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Thread: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

  1. #81
    sven18's Avatar Civis
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Dear friends, moders Congrats for a Great beta! something about campaing: would you plese do not forget to add -Dynasties for diferent countries, for example - Moldavia were 2 big dinastyes- Musatini, Movila etc...
    Also, are there any ideas to make an addon for this mod in reneissance period? 1456 year. Personalities like Vlad Dracula, Stephen the Great, Mehmed the Conqueror, Janos Hunyady, Mathias Huniady- Corvins and lots of events...thank you for attention

  2. #82
    Miszel's Avatar Domesticus
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Of course every faction will have most major families included, dont worry.
    And when it comes to late era, its possible, many people showed interest in that period, but we will leave it for the autonomous modders to create a submod, based on our units, scripts and map.

  3. #83
    Dusan Silni's Avatar Tiro
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Crash problems while in siege assault with the Turks

  4. #84

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    crash problems with turks and ottomans are usual

  5. #85
    jurcek1987's Avatar Protector Domesticus
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    a log or two wouldn't go amiss

  6. #86
    SerbianWOLF's Avatar Semisalis
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Quote Originally Posted by Dusan Silni View Post
    Crash problems while in siege assault with the Turks
    If you don't put Ottomans and Ragusians in battle, you should play without CTDs
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  7. #87
    BarnicleBill1's Avatar Centenarius
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    But they are soooo cool

    Sent from my LG-D851 using Tapatalk

  8. #88
    Wallachian's Avatar Citizen
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Unfortunately there are some stability issues with Ragusa and Ottomans we are still trying to iron out. Jurcek believes it could be due to the very high detail of the unis which may cause the crash.

    @sven. There will be dynasties at one point. But you are incorrect about Moldova. The Movila family only came into prominence in the XVI century. Before that they were not even known as Movila and they were low ranked boyars, the name was given to them by Stefan the Great. In our mod's timeframe the Musat family ruled Moldova but there were numerous internal civil wars between various factions of the family.

  9. #89
    BarnicleBill1's Avatar Centenarius
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    I'm sure somebody mentioned it, but the bulgarian body guard has some weird texture issues.

    Sent from my LG-D851 using Tapatalk

  10. #90

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    i mentioned it

  11. #91
    BarnicleBill1's Avatar Centenarius
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    On a happier note, the vonici spearmen of Moldova are really good!

    Sent from my LG-D851 using Tapatalk

  12. #92
    Wallachian's Avatar Citizen
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Quote Originally Posted by BarnicleBill1 View Post
    I'm sure somebody mentioned it, but the bulgarian body guard has some weird texture issues.

    Sent from my LG-D851 using Tapatalk
    Yes i had the fix for that but obviously did not input it properly as they are still messed in the beta.

  13. #93

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Quote Originally Posted by BarnicleBill1 View Post
    On a happier note, the vonici spearmen of Moldova are really good!

    Sent from my LG-D851 using Tapatalk
    and those tzakones are capable if roting 2 heawy inf. one after another!

  14. #94

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    I played some battles and found out that the crashes with the ottomans are mostly with their infantry units, having only cavalry or archers doesn't crash the game.

  15. #95
    Wallachian's Avatar Citizen
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Thanks hackera. Would you be abe to try a few more battles just witg ottoman cavalry so we can confirm the above. Try and use a few different maps too.

  16. #96
    SerbianWOLF's Avatar Semisalis
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    I tested that with 2 units of serbian halberdiers vs ottoman sipahi lancers and it crashed ! :,(

    here is my log:
    https://mega.nz/#!u4YHXBqI!IO1bbVqOP...kLU7BsRNlThHaM
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  17. #97
    jurcek1987's Avatar Protector Domesticus
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Thanks. Did you d/l the latest upload or do you use the previous one?

  18. #98
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    When you chose a unit and game crashes when random battle starts has two meenings.
    1) EDU entry (it does not find the warrior model). I had several strange issues with that cause. I changed units or their models entirely in the mesh, EDU and bmdb to make them work.
    2) Game can not locate the units files.
    Example:
    Example Warriors
    Example_Warriors_lod0
    Eaxmple_Warriors.texture
    Example_Warriors_norm.texture 0 (without 0 number nothing works).
    Example_Warriors_att.texture
    Example_Warriors_att_norm.texture 0

    With my example when player will chose the "Example Warriors" to laod a battle the game will crash.
    The reason is garmmatical errors we often miss...Can you locate the "error"? This exersise will allow you to find such errors in your unit crashes.
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  19. #99
    Miszel's Avatar Domesticus
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    We have no such issues, crashes happen mostly when ottomans charge/are charged, not while chosing the unit.

  20. #100
    SerbianWOLF's Avatar Semisalis
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Quote Originally Posted by jurcek1987 View Post
    Thanks. Did you d/l the latest upload or do you use the previous one?
    I deleted previous uploads(thought you already seen them), this is the latest one with halberdiers and ottoman heavy cav.
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



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