| Bonuses |
King's Landing
- The Capital: King’s Landing houses half a million people, and is the center of royal power in Westeros. As a result, when the city is besieged, thousands answer the call to arms. d10*1000 Peasant Volunteers are generated when the city comes under attack. (Number shall be divided as 80% Light Infantry, 20% Archers). Being such a large city, King’s Landing is able to House a much larger garrison, allowing King’s Landing to garrison an additional 200% of its levy.
- The Red Keep: A natural fortress, the red keep was built on top of Aegon's Hill, the highest of the hills in the capital. It has huge walls and towers, with many different holdfasts and keeps built into it. Acts as the holdfast for King’s Landing.
- The Black Cells: Some of the most feared prisons in Westeros, named due to them being incredibly dark and dingy. -3 to all escape rolls whilst held prisoner in Kings Landing.
- Bustling Port: King's Landing is the largest port in Westeros and one of the five major cities and centers of trade. Traders from all corners of the known world come here to sell and buy wares, allowing the owner one additional trade route.
- Home of the Royal Fleet: Grants the holder of King’s Landing an additional 3,500 naval points for its fleet.
- The Goldcloaks: The city of King’s Landing is protected by a City Watch called the Goldcloaks, a force of 5,000 men (distributed as 4,000 Light Infantry, 1,000 Archers), that protect and patrol the city’s walls and streets. The Goldcloaks also serve as the primary protectors of the Red Keep in addition to the King’s personal guard, the Kingsguard.
Dragonstone
- Narrow Sea Lord: The chief lord of the lords of the narrow sea is the lord of Dragonstone. As such, he commands a larger ship levy than other lords granting an additional 1,000 naval points.
- Map of Westeros: Dragonstone has access to a huge map of Westeros, engraved into the table of Dragonstone to prepare for Aegon's conquest. As such, the Lord of Dragonstone has a higher tactical knowledge of the area. +1 field battles.
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| Holdings |
King's Landing
Dragonstone |
| Upgrades |
King's Landing
Militia Armory - +500 Militia Points
Dockyard - +500 Naval Militia Points +10% Income
Market Square - +10% Income
Merchant Square - +10% Income
Town Watch - +1000 Militia Points
City Watch Quarters - 400 Light Infantry Garrison
Barracks - +1000 Militia Points
Trading Hub - +1 Trade Route
Dragonstone
N/A |
| Edicts | Sellsword
Militias. 10,000 Dragons. +1,000 militia points.
Military Infrastructure. 10,000 Dragons. +1,000 militia points.
| Trade |
1)King's Landing ---> The Arbor - Fruits
2)King's Landing ---> Darry - Grains
3)King's Landing ---> The Twins - Grains
4)King's Landing --->
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