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Thread: Navy units too OP in land??

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  1. #1

    Default Navy units too OP in land??

    Hi, first of all i want to congratulate the DEI Team for this masterpiece, and for being one the reasons i came back to Rome 2 and Total War games in general since Medieval 2...

    So, now on topic, i dont know if its just me, but navy units look too OP fighting in land battles, i just had a siege defense where i had some navy units and well they basically won the battle by themselves ...im talking about roman navy units (i forgot the name) facing elite macedonian pikes and having less than 10 men lost.
    This is just an example, i noticed too they winning battles againts more numerous units and losing very few units in general.

    Any thoughts??

    Keep up the grat work

    PS: sry if this was already discussed before but couldn't find nothing (the TWC search option sucks anyway)
    Last edited by LethaL; April 28, 2016 at 05:00 PM.

  2. #2

    Default Re: Navy units too OP in land??

    Quote Originally Posted by LethaL View Post
    Hi, first of all i want to congratulate the DEI Team for this masterpiece, and for being one the reasons i came back to Rome 2 and Total War games in general since Medieval 2...

    So, now on topic, i dont know if its just me, but navy units look too OP fighting in land battles, i just had a siege defense where i had some navy units and well they basically won the battle by themselves ...im talking about roman navy units (i forgot the name) facing elite macedonian pikes and having less than 10 men lost.
    This is just an example, i noticed too they winning battles againts more numerous units and losing very few units in general.

    Any thoughts??

    Keep up the grat work

    PS: sry if this was already discussed before but couldn't find nothing (the TWC search option sucks anyway)

    Not sure if it was ever discussed, but I have also seen this. If you auto resolve then they loose due to some calculations the AI does. But the boost the naval units were given makes them the most powerful military units in the game.

    If I make half a fleet and send them to attack a well defended city and I fight the battle myself...the marines do not rout. I take casualties yes but they win on their own. It is very very weird.

    I've always thought, instead of boosting naval units combat prowess to unrealistic levels, instead simply make military transports really really really weak.

  3. #3

    Default Re: Navy units too OP in land??

    Quote Originally Posted by Spartas Julius View Post
    I've always thought, instead of boosting naval units combat prowess to unrealistic levels, instead simply make military transports really really really weak.
    Actually they are. Transport crumbles after 1 ram of even the most basic ship. And in autoresolve you'll get heroic victory anytime against any number of transports.

  4. #4

    Default Re: Navy units too OP in land??

    Quote Originally Posted by Furgon View Post
    Actually they are. Transport crumbles after 1 ram of even the most basic ship. And in autoresolve you'll get heroic victory anytime against any number of transports.

    Then I apologize, I am basing my information from when I played DEI months ago. This campaign I have limited my naval power and focused on land. Things may have changed since then.

    Cheers

  5. #5

    Default Re: Navy units too OP in land??

    Actually Spartas Julius you are right in my opinion, Assault navy units have more hp as far as I remember in the latest DEI release. Thats why when you fight at lands against armies the result is not releastic. I wonder why increasing their hp originally?!

    But all in all, the mod is fantastic and made Rome 2 playable again!

  6. #6

    Default Re: Navy units too OP in land??

    I think the problem is that, while transports themselves are weak, the troops are not. Before, naval units were completely useless as transports could easily board and overwhelm a navy. Making the units more powerful per soldier is, I think, necessary to compensate for the fact that naval units are necessarily smaller than their land-unit counterparts. This does make for some odd situations when the naval units take to land, but I think it is better to have useful naval units that are actually a threat to cities than to have naval units be completely useless as they were before.

    There was some talk of trying to mod in the sea sickness from Attila that largely removes this problem and allows for better naval-land unit balance, but I never saw it implemented anywhere.

  7. #7
    Drowsy's Avatar Senator
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    Default Re: Navy units too OP in land??

    Did any of the factions in the Rome 2 game period have an navy that operated independently from the army? In any case imo it's prob easier to just limit yourself as the player.

  8. #8

    Default Re: Navy units too OP in land??

    Quote Originally Posted by Drowsy View Post
    Did any of the factions in the Rome 2 game period have an navy that operated independently from the army? In any case imo it's prob easier to just limit yourself as the player.
    Yeah, I think it's pretty fair to take on full garrison (18-20) with half a stack fleet.
    Concerning navy forces, don't know if it counts, but Ptolemy Philadelphus sent his fleet to aid Athenians against Antigonus Gonatas in Chremonidean War. In any event, egyptian admiral Patroclus achieved nothing and was defeated in a single battle.

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