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  1. #1
    Dirty Chai's Avatar Dux Limitis
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    Default The Sacking of Claw Isle


    Timestamp: 11:29 PM Pacific Time, May 1

    Commanders:
    - Samarro Saan "the Last Valyrian" (+4 Naval Battles, +1 Charisma, +2 Survival, +1 Duels, +1 Assassination, +1 Wealth, +1 Capture, +1 Pillager)

    Total Fleet 508 ships (10,515 points)
    - 5 Grand Warships (500 points)
    - 17 Narrow Sea Galleons (1360 points)
    - 24 Heavy Galleys (1200 points)
    - 35 Dromonds (1050 points)*
    - 427 Levy ships (6405 points)*
    *- Can sail up rivers
    Landsmen 12,000 men (14,000 points)
    - 1,000 Heavy Infantry (2,000 points)
    - 8,000 Light Infantry (8,000 points)
    - 2,000 Polearms (3,000 points)
    - 1,000 Archers (1,000 points)


    Angry and bitter from defeat, and fresh from rest and repair, the pirates and sellsails of the Narrow Sea come back to the Crownlands for another assault. Looking for revenge and to repay what was lost to them at Dragonstone, they seek to land on Claw Isle, slaughter all who resist, and sack the island, looting every corner, nook, and cranny.

    The fleet flies in at full force, coming from the open sea to the west, following no coast lines. They attack at night, if possible.

  2. #2

    Default Re: The Sacking of Claw Isle

    Is this a raid or a siege, because if it'st he latter then there's a lot longer of a wait time.


  3. #3
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Sacking of Claw Isle

    OOC: A raid. But I might siege it depending on how the assault of the island goes.
    Last edited by Dirty Chai; May 01, 2016 at 02:14 PM.

  4. #4

    Default Re: The Sacking of Claw Isle

    Detection Roll: Rolled a 5.

    1-5, the peasants are caught completely by surprise and no defence can be mustered. Proceed straight to a Loot Roll.

    Perception Roll: Not needed.

    Raid Roll: Not needed.

    Loot Roll: Rolled a 3 +1 pillager = 4. 4% of 20,000 is 800 dragons looted.


  5. #5
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Sacking of Claw Isle

    The buccaneers and sellswords ransacked the island, tearing apart every village and searching high and low for gold, silver, anything of value, and supplies. A full two days of the chaos went on before Saan could get the armada back to some semblance of order.

    Despite this, the fleet found scant little, compared to the tales they told of treasure and wealth when speaking of Claw Isle and the Celtigars.

    It was not nearly enough. What had been gathered from the island was worth naught more than a few of the most expensive whores back home in Lys. Samarro looked up at the small keep, the Clawfort, and considered how long it might take to capture the place..

    [1.5 RL days, as per minor castles with no warning?]
    Last edited by Dirty Chai; May 01, 2016 at 03:54 PM.

  6. #6

    Default Re: The Sacking of Claw Isle

    Claw isle Defenders:

    40 Heavy Infantry (80 points)
    80 Light Infantry (80 points)
    40 Polearm Infantry (60 points)
    40 Archers (50 points)

    And yes, 1.5 days for a minor castle.


  7. #7
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Sacking of Claw Isle

    The fleet circles around, oriented around the castle's harbor as a wall of anchored warships.
    The landsmen and sellsails alike gather around the fortress, setting up camp on the ravaged island.

    Siege lines form; though this is Saan's first time facing an Andal fortress, he is quite confident.
    He is, however, not very confident that he will find riches within. Still, the castle must be threatened, and ravens must fly..

    - Ram & Light Ladders are ordered constructed, 12 hours (12:00 PM Pacific Time, May 1)
    - The men are ordered to watch for ravens flying from or to the keep, but not to shoot them down. Instead, they must inform the captain, Saan.
    Last edited by Dirty Chai; May 01, 2016 at 03:55 PM.

  8. #8
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    Default Re: The Sacking of Claw Isle

    Timestamp: 12:00 PM Pacific Time, May 1
    (7 hours and 30 minutes from now)

    Saan decides to order the crews and landsmen to assault the keep with the ladders hacked out from the forests nearby and tree trunks made into battering rams. The island had been useless so far, raising little but supply for his horde of sellsails and mercenaries.
    It would have to serve as a fortress of his own instead, once he uprooted the Celtigars from the island.

    Only the Light Infantry attack, the Heavy Infantry and Polearms hang back.

    Left Wall

    3,000 Light Infantry (3,000 points)
    300 Archers (300 points)

    Gatehouse
    2,000 Light Infantry (2,000 points)
    200 Archers (200 points)

    Right Wall
    3,000 Light Infantry (3,000 points)
    300 Archers (300 points)
    Last edited by Dirty Chai; May 02, 2016 at 07:26 AM.

  9. #9

    Default Re: The Sacking of Claw Isle

    Fall of Celtigar Castle:

    The castle quickly falls against the overwhelming number of pirate soldiers with the entire garrison massacred. Pirate losses are 53 light infantry.


  10. #10
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The Sacking of Claw Isle

    The small keep is despoiled, before Saan leaves a small garrison in the captured castle, raising some Blackfyre flags on its towers and gatehouse.

    Garrison
    200 Heavy Infantry (400 points)

    Samarro Saan then sails off, northwards, with the rest of the remaining fleet

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