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Thread: Rome 2: Modding Randomness of politicsl events, dilemmas and missions?

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  1. #1

    Default Rome 2: Modding Randomness of politicsl events, dilemmas and missions?

    Hello everyone,

    I have been looking for a possibility to increase the randomness of triggering the Rome 2 political events/missions/dilemmas, but I haven`t found in the data.pack in the db file nothing concerning it. Is there anyone, who knows, where to mod the randomness of these political events?

  2. #2

    Default Re: Rome 2: Modding Randomness of politicsl events, dilemmas and missions?

    I have been looking for a possibility to increase the randomness of triggering the Rome 2 political events/missions/dilemmas, but I haven`t found in the data.pack in the db file nothing concerning it. Is there anyone, who knows, where to mod the randomness of these political events?

  3. #3

    Default Re: Rome 2: Modding Randomness of politicsl events, dilemmas and missions?

    I'm sorry, but there has been an error with posting twice the same post and the text is in white. Could a mod delete the second post and edit "political" in the thread title? Thanks a lot!

  4. #4

    Default Re: Rome 2: Modding Randomness of politicsl events, dilemmas and missions?

    So, here the text:

    I have been looking for a possibility to increase the randomness of triggering the Rome 2 political events/missions/dilemmas, but I haven`t found in the data.pack in the db file nothing concerning it. Is there anyone, who knows, where to mod the randomness of these political events?

  5. #5
    Semisalis
    Join Date
    Sep 2011
    Location
    New Zealand
    Posts
    412

    Default Re: Rome 2: Modding Randomness of politicsl events, dilemmas and missions?

    I think you are after cdir_configs table and these values:





















    CDIR_CVN_EVENT_GENERATOR_BASE_CHANCE
    CDIR_CVN_EVENT_GENERATOR_EXTRA_CHANCE_PER_ROUND
    CDIR_CVN_EVENT_GENERATOR_INCIDENT_BASE_CHANCE
    CDIR_CVN_EVENT_GENERATOR_INCIDENT_CHANCE_PER_ROUND
    CDIR_CVN_EVENT_GENERATOR_MIN_ROUNDS_BETWEEN_EVENTS
    CDIR_CVN_EVENT_GENERATOR_MISSION_BASE_CHANCE
    CDIR_CVN_EVENT_GENERATOR_START_AFTER_ROUND


    Here is someone else's mod to get you started
    http://www.twcenter.net/forums/showt...s-and-Missions
    ~ Too soon old, too late smart ~

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