Originally Posted by
Quintillius
Nice! I really like how dvk is truly controlling every aspect of the game; taxes, population, trade, recruitment, building and more.
There's a lot I could say about that, but really, uh here:
- Taxes: II'm basically going to be just focusing on the tax rate. For pretty much all settlements (certainly City+) I'll ignore tax-bonus focused buildings, eg: Tax line, higher market upgrades, industry line, trade route line, glass-industry line, etc
- Population: The population reduction building is a bit of a tossup, might be useful. The population increasing one (and the wells-water line) are massive sledgehammers. Getting populations to 216,000 is basically a sort of exploit and only doable in a few cases, or with a ton of building, it's essentially just for fun.
- Trade: Intended to be very restricted. Generally go for Ports and Roads (plus level 1 of the trade temple, why not). Now you can build Highways on Large Cities (RS2 required Huge, I think) so I'll be making a Highway mess for fun.
- Recruitment: Yeah the AoR is great. Though I'll only be very selectively using it. Note that the requirements for the merc building mean sometimes you can build it without building your own barracks. Also the AI may have built it for you, which means you can just pull stacks of out a settlement right after taking it. Yes, I've done this is Sparta campaign. It is amusing.
- Building: Yeah I, uh, build buildings.
Originally Posted by
Quintillius
So slingers are actually useful against elite if you put them behind such troops?
It's pretty much the best way to kill any troops, but for elite heavy infantry it's nearly the only way unless you enjoy losing horsemen constantly to... the enemy's backs.
Originally Posted by
seleukos99
Just wondering, haven't you ever considered keeping the structure of your army a bit more historically accurate, just to make it more fun, instead of tormenting everyone with those hordes of slingers?
No, don't wonder. Historically accurately speaking Athens should be some sort of pawn of Macedon's and then get owned by Rome later on so not even in the big picture sense.
Actually, this is more fun for me. Admittedly if I will post about it the responses of people to it are also a factor, but you know what was never amusing for anyone? The RS1 battle of 70 units of militia hoplites vs a Roman stack. Something like that would take hours on triple speed in RS2/III.
In case you're wondering I have checked, and it seems most big fights are or might as well be, inside a settlement. There's nothing accurate about the RTW settlement fights. A sneak peek at how the war against Macedon goes :
Storywise I don't even know, the "taking over the world by immediately assaulting 198 settlements with siege ballista" is a bit odd. Same for "the strength of Rome was all destroyed in a series of fort assault battles" or whoever.
Strategically speaking, the real interesting part will be when adventuring far inland (so Dacia/Germania for example) as moving troops from Athenai to the front will become very slow. Of course, using boat tricks, moving to anyplace with a port will be very fast, provided the infrastructure is in place... unlike with the actual Athenian empire though, the speed of moving troops via sea is capped, so in fact one could just go on a coastal conquering spree and reinforce Germania areas from the north side where there are ports, provided you own Italy and Spain and can go all around there...