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Thread: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

  1. #1
    Wallachian's Avatar Citizen
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    Default TSARDOMS TOTAL WAR - BATTLE BETA RELEASE




    After 8 years of development the team of Tsardoms Total War is proudly presenting the Battle Beta. This is a battle only mod to give all the fans a taste of what is to come when we release the full mod.

    The beta includes factions which have been painstakingly modeled to recreate the historical reality of the period 1345 to 1530. Many of the units have been made and remade several times by several of our members. We have tried to stay as close to historical reality as possible within game limitations and also gameplay considerations. Huge amounts of time and research have gone into creating the units, factions, unit descriptions and faction descriptions. We would like our mod to be used as a reference for the time period and be a fully playable historical simulation. That being said we are always open to criticism and will endeavour to fix any inaccuracies or any issues raised.

    The battle beta includes the following factions:

    - Tsardom of Serbia
    - Tsardom of Bulgaria
    - Principality of Wallachia
    - Principality of Moldova
    - Roman Empire
    - Republic of Ragusa
    - Banate of Bosnia
    - Ottoman Sultanate
    - Kingdom of Hungary
    - Knights of St John

    The battle beta does not include any artillery units and also none of the finished Italian, Austrian and other factions which are still in development and will be saved for a final release.

    Installation

    - Download the mod from the following link: http://www.moddb.com/mods/tsardoms-t...ms-battle-beta
    - Unpack the mod in the Mods folder of your Medieval 2 Total War folder using the installer. PLEASE ENSURE YOU UNPACK IN THE MODS FOLDER NOT THE MAIN MEDIEVAL 2 FOLDER
    - Hotfix for Bulgarian Bodyguard and Bulgarian Axemen https://www.dropbox.com/s/9exdmdrvjj...n_Fix.rar?dl=0

    The download file has now been fixed so there should not be any more issues with having to change the name. The game is now no longer windowed and the banners are activated.

    If you experience crashes please upload the mod's log so we can track down the issue. Also, if you find any bugs, errors or inconsistencies please let us know aswell.

    KNOWN ISSUE: Ragusa and Ottomans crash due to their captains being broken. To fix this open descr_characters.txt (in tsardoms data folder) and replace captain battle models of factions turks (ott_captain) and sicily (rag_captain) to something else.




    Tsardoms Total War Team

    Jurcek1987 - unit maker, modeller, coder and RC expert
    Bardas Phokas - unit maker, modeller and skinner
    Miszel - unit maker, modeller, skinner, 2D art
    Hrobatos (retired) - unit maker, modeller and skinner
    VINC.XXIII (retired) - unit maker, modeller and skinner
    k/t - unit stats and RC/RR implementation
    Vipman -
    coder and scripter

    Wallachian - mod leader, organiser and historian

    Original Tsardoms Team

    phoenix[illusion] - unit materials, models, skins
    Matthaeus -
    unit materials, models, skins
    il_duce- mapper, unit materials, models, skins



    Unit Models & Skinning
    phoenix[illusion]
    Mattheus
    Hrobatos
    VINC.XXIII
    Cesco
    Jurcek1987
    Bardas Phokas
    Miszel
    Artizan
    Il_duce
    Moravexxx
    Adnan
    Royal Jester

    Coding and scripts
    il duce | SpyrosM91
    Vipman | Neadal
    Jurcek1987
    Stevietheconqueror

    Concept Art & 2D Art
    Thinkerman
    Miszel
    DobroVece
    Hrobatos

    Game Interface
    DobroVece


    Unit Cards and Unit Info Cards
    morfeasnikos
    Hrobatos
    thekingsmen
    King of the Ring/Royal Jester
    Dusan Silni
    hyretic
    xHolyCrusaderx
    H.E.L.P. Project
    Miszel

    Unit Information, Texts & Previews

    Wallachian | SpyrosM91

    RESEARCH

    Ampra| Bagatyr
    Matija191 | Romano-Dacis
    SpyrosM91 | The Bulgar Slayer
    Tureuki | Wallachian
    Tzar | NekoGenijalan
    NikeBG | Mircea
    Sarmatian | Tzar

    Unit Balancing
    k/t
    Jurcek1987
    RC/RR submod for Stainless Steel

    Mods & Materials Used
    Magyar Mod & dome
    Lithuania Mod/Baltic Total War & Madtao
    Bulgaria Total War and alien_t, gogo_t, NikeBG
    The Great Conflicts and AnthoniusII
    Rusichi Total War
    Broken Crescent
    Absinthia
    CBUR and Caesar Clivus
    Anatolian Principalities
    Machiavello Total War
    Shredder & Ogniem i Mieczim II
    Germanicu5 ReallyBadAI
    HELP Project
    Hellvard
    Hyretic
    Caudillo & Roman Pack
    LaCa
    BHCluster & Bosnia Mod
    PointBlank and Real Combat/Real Recruitment
    Lord Calidor
    Lord Hamilton & Stainless Steel submod
    Burreck
    Art of War (Joedreck and Salty)
    Mackie's OSP Weapons Pack
    Ninja
    _Tartaros_
    Dejawolf OSP Armour
    Yamabusi OSP (Surgean and Highland Warrior)
    Shredzorz (OSP Medieval Weapons)
    Disgrunteld Goat and 1066 Mod
    Empire Total War
    Medieval 2: Kingdoms Total War
    M&B Mods:
    Narf's Plate Armour Pack
    Narf's Transitional Armour Pack
    Narf's Men-at-Arms Armour Pack
    Arms and Armour
    Rath0s OSP models
    Medieval Helmet Pack

    Since the mod has been going on for over 8 years there is likely we have forgotten someone or some mod please do not hesitate to let us know if you believe credit should be given! We are humans and so many members have come and gone it is difficult to keep track.


    Permission to use materials

    We have a fairly open policy in regards to permission to use materials. First and foremost we will give permission to use our materials to any mod team that has given us help or that have given us their materials. After that we are happy to trade our units and materials to anyone that will be happy to share their materials with us. If your mod has nothing we need we can still give permission to use the materials. Historical mods will get permission first and only later we will give permission to fantasy mods as we would like to encourage the creation of historical simulations first and foremost. We will deny permission to use materials if we believe your mod is either purposefully not historical or has other issues. Also, permission to use, modify or take parts of our units is given on a faction by faction basis depending on the original creator. Also, some factions or units (such as the Magyar infantry units) come from other mods and as such permission is not ours to give and you must contact the original creators. Please ask Wallachian for permission to use and he will confirm whether it is given or not.

    Tsardoms needs you!

    If you are interested in modding and would like to join an ever-growing team of talented modders we will welcome you with open arms!

    If you are into the Balkans, the rise of the Ottomans, the Italian wars, high medieval and renaissance history, if you have skinning, modelling, coding or scripting skills or even if you have just 2D skils or are a historian and are interested in joining contact any of our members or post on our forum.

    We are getting closer and closer to a full release but we are desperately in need of manpower to finish the Austrian, Italian, Spanish and Swiss factions. We are even considering introducing an emerging Croatian faction. But we can only do that if we get more people in the team. We are very passionate about this project and will see it to fruition but the more people there are the quicker it will be.

    The more of us there are in our team the greater the progress will be!

    Last edited by Wallachian; August 28, 2016 at 04:19 AM.

  2. #2

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    We need mod has some instability!
    You wrote need instead of know

  3. #3
    Wallachian's Avatar Citizen
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Thanks and fixed

  4. #4

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Finally guys, amazing work!!!

  5. #5
    SerbianWOLF's Avatar Semisalis
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    yeeeeyyy its here Awesome job, guys !!!
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  6. #6
    BarnicleBill1's Avatar Centenarius
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Hurray!!!!!!!!!

    Sent from my LG-D851 using Tapatalk

  7. #7
    Dusan Silni's Avatar Tiro
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Gr8 job m8s

  8. #8

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    I'm getting an error when I try to start the game, I've got other mods which work fine.
    Spoiler Alert, click show to read: 

  9. #9
    Dusan Silni's Avatar Tiro
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Quote Originally Posted by hackera96 View Post
    I'm getting an error when I try to start the game, I've got other mods which work fine.
    Spoiler Alert, click show to read: 
    I have the same problem

  10. #10
    SerbianWOLF's Avatar Semisalis
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Quote Originally Posted by hackera96 View Post
    I'm getting an error when I try to start the game, I've got other mods which work fine.
    Spoiler Alert, click show to read: 
    I also had a problem with CTD. I fugured it out
    Open your mod folder in M2TW folder. Search for Tzardoms_0.675\preferences
    in preferences folder you need to create player.txt file. Launch the game
    If that does not work check your Tzardoms_log.txt file, copy it and send here. Hope this helped you.
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  11. #11
    Darios's Avatar Ex Oriente Lux
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Slavă! Time to dive in! Right in time for Easter
    Under the Patronage of PikeStance


  12. #12

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Quote Originally Posted by SerbianWOLF View Post
    I also had a problem with CTD. I fugured it out
    Open your mod folder in M2TW folder. Search for Tzardoms_0.675\preferences
    in preferences folder you need to create player.txt file. Launch the game
    If that does not work check your Tzardoms_log.txt file, copy it and send here. Hope this helped you.
    so just create player (.txt) ? and leave that file without any text in it? i still cant run it . And i cant even open log file, strangly :/

  13. #13
    Miszel's Avatar Domesticus
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Yaaaay!

  14. #14
    Wallachian's Avatar Citizen
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Sorry guys not sure what the issues is. It works fine for me. Im wondering if its because i created a copy of the mod and then uploaded it.

  15. #15

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    cant launch mod... created player.txt its didnt help((
    meteor above my city Chelyabinsk 15.02.2013:

    http://www.youtube.com/watch?v=tJOJ6B2XOyA

  16. #16
    Miszel's Avatar Domesticus
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Are u sure you didnt upload it too deep? If batch file is in mods/tsardoms/tsardoms/ they it wont be able to launch the game.

  17. #17

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    i know what the problem!!!! directory of the mod must be Tzardoms_0.675 not Tzardoms_0.675_beta!
    meteor above my city Chelyabinsk 15.02.2013:

    http://www.youtube.com/watch?v=tJOJ6B2XOyA

  18. #18
    SerbianWOLF's Avatar Semisalis
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    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    Quote Originally Posted by komatozz911 View Post
    i know what the problem!!!! directory of the mod must be Tzardoms_0.675 not Tzardoms_0.675_beta!
    I wrote Tzardoms_0.675 !!!

    For those who have problem : Guys try to rename mod folder to Tzardoms_0.675 ! Create player.txt (WITHOUT ANY TEXT IN IT ) in preferences folder (yes it is a text file (notepad) ) That is what I did and it works !
    You need to open log file as .txt ! Don't worry it works you just need to wait a bit untill it shows you text inside !
    No freedom was ever given by any request, nor good speech. Freedom is what you conquer !



  19. #19

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    hmm when i start it first shovs me the vanila medieval 2 screen and then CTD

  20. #20

    Default Re: TSARDOMS TOTAL WAR - BATTLE BETA RELEASE

    i just deleted -beta and i can play now

    the tsakones are so powerfull i attacked those pavises from hungary and i destrojed them then with those same tsakones unit i atacked hungarys swordsmen 120 in number and i killed 80 before those tsakonies routed!!
    Last edited by thekingsmen; April 28, 2016 at 09:33 AM.

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