Anatolikoi Phyletai - 0.5 pts - 1 day - The fierce tribes & peoples of Anatolia have a long history of bloodshed, both against each other and foreign would-be conquerors. These axe-armed hillmen are recruited from their ranks and make for excellent light infantry, being surprisingly brave for a bunch of warriors whose idea of heavy armor consist of padded shirts & head-clothing & who carry only a light crescent-shaped shield for protection. They are almost fearless and even reckless in fact, and are easily provoked into charging without orders. Can be recruited in Pergamon, Bithynia, Pontus, Lydia, Lycia, Phrygia & Cilicia, 2000 men/unit.
Katpatuka Zanteush - 1 pt - 1 day - The tribes of Cappadocia are a different sort from the other Anatolians. They are more cautious, used to fighting in the treacherous ravines & mountain passes crisscrossing their homeland, and jealously protective of their independence. Consequently these Cappadocian hillmen are not as reckless as their other Anatolian counterparts & are master ambushers, capable of hiding anywhere until they are either commanded to hurl their javelins at the foe before charging or the enemy comes close enough to literally walk over them. Can only be recruited in Cappadocia.
Misthophoroi Uazali - 1 pt - 1 day - These warriors are recruited from the tribes of Caria & Lycia: the Lycians and Carians themselves, of course, but also Pamphylians & Pisidians. They are lightly armored, many indeed only wear a helmet, and carry javelins, short-swords modeled after the Greek xiphos, and square shields. They're experts at fighting on rugged terrain and lose their stamina & cohesion slower than most other units even in mountain passes. Can only be recruited in Lycia.
Kartvelebi Dashna-Mebrdzolebi - 1 pt - 1 day - The Georgians are a hardy folk: they must be to survive, considering how harsh their mountainous and wintry homeland is and how much hostility exists between their myriad tribes & petty-kingdoms. Unsurprisingly, their soldiers - medium infantrymen armed with swords & tall oval shields who wear helmets & heavy leather coats for protection - are thus very robust sort, capable of fighting and maneuvering in rough terrain much longer than other units without tiring. They are also famously aggressive & hotheaded to the point of recklessness, and can be provoked into attacking without orders. Can be recruited in Phasis, Iberia & Albania.
Zrahakir Netadzik - 3 pts - 3 days - Some Asiatic nations prefer to have a host comprised of nimble horse-archers to sting the enemy to death with their arrows, as a disturbed nest of angry hornets might; others prefer to rely on their cataphracts, armored juggernauts whose charge is nigh-unstoppable. But the Armenians look at these nations, roll their eyes and wonder why they didn't just combine both military traditions. Armenia's cataphract-archers are clad from head to toe in iron scale armor, ride atop fully barded horses and carry composite bows with which to harass an enemy until they deem the opposing formation has been sufficiently weakened, at which point they'll charge home to finish them off with their lances. Can be recruited in Armenia & Greater Armenia.
Nakhararakan Aspet - 6 pts - 6 days - The creme de la creme of Armenia's noble society, these elite ultra-heavy cataphracts are the best heavy horsemen outside of eastern Persia where other cataphracts can be found. They wear conical helmets with aventails & full suits of scale body armor, carry a lance and mace and ride atop fearless horses that are just as heavily armored as they are. These cataphracts fear nothing but their gods and can even bowl over a Hellenistic phalanx if used properly. Can only be recruited in Armenia.
Toxotai Syriakoi - 3 pts - 2 days - Syria is famed for the quality of its composite bows and the skill of its marksmen. These archers live up to that proud tradition and have the second-longest range of any archer unit in-game, though their arrows do not sting as badly as those of the Cretans. Can only be recruited in Syria, as their name implies.
Ioudaioi Taxeis - 2 pts - 2 days - The Jews are not a people known for running away from threats, especially those that pose a risk to their faith. These Jewish spearmen carry on that proud warrior tradition, and can be expected to fight zealously to the bitter end in the name of their one God. They are solid medium infantry who wear open-faced helmets and leather cuirasses, often homemade, and wield javelins, thrusting spears & shields. Like the Cappadocians they are experts at hiding in plain sight and conducting guerrilla warfare. Can only be recruited in Judea.
Shipri Tukul - 2 pts - 2 days - The Mesopotamian answer to Greek hoplites, these heavy spearmen are recruited from the wealthier citizens of settlements along the Tigris & Euphrates. They go into battle in a mix of Assyrian and Babylonian-based gear: conical helmets taken from the former and iron scale armor inspired by the latter, and are trained to wield spears & heavy shields. Can be recruited in Assyria, Mesopotamia & Elam.
Machimoi - 1 pt - 1 day - Native Egyptian warriors who alternated between fighting & farming as the Pharaoh required of them in ages past, but now serve new masters unless a native Pharaoh should have need of their service again. They are armed with javelins, a khopesh for hacking and a light shield, and wear helmets & light scale-and-leather cuirasses into battle. They are decent medium infantry but shouldn't be expected to withstand modern Hellenistic soldiers in a protracted struggle without support. Can be recruited in Egypt & Cyrenaica.
Machimoi Phalangitai - 1 pt - 1 day - Native Egyptians who've been trained to fight in the style favored by their new masters. They wear quilted cotton armor and a light helmet for protection, and are armed with sarissas & small bucklers. They are more numerous than conventional Hellenistic units but are not as motivated or well-trained and may break faster under heavy pressure. Can be recruited in Egypt & Cyrenaica, 2000 men/unit.
Pantodapoi Phalangitai - 1 pt - 1 day - Native Asiatic peoples who've been drafted into a Diadochos' phalanx. They are pressed into duty with enough training to ensure minimal acceptable competence on their part, an open-faced helmet & cheap leather cuirass of dubious quality, and the traditional Hellenic sarissa, a small buckler & a knife for emergencies. They can be expected to hold a line in sufficient numbers but lack the discipline and training to accomplish much else, and as usual for phalangites their leaders should watch their flanks and rear at all times. Can be recruited in Media, Atropatene, Persis, Carmania, Gedrosia, Prophthasia, Arachosia, Bactria, Marakanda & Dahae.
Asabaran-i Madaen - 2 pts - 3 days - Medium cavalry recruited from the lesser Median nobility. These men are capable horsemen who can not only charge effectively, especially when aimed at an enemy's rear or flanks, but also hold their own quite well in melee combat. They wear a scale cuirass over their elegantly decorated robes and a conical bronze or iron helmet to protect their head, and carry spears & crescent-shaped shields into the battlefield. Can be recruited in Media & Atropatene.
Asiatikoi Hippeis - 1.5 pts - 2 days - Cheap and quick-to-train medium horsemen recruited from the former core of the Persian Empire. These Asian cavalry are lightly armored & armed with a thrusting spear, crescent shield and slashing sword, and are well-suited to riding down enemy skirmishers, guarding your flanks and supporting heavier cavalry, though they should not be expected to stand long against heavier units. Can be recruited in Media, Atropatene, Persis, Carmania, Gedrosia, Propthasia & Dahae.
Nizagan-i Eranshahr - 1 pt - 1 day - The versatile archer-spearmen who comprised the bulk of the Persian army defeated by Alexander's forces. They are armed with a spear and a bow, and so they excel at combating cavalry and horse archers: their bows outrange the smaller ones used by the latter, and their spears will protect them from all but the heaviest horsemen in close combat. That said, they don't tend to be very motivated (especially now that they're serving non-Persian masters) and are less effective against heavy infantry. Can be recruited in Media, Atropatene, Persis, Carmania, Gedrosia, Propthasia & Dahae.
Kardaka Arteshtar - 2.5 pts, 2 days - Persia's imitation hoplites, initially founded as a reaction to the supremacy of the Greek hoplites over Persia's lackluster infantry (though their advent turned out to be too little, too late) and now reinvented by Alexander's successors as semi-Hellenized elite heavy infantry from the heart of the fallen empire. These men are clad in iron helmets, scale cuirasses and greaves and fight with a thrusting spear, Iranian longsword & hoplon shield, and are sufficiently trained to hold the line against rival hoplites. Can only be recruited in Persis.
Khuveshavagan - 4 pts - 4 days - The elite cavalry of the old Persian Empire, and certainly the best-dressed in all of Asia too. The Khuveshagan wear heavy armor of the highest quality over their fanciful clothes and fight with a lance & Iranian longsword, making them excellent shock cavalry. And if they were to fall in the line of duty - well, at least they'll be leaving well-dressed corpses behind. In many regards, they're basically the Persian answer to the Hetairoi. Can only be recruited in Persis.
Hellenikoi Kataphraktoi - 6 pts - 6 days - A Hellenized version of the famed cataphracts of Asia, ultra-heavy cavalry suited up in a full-body mix of lamellar & iron scale armor and riding on top of similarly armor-clad horses. They're armed with lances and are sufficiently heavily equipped to give even the Hetairoi a good fight, if not a run for their money. Can be recruited in Media, Atropatene, Persis, Carmania, Gedrosia, Propthasia & Dahae should provinces in those regions be Hellenized.
Hetairoi Kataphraktoi - 6 pts - 6 days - Elite heavy cavalry comprised of Bactrian cataphracts who've been trained as a native version of the strictly Greco-Macedonian Hetairoi. They are armed and armored as most cataphracts are, clad from head to toe in a suit of iron scales & a masked helmet, armed with a lance & a long hacking kopis, and riding atop a fully barded warhorse. They are used to fighting in the rugged mountains of their homeland and do not tire as easily as other heavy cavalry in rough terrain. Can only be recruited in Bactria.
Asabaran-i Hauravatish - 1.5 pts - 2 days - Light skirmisher cavalry recruited from the tribes of Arachosia, ancestors of the Pashtuns. They & their mounts are used to traversing the rough terrain of their homeland, and so they not only move faster in such terrain but do not tire as easily as most other units. They carry javelins in bags on both sides of their saddles & also carry blades or axes and crescent shields for protection in close quarters, not that they should be deployed into a melee of course. Can be recruited in Arachosia, Bactria & Gedrosia.
Daha Baexdzhyntae - 2 pts - 1 day - These warriors are expert mounted marksmen drawn from the Dahae tribes on the extreme northern fringes of the empire. They are one of the fastest light cavalry units available and are equipped with both powerful composite bows and long, thin light lances. A preferred tactic of theirs is to ride circles around the enemy, peppering them with arrows all the while, and then charging home to finish the job once they've been sufficiently weakened. Can only be recruited in - big surprise - Dahae.
Toxotai Tokharoi - 1 pt - 1 day - Light foot archers recruited from the Tocharian peoples of the Tarim Basin. These men are used to navigating the deserts & mountains in and around their arid homeland and thus do not tire easily in such terrain. In addition, they are skilled ambushers, having learned well from their wars with each other & various rival states in the Basin, and thus can hide anywhere until ordered to attack or the enemy gets too close. Can only be recruited in Marakanda.
Hoplitai Indohellenikoi - 2 pts - 2 days - The result of Hellenistic soldiers going native in India, these Indo-Hellenic hoplites are excellent heavy infantry outfitted with a linothorax, helmet, greaves, spear and thureos shield. They are experts at navigating the riverine & tropical terrain of the Indus region and thus enjoy a bonus to fighting in such terrain. Can be recruited in Punjab & Indus by a Hellenistic (Greek/Macedonian) or Bactrian ruler.
Indohellenikoi Eugeneis Hoplitai - 3 pts - 3 days - The result of Hellenistic nobles going native in India, these aristocratic Indo-Hellenic hoplites are the far eastern answer to the Argyraspidai. They wear helmets, greaves & cuirasses decorated with Indian motifs and carry a heavy spear, an early kukri (which evolved from the kopis) and a hoplon shield, and can be trusted to bulldoze most opposing infantry - especially across rivers or in the jungle, where they enjoy a combat bonus just like the ordinary Indo-Hellenic hoplites. Can be recruited in Punjab & Indus by a Hellenistic (Greek/Macedonian) or Bactrian ruler.
Hindus Patiyodha - 2 pts - 2 days - Deadly marksmen from northwest India who are experienced in the use of longbows, weapons made of cane that stand as tall as they are and which are strung with tough silk bowstrings. They have the longest range of any unit in the game but, as bodkin arrows have yet to be invented, do less damage than the Syrian & Cretan elite archers. Can be recruited in Punjab & Indus.
Elephantes Indikoi - 8 pts - 6 days - The lumbering monstrosities that almost defeated even Alexander's mighty host in his campaign through the Indus. These war elephants not only intimidate enemy units and have the sheer power to trample even the mightiest warriors into bloody pancakes, but they also carry howdahs filled with archers on their backs to rain death on any foe that escapes their tusks & feet. Beware when deploying them, however - they can get out of control and maul your own lines if you aren't careful. Can be recruited in Punjab & Indus. 12 elephants/unit.
Elephantes Kataphraktoi - 12 pts - 7 days - What's better than a war elephant? One encased in armor that makes it nigh-invulnerable to anything short of an artillery strike, of course! These armored behemoths can be trusted to tear through even phalanxes and weather arrow storms, though whether their riders - both the 'driver' of the elephant, or mahout, and the archers riding in its howdah - can do the same, is another story. As with the unarmored war elephants, take caution so that these beasts aren't turned against you. Can be recruited in Punjab & Indus. 12 elephants/unit.
Pantodapoi Toxotai - 0.5 pts - 1 day - The locals of a non-Hellenic region who have been pressed into service by a Hellenistic overlord. In this case, these men are armed with a bow and arrows of dubious quality and put through enough training to ensure basic battlefield competence, but otherwise have nothing going for them. Recruitable by Hellenic and Heterogenes characters anywhere outside of Greece, Macedon, and other Hellenic-dominated regions such as Cyrene and Ionia as well as provinces that have been Hellenized over the course of the game.
Pantodapoi Psiloi - 0.5 pts - 1 day - The locals of a non-Hellenic region who have been pressed into service by a Hellenistic overlord. In this case, these men are unarmored skirmishers equipped with a mixture of slings and javelins & put through enough training to ensure basic battlefield competence, though one should not expect them to stand and fight long if pressed in melee. Recruitable by Hellenic and Heterogenes characters anywhere outside of Greece, Macedon, and other Hellenic-dominated regions such as Cyrene and Ionia as well as provinces that have been Hellenized over the course of the game.
Pantodapoi Hippeis - 1.5 pts - 1 day - The locals of a non-Hellenic region who have been pressed into service by a Hellenistic overlord. In this case, these men are light horsemen who are armed with javelins, small shields and thrusting spears of dubious quality, and are at most armored in light helmets & leather corselets for protection. They can be decent scouts & skirmishers and are even capable of overwhelming better-trained light horsemen in large numbers, but will not stand for more than a few minutes against enemy medium and heavy cavalry. Recruitable by Hellenic and Heterogenes characters anywhere outside of Greece, Macedon, and other Hellenic-dominated regions such as Cyrene and Ionia as well as provinces that have been Hellenized over the course of the game.
Elephantes Hulaioi Liboukoi - 8 pts - 6 days - African forest elephants pressed into the service of African-based Diadochi. As war elephants, they are smaller and weaker than their Indian counterparts and thus cannot support a howdah, but are still extremely dangerous in melee combat and more than capable of tearing through all but the boldest & best-disciplined phalanxes or scattering even heavy cavalry. Their commander should, of course, be careful not to let the enemy panic them into trampling his own lines, just as he should with Indian elephants. Can be recruited in Egypt & Cyrenaica. 12 elephants/unit. |