I don't know if there has already been a thread about this, but before I started playing DEI I used mod packs from a guy named Sebidee on the Workshop. In addition to some cool unit packs and whatnot, he also had this gem, which really changed game play for me (in a positive way, I think): http://steamcommunity.com/sharedfile...ebidee+missile
Basically, it added weight for projectiles to mimic the actual effect of an enemy soldier getting hit by missiles. For instance, a volley of javelins not only kills some enemies, but also makes the charging enemy stagger for a bit. It gives missile units a slight buff in that they can disrupt formations physically, which I believe to be an accurate representation of ancient warfare. After all, a charging infantryman who takes two javelins to his shield will run slightly slower, simply due to the weight of the spears he's now inadvertently carrying.
Obviously missile units might need to be slightly re-balanced with this sort of buff, but is there any way for this to be implemented? Do others agree that this would add to the historical accuracy of DEI? Does this sort of added physics interest anyone else?
Cheers! And as always, thanks for all your hard work![]()




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