
1. King's Landing - Perfumes: 10,000 GD
2. Highgarden - Fruits: 10,000 GD
Buildings
Under construction (finished 3/6)
Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
Merchant's Square: +10% province income
Citadel Towers: +1 Siege Defence rolls
Tier I
Militia Armory: +500 Militia Points
Market Square: +10% income
Wall Reinforcements: +1 Siege Defence rolls
Tier II
Tier III
Tier IV
Army
Levy (Very Large): 7,500
5625 Light Infantry
1875 Archers
Militia:
+1200 Grains resource
+ 600 Fruits Resource
+0 Buildings
1800 Total points
100 Polearms
315 Heavy Infantry
270 Light Cavalry
180 Heavy Cavalry
Bannermen and vassal army
House Mooton
Land Levy Points: 5,500
4,125 Light Infantry
1,375 Archers
Total Levy: 5,500 Total Men
Militia
733 Polearms
550 Archers
275 Heavy Infantry
275 Light Cavalry
92 Heavy Cavalry
1,925 Total Men
Mooton Total: 7,425
House Cox
Land Levy Points: 2,750
2063 Light Infantry
688 Archers
Total Levy: 2,750 Men
Militia Points: 1,375
367 Polearms
275 Archers
138 Heavy Infantry
138 Light Cavalry
46 Heavy Cavalry
Total Militia: 963 Men
Cox Total: 3713 Men Total
House Roote
Land Levy Points: 750
563 Light Infantry
188 Archers
Total Levy: 750 Total Men
Militia
100 Polearms
75 Archers
38 Heavy Infantry
38 Light Cavalry
13 Heavy Cavalry
263 Total Men
Total Bannermen Army:
Land Levy Points: 9,000
6,750 Light Infantry
2,250 Archers
Total Levy: 9,000 Total Men
Militia
1200 Polearms
900 Archers
450 Heavy Infantry
450 Light Cavalry
150 Heavy Cavalry
3,150 Total Men
Darry (Bay of Crabs) - House Darry of Darry, High Lords of Trident Mouth.
- Maidenpool - House Mooton of Maidenpool.
- Saltpans - House Cox, Knights of Saltpans.
- Lord Harroway's Town - House Roote of Lord Harroway's Town.





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