I'm making these in no particular order.
1. Professional point caps should be based on relative lordly rank, not just whether you're a lord or not.
Royalty, 5,000 points : Includes anyone with the title Prince, King, Queen
Lord Paramount, 4,000 points: Includes all the lords paramount titles except any that can claim a royal title
High Lords, 3,500 points: Self explanatory
Minor Lords, 3,000: every other lordly house not having the above political distinctions
*These changes reflect relative strength/power in the ability to house larger household bodies of troops.
2. The economic investment system and edicts system are at extreme odds with one another. An investment in miltiia barracks for example grants 250 permanent militia points. An edict costs half of that and gives you four times the amount on a "temporary" basis that you can keep buying year after year. At the next militia barracks tier you get another 250. So 500 permanent militia points costs 60,000. That is 6x what the edict costs and grants only one half of what the edict grants. So let's double the militia points from the buildings or half the number from the edicts and increase the cost to 20,000.
2A. It's also ridiculous that instead of getting trade routes you can just "tax merchants" the equivalent of 40,000 per year via edicts. Either trade in the game is going to mean something or we're just going to grant everyone an extra 40k in income as a base.
2B. We need to limit the number of edicts purchased per year and maybe put a cooldown on how many can be purchased consecutively.
3. The soldiers for hire are not balanced well. Pretty much all the AOR units aren't worth hiring. I don't even know where to start with them, but increasing their cost and then making their bonuses contingent upon how large the army they're in is useless especially since the larger army wins no matter what 99% of the time. An army of 5k with half of them as elite infantry and going to lose against a 25k predonimanlty levy army.
3A. Instead of trying to nail down what units (AOR, elites, polearms, etc) can do by proportion and mathematical rolls, I propose this a system with more flexibility. Make the tiers of standard, elite or AOR come with the capability of adding modifiers dependent upon how they are used. Let's take infantry as an example.
Mercenary Heavy Infantry: no possible bonus, just be glad you have extra heavy infantry
Elite Heavy Infantry: Possible +1-2
Elite Heavy AOR Infantry: Possible +1-4
The number of bonus to be applied will be completely arbitrary, based on the orders given to those units, and subject to change. Elite infantry would be regarded as the best of the best fighters, the equivalent of special forces. They're simply capable of more: inspiring nearby troops, forming a crack corps of troops in the center of a line for a devestating charge, or a surprise attack from some woods that would cause a shock to the enemy line. The possibilities are almost endless but it is up to the person sending in orders to create a situation where a moderator could add modifiers based on how they are used. We can still keep in mind that a single 300 man unit in an army of 25,000 might not have as much of an impact in a fully pitched battle. But, maybe if they are posted in the rearguard in the event of a full rout, they could pull some 300 Spartansand keep the rout rolls from being too bad.
4. It's time to adjust the battle rolls to a 30 sided or random selection x/30 so we have more mathematical flexibility with bonuses. Might even be worth looking into an x/50.






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