Page 1 of 4 1234 LastLast
Results 1 to 20 of 78

Thread: [Diadochi] Recruitment Thread

  1. #1
    Barry Goldwater's Avatar Mr. Conservative
    Join Date
    Oct 2008
    Location
    Richmond, Virginia
    Posts
    16,469

    Default [Diadochi] Recruitment Thread

    As the thread title suggests, post your recruitment orders here.

  2. #2
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: [Diadochi] Recruitment Thread

    (first turn armies are instant right?)

    Turn 0: 323 BC



    The Kshathrapāvan of Persis raises four Gonds of fighting men under the traditional royal falcon (varəγna) banner of old. They are to fight as the traditional sparabara, with shield and bow. They are gathered at Pasargadae.

    Also mustered are some provincial Azads into Vashts of professional fighters, forming mighty cavalry regiments.

    ----------------------------------
    4x "Nizagan-i Eranshahr"
    • 2000 men (2x1000)
    • 4 points cost (4x1)
    • 2 points upkeep (4x0.5)

    2x "Khuveshavagan"

    • 1000 men (2x500)
    • 8 points cost
    • 4 points upkeep

    2x "Asiatikoi Hippeis"
    • 1000 men (2x500)
    • 3 points cost
    • 1.5 points upkeep


    Total Hire: 15 points
    Total Upkeep: 7.5 points
    Total Cost: 22.5 points
    Total Men: 6000 men
    Last edited by Dirty Chai; May 05, 2016 at 01:11 PM.

  3. #3

    Default Re: [Diadochi] Recruitment Thread

    Calas' Recruitment Turn 0


    Calas knew a strong army and navy would be necessary in the time after Alexander's death, so he has mobilized the full resources of Egypt to build a powerful and varied force.



    Navy-
    1xTessarakontere (8 points)
    4xQuadrireme (16 points)

    Naval Expenditure- 24 points


    Army-
    1xElephantes Hulaioi Liboukoi (8 points)
    3xHetairoi (18 points)
    8xArgyraspidai (24 points)

    Army Expenditure- 50 points



    Total Expenditure- 74 points

    Last edited by Pyrrhus the Molossian; May 02, 2016 at 11:04 PM.
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  4. #4
    Mary The Quene's Avatar Praeses
    Join Date
    May 2013
    Location
    Hatfield House
    Posts
    8,123

    Default Re: [Diadochi] Recruitment Thread


    Military Purchases

    44 points to spend

    Antiochus decides to Hellenize the provinces of Charagne, a new settlement is build, Philippopolis, in honor of King Phlip II of Macedon, hellenes from greece are encouraged to settle there.

    • 12 points


    Antiochus decides to improve the economy of the following province

    • Charagne (Philippolis) to Dark green, (+4) in future
    • 2 points


    Antiochus decides to improve the economy of the following province
    • Opis to Light green, (+3) in future
    • 1.5 points


    Antiochus decides to improve the economy of the following province
    • Sippar to Dark green, (+4) in future
    • 2 points


    17.5 points spend
    26.5 points remaining (44-17.5 = 26.5)

    Last edited by Mary The Quene; May 01, 2016 at 06:49 AM.
    Veritas Temporis Filia

  5. #5

    Default Re: [Diadochi] Recruitment Thread

    Army of Bactria -
    Two units of Asabaran-i Hauravatish (1,000 horsemen, 3 points)
    Three units of Pantodapoi Phalangitai (3,000 men, 3 points)
    Total Cost : 6 Points Upkeep : 3 points

    Three points to upgrade three regions from red to blue, two points to upgrade two regions to light green
    Total : 5 points
    Last edited by Xion; May 05, 2016 at 02:42 PM.

  6. #6
    Lord Oda Nobunaga's Avatar 大信皇帝
    Patrician

    Join Date
    Jun 2011
    Location
    Azuchi-jō Tenshu
    Posts
    23,463

    Default Re: [Diadochi] Recruitment Thread

    I'm taking the liberty of reposting the rules in here for our benefit. Enjoy.

    Quote Originally Posted by Barry Goldwater View Post
    Military rules
    All units should be assumed to have 1,000 (infantry & missile) or 500 (cavalry, both melee & ranged) men when recruited unless I specifically mention otherwise. As usual for an IH, upkeep is 1/2 the starting cost of the unit, as is retraining.

    All Macedonian Diadochi, as well as Greeks who haven't entered open rebellion against the Macedonian empire (ex. by siding with their fellow Greeks in the Lamian War), will have access to the following Hellenistic units:

    Hoplitai Haploi - 0.5 pts - 1 day - Even the poorest Hellenic citizens aren't utterly worthless: in a pinch, a Hellenistic commander can have them drafted & equipped with crude gear to roughly imitate a hoplite phalanx. These men would've undergone days if not hours of training & been handed a spear, a light shield and at best a low-quality copper or bronze helmet before being pressed into battle, and so should not be expected to do even remotely well against non-militia opponents unless they're defending a wall or narrow space. 2000/unit.

    Phalangitai Deuteroi - 1 pt - 1 day - Levy phalangites drawn from the wealthier urban populations of the Hellenistic realms. They are better trained & equipped than the levy hoplites formed from dirt-poor rural peasants, wielding a sarissa & shield in addition to at least having a linen cuirass to go with their helmet, but they are still barely trained conscripts who should not be expected to defeat any serious enemy force without major terrain or numerical advantages, and thus they're best suited to garrison duty. 2000/unit.

    Phalangitai - 2 pts - 1 day - The rank-and-file footsoldiers of the Hellenistic war machines, phalangites are trained regular soldiers equipped with the famous sarissa pike of Alexander's infantry, a round shield, an open-faced helmet, a linen cuirass or 'linothorax' and bronze greaves. They are drilled to fight in the phalanx which gives them their name, a dense formation that allows them to bulldoze almost any opposition they face on the front but which is known to be inflexible & vulnerable to flanking attacks, and act as the battlefield 'anvil' on which the heavy cavalry or 'hammer' will smash their master's enemies.

    Thureophoroi - 2 pts - 2 days - Heavy support infantry designed to occupy a role between the phalangites & peltasts. The Thureophoroi are outfitted with an open-faced helmet, linothorax, a light 'thureos' shield that gives them their name, and both javelins & combat spears. They can serve as more mobile flanking/flank-guarding footsoldiers, or hold a position against all but the heaviest enemy cavalry.

    Argyraspidai - 3 pts - 3 days - Elite phalangites so-called due to their silver-coated shields. These men are the battle-tested veterans of the Hellenistic infantry, and accordingly they have been outfitted with better gear than the regular phalangites, including the addition of scale reinforcement for their linothorax. You can trust these men to hold a battle line against all but the absolute worst of odds, and/or an unexpected attack from the flanks or rear.

    Hypaspistai - 4 pts - 4 days The best of the best among the Hellenistic infantry, Hypaspists are ornately-armored elite warriors who can perfectly function as both heavy skirmishers and line footmen. Alexander employed them as bodyguards and to defend the flanks of his phalanxes, as the hypaspists did not fight in the same way his phalangites did & could react to unexpected threats much more quickly. Each hypaspist carries javelins that they can throw at short ranges to disrupt enemy formations and penetrate even heavy armor & shields, and unlike ordinary peltasts they're sufficiently heavily armed & armored to hold their own in close combat.

    Akontistai - 0.5 pts - 1 day - Unarmored skirmishers drawn from the poorest citizens who weren't recruited as levy hoplites for some reason or another. They're armed with javelins and can be of some use against a cumbersome enemy phalanx that they can outrun, but Zeus help them if they get caught out in the open by enemy cavalry. They don't have the range or discipline to be effective against archers, either.

    Sphendonetai - 0.5 pts - 1 day - Unarmored slingers drawn from the same unfortunate social class as the akontistai. Their weapons are simple but can be surprisingly effective, as a sufficiently well-aimed rock can crack shields and kill even a helmeted foe through sheer blunt trauma. Sphendonetai have a longer range but do less damage than akontistai, and are still just as vulnerable to cavalry or melee infantry.

    Toxotai - 1 pt - 1 day - Unarmored archers drawn from the slightly less poor rural citizens, likely hunters who know how to use a bow. They are best used to pepper enemy formations with arrows from a safe distance, and should be kept as far away from enemy cavalry as possible.

    Peltastai - 2 pts - 2 days - Medium skirmishers outfitted with helmets, a light linothorax and shields in addition to their heavy quality javelins. They're hard-hitting short-range skirmishers, capable of weakening an opposing phalanx with one or two well-aimed javelin volleys before withdrawing to a safe distance or even supporting their own side's phalanx in battle. Their medium armor, shields & xiphos short-swords allow them to engage in melee combat and not get slaughtered immediately like the lighter psiloi, though they still shouldn't try to face a phalanx head-on.

    Hippakontistai - 1 pt - 1 day - Light skirmisher cavalry recruited from the citizens who own a horse, but not wealthy enough to afford quality armor and lances. They are the fastest cavalry unit available to the Hellenistic Diadochi by default, but absolutely cannot survive a melee engagement with anyone outside of equally lightly-equipped enemy missile troops. Their role should be limited to harassing enemy troops at short to medium distances while retreating whenever the opposition tries to close in, chasing down opposing skirmishers and scouting the enemy positions.

    Prodromoi - 2 pts - 2 days - As medium horsemen recruited from the ranks of the lesser nobility, the prodromoi are outfitted with bronze or iron helmets, a linothorax & a light lance. They are fast medium cavalry best used to screen your army's advance, attack the enemy's flanks and put enemy skirmishers to flight. They should not be expected to survive long in a duel with heavier enemy cavalry, though.

    Lonchophoroi - 4 pts - 4 days - Heavy cavalry recruited from the middle nobility as well as the poorer elements of the high aristocracy, the Lonchophoroi are the first Hellenic cavalry unit that their enemies regard as a serious direct threat. They're equipped with bronze/iron helmets, a scale-reinforced linothorax, greaves, bronze-covered shields, lances & swords of high quality and actually can smash through enemy infantry lines, unless said infantry happens to be a prepared phalanx of course. Combined with the superior but less numerous hetairoi, these lancers form the 'hammer' of the Hellenistic army to the infantry's 'anvil'. 500/unit.

    Hetairoi - 6 pts - 5 days - The finest heavy cavalry available to a Hellenistic commander, the Hetairoi or 'companions' are exclusively drawn from the uppermost echelons of the nobility and likely have deep personal ties to their leaders cultivated from a young age. They are clad in heavy armor including a plumed helmet, carry xyston heavy lances & kopises for hacking opponents down in an extended melee, and ride atop mighty barded horses. They are arguably the best heavy cavalry unit in Europe & the Near East at this time period, and it shows - they were crucial to Alexander's victories, and can play a decisive role in yours as well. 500/unit.

    AOR units (can only be recruited in certain regions)
    Agrianikoi Pelekephoroi - 2 pts - 2 days- Elite assault infantry recruited from the Agrianians, a pro-Macedonian tribe of Illyrians living to the northwest of Macedon proper. They are a faster but less armored version of the Thureophoroi who can nonetheless be trusted to see off rival light and medium infantry. Can only be recruited in Macedon.

    Thraikioi Rhomphaiaphoroi - 3 pts - 3 days - Elite heavy infantry recruited from the wild Thracian tribes. These tribal nobles are clad in heavy bronze armor and wield the intimidating rhomphaia, a massive greatsword capable of chopping horses and their riders in half. They are specialized shock infantry who are capable of tearing through even a phalanx from the front if they're lucky, and frighten nearby enemy units with their mere presence. Can only be recruited in Thrace.

    Hippeis Thessalikoi - 3 pts - 3 days - Thessaly is famed for the quality of its horses and its proud cavalry tradition, a surprise among the infantry-centric Greeks. Thessalian horsemen thunder into battle in heavy armor & armed with a lance, shield and kopis of good quality. They are a cheaper alternative to the Lonchophoroi & Hetairoi, even if they don't pack as much punch as their Macedonian rivals. Can only be recruited in Thessaly.

    Pheraspidai - 3 pts - 3 days - Elite heavy peltasts from Epirus, the Pheraspidai or 'assault shield bearers' are geared up in heavy armor & carry aspis shields and swords one would expect to find in a hoplite's hands in addition to their weighted javelins. They sit between Peltasts and Hypaspists in quality but are not effective against cavalry as the Thureophoroi are. Can only be recruited in Epirus.

    Hoplitai - 1.5 pts - 1 day - The famed hoplites of Classical Greece are still around, though not as prominent as they used to be due to the ascent of the Macedonian sarissaphoroi phalanxes. They are armed with medium-length spears, xiphos short-swords and hoplon/aspis round shields, and are armored in bronze helmets, bronze cuirasses and greaves as their ancestors were. They are still best used in the phalanx formation and should be wary of threats to their flanks, and will likely form the mainstay of a rebel Greek player's army. Can be recruited in Attica, Achaea, Boeotia, Aetolia, Ionia, Rhodes and Crete.

    Iphikratous Hoplitai - 2 pts - 2 days - Iphicrates, an Athenian general who rose to prominence in the early 4th century BC and died 20 years before Alexander embarked on his conquests, made several reforms to the Greek hoplites under his command. He replaced their cumbersome bronze cuirasses with the more flexible linothorax & their sandals with boots, added longer spears & lighter shields (which could be strapped to their shoulders) to their inventory, and advocated the use of open-faced helmets. These changes weren't adopted by all or even a majority of hoplites, especially after his death, but those who have been reformed to his standards would surely do better against the more advanced phalanxes of Macedon than their more conservative cousins. Can only be recruited in Attica.

    Epilektoi Hoplitai - 3 pts - 3 days - These elite ultra-heavy hoplites are the 'picked ones', the champions of their home polis who go forth clad in top-notch bronze armor & carry bronze-coated or gilded shields made of the finest wood available. They are the Greek hoplite equivalent to the Argyraspidai and can oppose them on fair grounds thanks to the quality of their armor & the length of their spears. Can only be recruited in Ionia.

    Spartiatai Hoplitai - 4 pts - 5 days - The Spartans are famed across the Greek world as masterful warriors without peer, though they have experienced some severe upsets throughout history due to their stubborn traditionalism & unwillingness to adapt to changing military realities. Spartan hoplites endure a brutal training regime from childhood that molds them into almost inhumanly tough & fanatical fighters, and armed with the traditional heavy spears & hoplons while being clad in bronze helms, greaves & cuirasses, they remain the absolute best hoplite unit one can field. Can only be recruited in Lacedaemon.

    Illyrioi Hippeis - 1.5 pts - 1 day - Speedy light horsemen recruited from the Illyrian tribes near the northern fringes of the Greek world, these men wear leather gear for protection and fight with spears & axes. They are best used to run down fleeing opponents, drive away enemy skirmishers and harass the flanks of infantry formations. Can be recruited in Epirus & Macedon.

    Toxotai Kretikoi - 2 pts - 2 days - The Cretans are famed as the best archers in all of the Greek world, and these men show that their reputation isn't just all talk. Cretan archers are the most damaging archer unit in the game, although they have a shorter range than Syria's finest archers & the longbowmen of India. Can only be recruited in Crete.

    Sphendonetai Rhodioi - 1.5 pts - 1 day - The Rhodians are famous for their wealth, but why then haven't their rivals tried to conquer them & loot those riches? These men are part of the answer. Just as Crete fields the best archers in the Greek world, so too does Rhodes field the best slingers. These men can strike down even armored heavy horsemen from a longer distance than ordinary slingers, and wear padded breastplates that give them a little more protection in close quarters. Can only be recruited in Rhodes.


    More AOR units
    Anatolikoi Phyletai - 0.5 pts - 1 day - The fierce tribes & peoples of Anatolia have a long history of bloodshed, both against each other and foreign would-be conquerors. These axe-armed hillmen are recruited from their ranks and make for excellent light infantry, being surprisingly brave for a bunch of warriors whose idea of heavy armor consist of padded shirts & head-clothing & who carry only a light crescent-shaped shield for protection. They are almost fearless and even reckless in fact, and are easily provoked into charging without orders. Can be recruited in Pergamon, Bithynia, Pontus, Lydia, Lycia, Phrygia & Cilicia, 2000 men/unit.

    Katpatuka Zanteush - 1 pt - 1 day - The tribes of Cappadocia are a different sort from the other Anatolians. They are more cautious, used to fighting in the treacherous ravines & mountain passes crisscrossing their homeland, and jealously protective of their independence. Consequently these Cappadocian hillmen are not as reckless as their other Anatolian counterparts & are master ambushers, capable of hiding anywhere until they are either commanded to hurl their javelins at the foe before charging or the enemy comes close enough to literally walk over them. Can only be recruited in Cappadocia.

    Misthophoroi Uazali - 1 pt - 1 day - These warriors are recruited from the tribes of Caria & Lycia: the Lycians and Carians themselves, of course, but also Pamphylians & Pisidians. They are lightly armored, many indeed only wear a helmet, and carry javelins, short-swords modeled after the Greek xiphos, and square shields. They're experts at fighting on rugged terrain and lose their stamina & cohesion slower than most other units even in mountain passes. Can only be recruited in Lycia.

    Kartvelebi Dashna-Mebrdzolebi - 1 pt - 1 day - The Georgians are a hardy folk: they must be to survive, considering how harsh their mountainous and wintry homeland is and how much hostility exists between their myriad tribes & petty-kingdoms. Unsurprisingly, their soldiers - medium infantrymen armed with swords & tall oval shields who wear helmets & heavy leather coats for protection - are thus very robust sort, capable of fighting and maneuvering in rough terrain much longer than other units without tiring. They are also famously aggressive & hotheaded to the point of recklessness, and can be provoked into attacking without orders. Can be recruited in Phasis, Iberia & Albania.

    Zrahakir Netadzik - 3 pts - 3 days - Some Asiatic nations prefer to have a host comprised of nimble horse-archers to sting the enemy to death with their arrows, as a disturbed nest of angry hornets might; others prefer to rely on their cataphracts, armored juggernauts whose charge is nigh-unstoppable. But the Armenians look at these nations, roll their eyes and wonder why they didn't just combine both military traditions. Armenia's cataphract-archers are clad from head to toe in iron scale armor, ride atop fully barded horses and carry composite bows with which to harass an enemy until they deem the opposing formation has been sufficiently weakened, at which point they'll charge home to finish them off with their lances. Can be recruited in Armenia & Greater Armenia.

    Nakhararakan Aspet - 6 pts - 6 days - The creme de la creme of Armenia's noble society, these elite ultra-heavy cataphracts are the best heavy horsemen outside of eastern Persia where other cataphracts can be found. They wear conical helmets with aventails & full suits of scale body armor, carry a lance and mace and ride atop fearless horses that are just as heavily armored as they are. These cataphracts fear nothing but their gods and can even bowl over a Hellenistic phalanx if used properly. Can only be recruited in Armenia.

    Toxotai Syriakoi - 3 pts - 2 days - Syria is famed for the quality of its composite bows and the skill of its marksmen. These archers live up to that proud tradition and have the second-longest range of any archer unit in-game, though their arrows do not sting as badly as those of the Cretans. Can only be recruited in Syria, as their name implies.

    Ioudaioi Taxeis - 2 pts - 2 days - The Jews are not a people known for running away from threats, especially those that pose a risk to their faith. These Jewish spearmen carry on that proud warrior tradition, and can be expected to fight zealously to the bitter end in the name of their one God. They are solid medium infantry who wear open-faced helmets and leather cuirasses, often homemade, and wield javelins, thrusting spears & shields. Like the Cappadocians they are experts at hiding in plain sight and conducting guerrilla warfare. Can only be recruited in Judea.

    Shipri Tukul - 2 pts - 2 days - The Mesopotamian answer to Greek hoplites, these heavy spearmen are recruited from the wealthier citizens of settlements along the Tigris & Euphrates. They go into battle in a mix of Assyrian and Babylonian-based gear: conical helmets taken from the former and iron scale armor inspired by the latter, and are trained to wield spears & heavy shields. Can be recruited in Assyria, Mesopotamia & Elam.

    Machimoi - 1 pt - 1 day - Native Egyptian warriors who alternated between fighting & farming as the Pharaoh required of them in ages past, but now serve new masters unless a native Pharaoh should have need of their service again. They are armed with javelins, a khopesh for hacking and a light shield, and wear helmets & light scale-and-leather cuirasses into battle. They are decent medium infantry but shouldn't be expected to withstand modern Hellenistic soldiers in a protracted struggle without support. Can be recruited in Egypt & Cyrenaica.

    Machimoi Phalangitai - 1 pt - 1 day - Native Egyptians who've been trained to fight in the style favored by their new masters. They wear quilted cotton armor and a light helmet for protection, and are armed with sarissas & small bucklers. They are more numerous than conventional Hellenistic units but are not as motivated or well-trained and may break faster under heavy pressure. Can be recruited in Egypt & Cyrenaica, 2000 men/unit.

    Pantodapoi Phalangitai - 1 pt - 1 day - Native Asiatic peoples who've been drafted into a Diadochos' phalanx. They are pressed into duty with enough training to ensure minimal acceptable competence on their part, an open-faced helmet & cheap leather cuirass of dubious quality, and the traditional Hellenic sarissa, a small buckler & a knife for emergencies. They can be expected to hold a line in sufficient numbers but lack the discipline and training to accomplish much else, and as usual for phalangites their leaders should watch their flanks and rear at all times. Can be recruited in Media, Atropatene, Persis, Carmania, Gedrosia, Prophthasia, Arachosia, Bactria, Marakanda & Dahae.

    Asabaran-i Madaen - 2 pts - 3 days - Medium cavalry recruited from the lesser Median nobility. These men are capable horsemen who can not only charge effectively, especially when aimed at an enemy's rear or flanks, but also hold their own quite well in melee combat. They wear a scale cuirass over their elegantly decorated robes and a conical bronze or iron helmet to protect their head, and carry spears & crescent-shaped shields into the battlefield. Can be recruited in Media & Atropatene.

    Asiatikoi Hippeis - 1.5 pts - 2 days - Cheap and quick-to-train medium horsemen recruited from the former core of the Persian Empire. These Asian cavalry are lightly armored & armed with a thrusting spear, crescent shield and slashing sword, and are well-suited to riding down enemy skirmishers, guarding your flanks and supporting heavier cavalry, though they should not be expected to stand long against heavier units. Can be recruited in Media, Atropatene, Persis, Carmania, Gedrosia, Propthasia & Dahae.

    Nizagan-i Eranshahr - 1 pt - 1 day - The versatile archer-spearmen who comprised the bulk of the Persian army defeated by Alexander's forces. They are armed with a spear and a bow, and so they excel at combating cavalry and horse archers: their bows outrange the smaller ones used by the latter, and their spears will protect them from all but the heaviest horsemen in close combat. That said, they don't tend to be very motivated (especially now that they're serving non-Persian masters) and are less effective against heavy infantry. Can be recruited in Media, Atropatene, Persis, Carmania, Gedrosia, Propthasia & Dahae.

    Kardaka Arteshtar - 2.5 pts, 2 days - Persia's imitation hoplites, initially founded as a reaction to the supremacy of the Greek hoplites over Persia's lackluster infantry (though their advent turned out to be too little, too late) and now reinvented by Alexander's successors as semi-Hellenized elite heavy infantry from the heart of the fallen empire. These men are clad in iron helmets, scale cuirasses and greaves and fight with a thrusting spear, Iranian longsword & hoplon shield, and are sufficiently trained to hold the line against rival hoplites. Can only be recruited in Persis.

    Khuveshavagan - 4 pts - 4 days - The elite cavalry of the old Persian Empire, and certainly the best-dressed in all of Asia too. The Khuveshagan wear heavy armor of the highest quality over their fanciful clothes and fight with a lance & Iranian longsword, making them excellent shock cavalry. And if they were to fall in the line of duty - well, at least they'll be leaving well-dressed corpses behind. In many regards, they're basically the Persian answer to the Hetairoi. Can only be recruited in Persis.

    Hellenikoi Kataphraktoi - 6 pts - 6 days - A Hellenized version of the famed cataphracts of Asia, ultra-heavy cavalry suited up in a full-body mix of lamellar & iron scale armor and riding on top of similarly armor-clad horses. They're armed with lances and are sufficiently heavily equipped to give even the Hetairoi a good fight, if not a run for their money. Can be recruited in Media, Atropatene, Persis, Carmania, Gedrosia, Propthasia & Dahae should provinces in those regions be Hellenized.

    Hetairoi Kataphraktoi - 6 pts - 6 days - Elite heavy cavalry comprised of Bactrian cataphracts who've been trained as a native version of the strictly Greco-Macedonian Hetairoi. They are armed and armored as most cataphracts are, clad from head to toe in a suit of iron scales & a masked helmet, armed with a lance & a long hacking kopis, and riding atop a fully barded warhorse. They are used to fighting in the rugged mountains of their homeland and do not tire as easily as other heavy cavalry in rough terrain. Can only be recruited in Bactria.

    Asabaran-i Hauravatish - 1.5 pts - 2 days - Light skirmisher cavalry recruited from the tribes of Arachosia, ancestors of the Pashtuns. They & their mounts are used to traversing the rough terrain of their homeland, and so they not only move faster in such terrain but do not tire as easily as most other units. They carry javelins in bags on both sides of their saddles & also carry blades or axes and crescent shields for protection in close quarters, not that they should be deployed into a melee of course. Can be recruited in Arachosia, Bactria & Gedrosia.

    Daha Baexdzhyntae - 2 pts - 1 day - These warriors are expert mounted marksmen drawn from the Dahae tribes on the extreme northern fringes of the empire. They are one of the fastest light cavalry units available and are equipped with both powerful composite bows and long, thin light lances. A preferred tactic of theirs is to ride circles around the enemy, peppering them with arrows all the while, and then charging home to finish the job once they've been sufficiently weakened. Can only be recruited in - big surprise - Dahae.

    Toxotai Tokharoi - 1 pt - 1 day - Light foot archers recruited from the Tocharian peoples of the Tarim Basin. These men are used to navigating the deserts & mountains in and around their arid homeland and thus do not tire easily in such terrain. In addition, they are skilled ambushers, having learned well from their wars with each other & various rival states in the Basin, and thus can hide anywhere until ordered to attack or the enemy gets too close. Can only be recruited in Marakanda.

    Hoplitai Indohellenikoi - 2 pts - 2 days - The result of Hellenistic soldiers going native in India, these Indo-Hellenic hoplites are excellent heavy infantry outfitted with a linothorax, helmet, greaves, spear and thureos shield. They are experts at navigating the riverine & tropical terrain of the Indus region and thus enjoy a bonus to fighting in such terrain. Can be recruited in Punjab & Indus by a Hellenistic (Greek/Macedonian) or Bactrian ruler.

    Indohellenikoi Eugeneis Hoplitai - 3 pts - 3 days - The result of Hellenistic nobles going native in India, these aristocratic Indo-Hellenic hoplites are the far eastern answer to the Argyraspidai. They wear helmets, greaves & cuirasses decorated with Indian motifs and carry a heavy spear, an early kukri (which evolved from the kopis) and a hoplon shield, and can be trusted to bulldoze most opposing infantry - especially across rivers or in the jungle, where they enjoy a combat bonus just like the ordinary Indo-Hellenic hoplites. Can be recruited in Punjab & Indus by a Hellenistic (Greek/Macedonian) or Bactrian ruler.

    Hindus Patiyodha - 2 pts - 2 days - Deadly marksmen from northwest India who are experienced in the use of longbows, weapons made of cane that stand as tall as they are and which are strung with tough silk bowstrings. They have the longest range of any unit in the game but, as bodkin arrows have yet to be invented, do less damage than the Syrian & Cretan elite archers. Can be recruited in Punjab & Indus.

    Elephantes Indikoi - 8 pts - 6 days - The lumbering monstrosities that almost defeated even Alexander's mighty host in his campaign through the Indus. These war elephants not only intimidate enemy units and have the sheer power to trample even the mightiest warriors into bloody pancakes, but they also carry howdahs filled with archers on their backs to rain death on any foe that escapes their tusks & feet. Beware when deploying them, however - they can get out of control and maul your own lines if you aren't careful. Can be recruited in Punjab & Indus. 12 elephants/unit.

    Elephantes Kataphraktoi - 12 pts - 7 days - What's better than a war elephant? One encased in armor that makes it nigh-invulnerable to anything short of an artillery strike, of course! These armored behemoths can be trusted to tear through even phalanxes and weather arrow storms, though whether their riders - both the 'driver' of the elephant, or mahout, and the archers riding in its howdah - can do the same, is another story. As with the unarmored war elephants, take caution so that these beasts aren't turned against you. Can be recruited in Punjab & Indus. 12 elephants/unit.

    Pantodapoi Toxotai - 0.5 pts - 1 day - The locals of a non-Hellenic region who have been pressed into service by a Hellenistic overlord. In this case, these men are armed with a bow and arrows of dubious quality and put through enough training to ensure basic battlefield competence, but otherwise have nothing going for them. Recruitable by Hellenic and Heterogenes characters anywhere outside of Greece, Macedon, and other Hellenic-dominated regions such as Cyrene and Ionia as well as provinces that have been Hellenized over the course of the game.

    Pantodapoi Psiloi - 0.5 pts - 1 day - The locals of a non-Hellenic region who have been pressed into service by a Hellenistic overlord. In this case, these men are unarmored skirmishers equipped with a mixture of slings and javelins & put through enough training to ensure basic battlefield competence, though one should not expect them to stand and fight long if pressed in melee. Recruitable by Hellenic and Heterogenes characters anywhere outside of Greece, Macedon, and other Hellenic-dominated regions such as Cyrene and Ionia as well as provinces that have been Hellenized over the course of the game.

    Pantodapoi Hippeis - 1.5 pts - 1 day - The locals of a non-Hellenic region who have been pressed into service by a Hellenistic overlord. In this case, these men are light horsemen who are armed with javelins, small shields and thrusting spears of dubious quality, and are at most armored in light helmets & leather corselets for protection. They can be decent scouts & skirmishers and are even capable of overwhelming better-trained light horsemen in large numbers, but will not stand for more than a few minutes against enemy medium and heavy cavalry. Recruitable by Hellenic and Heterogenes characters anywhere outside of Greece, Macedon, and other Hellenic-dominated regions such as Cyrene and Ionia as well as provinces that have been Hellenized over the course of the game.

    Elephantes Hulaioi Liboukoi - 8 pts - 6 days - African forest elephants pressed into the service of African-based Diadochi. As war elephants, they are smaller and weaker than their Indian counterparts and thus cannot support a howdah, but are still extremely dangerous in melee combat and more than capable of tearing through all but the boldest & best-disciplined phalanxes or scattering even heavy cavalry. Their commander should, of course, be careful not to let the enemy panic them into trampling his own lines, just as he should with Indian elephants. Can be recruited in Egypt & Cyrenaica. 12 elephants/unit.

    Naval units
    Each unit comprises of 10 ships, except the Tessarakonteres which is purchased one at a time.

    Bireme - 2 pts - 3 days - Fast, maneuverable ships with two decks lined with oars. They are the weakest of the available ships in actual combat, however. Carries 350 marines.

    Trireme - 3 pts - 4 days - The mainstay of Hellenistic fleets in this age, the trireme is a medium-sized galley with three decks full of oarsmen. This ship is a winning combination of speed, maneuverability and power, respectable but not outstanding in all three regards. They are outfitted with ballistae for ranged combat. Carries 700 marines.

    Quadrireme - 4 pts - 5 days - A mighty warship that sacrifices speed for sheer destructive power. As its name suggests, the quadrireme has four decks filled with oarsmen and can smash lesser vessels in half quite easily. In addition to being loaded with ballistae, quadriremes also carry catapults to use at longer distances & to support amphibious assaults. Carries 1400 marines.

    Tessarakonteres - 8 pts - 10 days - The king of the ancient seas. The tessarakonteres or 'forty-rowed' boasts forty rowers on each of the columns of oars that propels it for a total of 4000 oarsmen, and can capsize or obliterate smaller ships with practically no effort. They carry a monstrous quantity of ballistae & catapults with them as well, making them essentially marine artillery platforms capable of effectively covering an amphibious landing or laying waste to the enemy's seaward fortifications during a siege. Carries 2800 marines.

    Artillery units
    Gastraphetoroi - 2 pts - 2 days - A company of soldiers trained to wield the gastraphetes, a large crossbow that used an elaborate sliding mechanism to fire heavy bolts & was held at the waist. These men can clear field fortifications and accurately maul enemy units at a long distance, but they are small in number and obviously extremely vulnerable in close combat. 100 men/unit.

    Ballistae - 4 pts - 4 days - Massive siege crossbows, best used to hammer weak points in enemy fortifications or snipe at their commanders with equally massive steel bolts. 10/unit.

    Polybolos - 4 pts - 4 days - Lighter repeating ballistae capable of firing off a dozen smaller bolts in rapid succession before it has to be reloaded. The polybolos is best used in an anti-personnel role. 10/unit.

    Catapults - 6 pts - 5 days - The largest and heaviest siege weapons available at this time, catapults are best used to level strong fortifications or target large clusters of enemy troops. 5/unit.
    Last edited by Lord Oda Nobunaga; May 04, 2016 at 04:56 PM.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  7. #7
    Lord Oda Nobunaga's Avatar 大信皇帝
    Patrician

    Join Date
    Jun 2011
    Location
    Azuchi-jō Tenshu
    Posts
    23,463

    Default Re: [Diadochi] Recruitment Thread

    Herakles Turn 0

    20 points to spend

    7x Pantodapoi Phalangitai (1pts)

    • 7 x 1000 = 7,000 soldiers
    • 7 points


    3x Asiatikoi Hippeis (1.5pts)

    • 3x500 = 1,500 Cavalry soldiers
    • 4.5 points




    Total :

    • 7,000 Infantry soldiers
    • 1,500 cavalry
    • 8,500 soldiers overall



    Upkeep :

    • 5.75


    Upgrade 1 Light Green province (Iconium) (-1.5 points)

    Remaining points : 8.5
    Last edited by Lord Oda Nobunaga; May 06, 2016 at 09:14 PM.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  8. #8
    Dr.Fumanchu's Avatar Civis
    Join Date
    Mar 2013
    Location
    Whitest China
    Posts
    139

    Default Re: [Diadochi] Recruitment Thread

    Lysandros Keraunos Turn (0? 1?)

    44 points to spend

    14x Pantodapoi Phalangitai (1pts)




    • 14 x 1000 = 14,000 soldiers
    • 14 points



    4x Asiatikoi Hippeis (1.5pts)




    • 4x500 = 2,000 Cavalry soldiers
    • 6 points




    Total :



    • 14,000 Infantry soldiers
    • 2,000 cavalry
    • 16,000 soldiers overall





    Upkeep :



    • 10



    Upgrade 4 Blue provinces (-4 points)
    Upgrade 2 Light Green provinces (-3 points)

    Remaining points : 17

    Last edited by Dr.Fumanchu; May 06, 2016 at 10:04 PM.

  9. #9
    Pericles of Athens's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    The United States of America
    Posts
    12,267

    Default Re: [Diadochi] Recruitment Thread

    1x Peltastai : 1,000 Men
    2x Toxotai : 2,000 Men
    4x Argyraspidai : 4,000 Men
    4x Lonchophoroi : 2,000 Men
    2x Hetairoi : 1,00 Men
    Cost: 43 Points

    Three provinces upgraded, from Red to Blue.
    Cost: 3 Points


  10. #10

    Default Re: [Diadochi] Recruitment Thread

    Turn 0

    18 points to spend


    5x Pantodapoi Phalangitai (2pts)


    5 x 1000 = 5,000 soldiers
    10 points




    3x Pantodapoi Hippeis (1.5pts)


    3x500 = 1,500 Cavalry soldiers
    4.5 points








    Total :


    5,000 Infantry soldiers
    1,500 cavalry
    6,500 soldiers overall






    Upkeep :


    7.25

    Upgrade 3 Blue provinces (-3 points)
    Upgrade 1 light green provinces to dark green (-2 points)
    3.5 points remaining
    Last edited by Spartan999; May 13, 2016 at 07:05 PM.

  11. #11
    Pericles of Athens's Avatar Vicarius Provinciae
    Join Date
    Aug 2010
    Location
    The United States of America
    Posts
    12,267

    Default Re: [Diadochi] Recruitment Thread

    1x Hetairoi
    1x Argyraspidai
    2x Hypaspistai
    2x Toxotai
    2x Hoplitai Haploi

    Cost: 27
    Last edited by Pericles of Athens; May 13, 2016 at 10:09 PM.


  12. #12
    Ace_General's Avatar Praeses
    Join Date
    Jul 2009
    Location
    Chicagoland area
    Posts
    7,935

    Default Re: [Diadochi] Recruitment Thread

    The Free Greek states institute a massive levy

    82 points to spend (we are dumping everything into troops Victory or death)

    Army of the Free Hellenes
    14 Ippkrates Hoplites 2x14 = 28 and 14,000men (athens)

    9 regiments Thessalian horse 3x8=27 4000 cav(Volos)

    5 regiments Peltasts 2x5=10 5,000 men(Athens)

    56 points

    Creto Rhodian Company(athens)
    2x Creatan bowmen
    4x Rhodian Slingers

    7 points 6,000 men

    Navy
    3x Triremes

    2,100 Marines

    9 points

    Garrison troops

    2x hoplites Haplatoi 1 point 4,000 men(one in Pharae, one in Athens)
    Last edited by Ace_General; May 08, 2016 at 08:31 PM.
    Low speed, High Drag

  13. #13

    Default Re: [Diadochi] Recruitment Thread

    Bactria 322 b.c. Purchases
    2,000 Pantodapoi Toxotai (1 point, 1 day)
    2,000 Pantodapoi Phalangitai (2 points, 1 day)
    1,000 Asabaran-i Hauravatish (.5 points due to Charismatic Recruiter, 1 point total, 2 days)
    1,000 Hetairoi Kataphraktoi (5 points due to Charismatic Recruiter, 10 points total, 6 days)
    Total : 14 points, 7 points upkeep

    6 points to upgrade all provinces to the next economic level
    Total : 20 points
    Last edited by Xion; May 06, 2016 at 03:16 PM.

  14. #14

    Default Re: [Diadochi] Recruitment Thread

    Expenditure 322 BC

    Retrain 1xArgyraspidai 1.5 points 1 day
    Retrain 1xElephantes Hulaioi Liboukoi 4 points 1 day


    Berenice, Pelusium, Raphia, Syene upgraded to light blue 4points-2 days
    Paraetonium, Hermopolis, Abydos, upgraded to light green 3 points-2 days


    3xToxotai 3points-1 day
    5xMachimoi 5 points-1 day
    2xHoplites 3 points-1 day
    1xHetairoi 6 points- 5 days


    Total Expenditure- 29.5 points
    Remaining Treasury- 0 points
    Last edited by Pyrrhus the Molossian; May 06, 2016 at 10:53 PM.
    Impossible is a word to be found only in the dictionary of fools.
    Napoleon Bonaparte


    While I thought that I was learning how to live, I have been learning how to die.
    Leonardo Da Vinci

    If I cannot find a way I will make one.

    Hannibal Barca

  15. #15
    Mary The Quene's Avatar Praeses
    Join Date
    May 2013
    Location
    Hatfield House
    Posts
    8,123

    Default Re: [Diadochi] Recruitment Thread

    Antiochus decides to improve the economy of Opis to +4
    • -2 points


    Hellenization in Philippopolis ( Charagne) to be completed in seven turns.


    322 BC Year : 322 BC
    Reserves : 26.5
    Economy :
    25
    Trade agreements : 29.5
    Total income : 81

    Expenditure : -2

    Total remaining : 79
    Last edited by Mary The Quene; May 06, 2016 at 04:46 PM.
    Veritas Temporis Filia

  16. #16
    Dirty Chai's Avatar Dux Limitis
    Join Date
    Dec 2009
    Location
    Seattle
    Posts
    17,263

    Default Re: [Diadochi] Recruitment Thread

    322 BC, Turn 1



    Mithradates of Persis


    Points to Spend: 15.75

    ---------------------------------------

    Economic Upgrades:
    Upgrade 2 Light Green provinces to Dark Green
    - Pasargadae: 1.5
    - Taoke: 1.5
    3 points total

    ---------------------------------------

    Units Recruited
    :
    • 2 Gonds of "Kardaka Arteshtar"

    - 2000 men (2x1000)
    - 5 points cost (2x2.5)
    - 2.5 points upkeep (2x1.25)
    - 2 days

    • 2 Vashts of "Asiatikoi Hippeis"

    - 1000 men (2x500)
    - 3 points cost (2x1.5)
    - 1.5 points upkeep (2x0.75)
    - 2 days

    Total Hire: 8 points
    Total Upkeep: 4 points
    Total Cost: 12 points
    Total Men: 3000 men
    Last edited by Dirty Chai; May 06, 2016 at 04:49 PM.

  17. #17
    Lord Oda Nobunaga's Avatar 大信皇帝
    Patrician

    Join Date
    Jun 2011
    Location
    Azuchi-jō Tenshu
    Posts
    23,463

    Default Re: [Diadochi] Recruitment Thread

    Herakles Turn 1

    41.75 points to spend

    5x Pantodapoi Phalangitai (1pts)

    • 5 x 1000 = 5,000 soldiers
    • 5 points


    5x Anatolikoi Phyletai (0.5pts)

    • 5 x 2000 = 10,000 soldiers
    • 2.5 points



    1x Asiatikoi Hippeis (1.5pts)

    • 1x500 = 500 Cavalry soldiers
    • 1.5 points


    Amass these troops in Iconium

    Total :

    • 15,000 Infantry soldiers
    • 500 cavalry
    • 15,500 soldiers overall



    Upkeep :

    • 4.5



    Upgrade 1 Light Green province (Iconium) (1 turn in progress)

    Upgrade 1 Light Green province (Gordium) (-1.5 points) (2 turns)

    Upgrade 2 Blue provinces (-2 points) (2 turns)

    Remaining points : 29.25 points
    Last edited by Lord Oda Nobunaga; May 06, 2016 at 09:45 PM.

    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  18. #18
    Lord Oda Nobunaga's Avatar 大信皇帝
    Patrician

    Join Date
    Jun 2011
    Location
    Azuchi-jō Tenshu
    Posts
    23,463

    Default Re: [Diadochi] Recruitment Thread

    Satraps of Anatolia (Lydia, Pergamon, Lycia, Ionia, Cilicia)
    52 points to spend

    5x
    Phalangitai (2pts) (Lydia, Pergamon, Ionia)


    • 5 x 1000 = 5,000 soldiers
    • 10 points



    5x Thureophoroi (2 pts) (Lydia, Pergamon, Ionia)


    • 5 x 1000 = 5,000 soldiers
    • 10 points



    3x Prodromoi (2 pts) (Lydia, Pergamon, Ionia)


    • 3 x 500 = 1,500 soldiers
    • 6 points



    5x Pantodapoi Phalangitai (1 pts) (Lycia 1, Cilicia 4)


    • 5 x 1,000 = 5,000 soldiers
    • 5 points




    5x Misthophoroi Uazali (1 pts) (Lycia)


    • 5 x 1,000 = 5,000 soldiers
    • 5 points



    3x Pantodapoi Toxotai (0.5 pts) (Cilicia)


    • 3 x 1,000 = 3,000 soldiers
    • 1.5 points



    3x Pantodapoi Psiloi (0.5 pts) (Cilicia)


    • 3 x 1,000 = 3,000 soldiers
    • 1.5 points



    Send all these troops to Iconium, except the troops in Cilicia which will be placed under the command of Lysandros Keraunos

    Total :


    • 26,000 Infantry soldiers
    • 1,500 cavalry
    • 27,500 soldiers overall




    Upkeep :


    • 19.5


    33 points remaining


    "Famous general without peer in any age, most superior in valor and inspired by the Way of Heaven; since the provinces are now subject to your will it is certain that you will increasingly mount in victory." - Ōgimachi-tennō

  19. #19
    Dr.Fumanchu's Avatar Civis
    Join Date
    Mar 2013
    Location
    Whitest China
    Posts
    139

    Default Re: [Diadochi] Recruitment Thread

    Lysandros Keraunos Turn 1

    52 points to spend

    6 Pantodapoi Phalangitai (1pts)



    • 6 x 1000 = 6,000 soldiers
    • 6 points



    2x Toxotai Syriakoi (3pts)



    • 2 x 1,000 = 2,000 soldiers
    • 6 points




    Total :



    • 8,000 Infantry soldiers
    • 0 cavalry
    • 8,000 soldiers overall


    send all these troops to Damascus


    Upkeep :


    • 6


    Upgrade 4 Blue provinces (1 turn)
    Upgrade 2 Light Green provinces (1 turn)

    Remaining points : 28
    Last edited by Dr.Fumanchu; May 13, 2016 at 08:34 PM.

  20. #20

    Default Re: [Diadochi] Recruitment Thread

    Turn 1
    Current points: 9.25
    4x Pantodapoi Phalangitai (1pts)


    4 x 1000 = 4,000 soldiers
    4 points

    Total:
    4,000 infantry soldiers
    0 cavarly
    4,000 soldiers overall

    Upkeep:
    2

    Upgrade 3 Blue provinces (1 turn in)
    Upgrade 1 light green provinces (1 turn in)
    5.25 points remaining
    Last edited by Spartan999; May 13, 2016 at 07:25 PM.

Page 1 of 4 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •